Abstract
Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
Meta Fundamental AI Research Diplomacy Team (FAIR)†, Anton Bakhtin, Noam Brown, Emily Dinan, Gabriele Farina, Colin Flaherty, Daniel Fried, et al. 2022. “Human-Level Play in the Game of Diplomacy by Combining Language Models with Strategic Reasoning.” Science, November, eade9097. https://doi.org/10.1126/science.ade9097.
I think there's a standard argument that goes "You can't just copy paste a bunch of systems that are superhuman in their respective domains and get a more general agent out." (e.g. here's David Chapman saying something like this: https://mobile.twitter.com/Meaningness/status/1563913716969508864)
If you have that belief, I imagine this paper should update you more towards AI capabilities. It is indeed possible to duct tape a bunch of different machine learning models together and get out something impressive. If you didn't believe this, it should update you on the idea that AGI could come from several small new techniques duct taped together to handle each other's weakness.