CFAR recently launched its 2019 fundraiser, and to coincide with that, we wanted to give folks a chance to ask us about our mission, plans, and strategy. Ask any questions you like; we’ll respond to as many as we can from 10am PST on 12/20 until 10am PST the following day (12/21).
Topics that may be interesting include (but are not limited to):
- Why we think there should be a CFAR;
- Whether we should change our name to be less general;
- How running mainline CFAR workshops does/doesn't relate to running "AI Risk for Computer Scientist" type workshops. Why we both do a lot of recruiting/education for AI alignment research and wouldn't be happy doing only that.
- How our curriculum has evolved. How it relates to and differs from the Less Wrong Sequences. Where we hope to go with our curriculum over the next year, and why.
Several CFAR staff members will be answering questions, including: me, Tim Telleen-Lawton, Adam Scholl, and probably various others who work at CFAR. However, we will try to answer with our own individual views (because individual speech is often more interesting than institutional speech, and certainly easier to do in a non-bureaucratic way on the fly), and we may give more than one answer to questions where our individual viewpoints differ from one another's!
(You might also want to check out our 2019 Progress Report and Future Plans. And we'll have some other posts out across the remainder of the fundraiser, from now til Jan 10.)
[Edit: We're out of time, and we've allocated most of the reply-energy we have for now, but some of us are likely to continue slowly dribbling out answers from now til Jan 2 or so (maybe especially to replies, but also to some of the q's that we didn't get to yet). Thanks to everyone who participated; I really appreciate it.]

I've heard of Zendo and I've been looking for someone to play Eleusis with for a while heh (maybe I'll be able to get the local EA group to do it one of these days).
Fun isn't a generic substance. Fun is subjective. A person's sense of fun is informed by something. If you've internalised the rationalist ethos, if your gut trusts your mind, if you know deeply that rationality is useful and that training it is important, a game that trains rationality is going to be a lot of fun for you.
This is something I see often during playtesting. The people who're quickest to give up on the game tend to be the people who don't think experimentation and hypothesising has any place in their life.
I am worried about transfer failure. I guess I need to include discussion of the themes of the game and how they apply to real world situations. Stories about wrong theories, right theories, the power of theorising, the importance of looking closely at cases that break our theories.
I need to... make sure that people can find the symmetry between the game and parts of their lives.