Abstract
Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
Meta Fundamental AI Research Diplomacy Team (FAIR)†, Anton Bakhtin, Noam Brown, Emily Dinan, Gabriele Farina, Colin Flaherty, Daniel Fried, et al. 2022. “Human-Level Play in the Game of Diplomacy by Combining Language Models with Strategic Reasoning.” Science, November, eade9097. https://doi.org/10.1126/science.ade9097.
I don't think that Cicero is a general agent made by gluing together superhuman narrow agents! It's not clear that any of its components are super human in a meaningful sense.
I also don't think that "you can't just copy paste together a bunch of systems that are superhuman..." is a fair summary of David Chapman's tweet! I think his tweet is specifically pointing out that naming your components suggestive names and drawing arrows between them does not do the hard work of building your generalist agent (which is far more involved).
(Btw, your link is broken, here's the tweet.)