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Gaming (videogames/tabletop)
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Applied to
Introducing The Long Game Project: Improving Decision-Making Through Tabletop Exercises and Simulated Experience
by
Dan Stuart
3d
ago
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Applied to
Do humans still provide value in correspondence chess?
by
Ruby
24d
ago
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Applied to
The Treacherous Turn is finished! (AI-takeover-themed tabletop RPG)
by
Kaj_Sotala
1mo
ago
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Applied to
The Stanley Parable: Making philosophy fun
by
Nathan1123
1mo
ago
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Applied to
What games are using the concept of a Schelling point?
by
Raemon
2mo
ago
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Applied to
Board Game Theory
by
Ruby
2mo
ago
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Applied to
Wargaming AGI Development
by
Ishan Mukherjee
3mo
ago
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Applied to
Human beats SOTA Go AI by learning an adversarial policy
by
Multicore
4mo
ago
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Applied to
There are (probably) no superhuman Go AIs: strong human players beat the strongest AIs
by
Multicore
4mo
ago
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Applied to
Small Go Boards
by
Ruby
5mo
ago
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Applied to
Fractional Resignation
by
Ruby
6mo
ago
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Applied to
Notes on Meta's Diplomacy-Playing AI
by
Erich_Grunewald
6mo
ago
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Applied to
Marvel Snap: Phase 2
by
RobertM
6mo
ago
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Applied to
AI takeover tabletop RPG: "The Treacherous Turn"
by
Daniel Kokotajlo
7mo
ago
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Applied to
Meta AI announces Cicero: Human-Level Diplomacy play (with dialogue)
by
Jacy Reese Anthis
7mo
ago
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Applied to
SBF x LoL
by
NicholasKross
7mo
ago
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Applied to
Marvel Snap: Phase 1
by
MondSemmel
8mo
ago
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Applied to
Prettified AI Safety Game Cards
by
Ruby
8mo
ago
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Applied to
Features and Antifeatures
by
Raemon
9mo
ago