# Ω 59

Crossposted from the AI Alignment Forum. May contain more technical jargon than usual.

Fictionalized/Paraphrased version of a real dialog between me and John Wentworth.

Fictionalized Me: So, in the Eliezer/Richard dialogs, Eliezer is trying to get across this idea that consequentialism deeply permeates optimization, and this is important, and that's one[1] reason why Alignment is Hard. But something about it is confusing and slippery, and he keeps trying to explain it and it keeps not-quite-landing.

I think I get it, but I'm not sure I could explain it. Or, I'm not sure who to explain it to. I don't think I could tell who was making a mistake, where "consequentialism is secretly everywhere" is a useful concept for realizing-the-mistake.

Fictionalized John: [stares at me]

Me: Okay, I guess I'm probably supposed to try and explain this and see what happens.

...

Me: Okay, so the part that's confusing here is that this is supposed to be something that Eliezer thinks thoughtful, attentive people like Richard (and Paul?) aren't getting, despite them having read lots of relevant material and paying attention and being generally on board with "alignment is hard."

...so, what is a sort of mistake I could imagine a smart, thoughtful person who read the sequences making here?

My Eliezer-model  imagines someone building what they think is an aligned ML system. They've trained it carefully to do things they reflectively approve of, they've put a lot of work into making it interpretable and honest. This Smart Thoughtful Researcher has read the sequences and believes that alignment is hard and whatnot. Nonetheless, they'll have failed to really grok this "consequentialism-is-more-pervasive-and-important-than-you-think" concept. And this will cause doom when they try to scale up their project to accomplish something actually hard.

I... guess what I think Eliezer thinks is that Thoughful Researcher isn't respecting inner optimizers enough. They'll have built their system to be carefully aligned, but to do anything hard, it'll end up generating inner-optimizers that aren't aligned, and the inner-optimizers will kill everyone.

...

John: Nod. But not quite. I think you're still missing something.

You're familiar with the arguments of convergent instrumental goals?

Me: i.e. most agents will end up wanting power/resources/self-preservation/etc?

John: Yeah.

But not only is "wanting power and self preservation" convergently instrumental. Consequentialism is convergently instrumental. Consequentialism is a (relatively) simple, effective process for accomplishing goals, so things that efficiently optimize for goals tend to approximate it.

Now, say there's something hard you want to do, like build a moon base, or cure cancer or whatever. If there were a list of all the possible plans that cure cancer, ranked by "likely to work", most of the plans that might work route through "consequentalism", and "acquire resources."

Not only that, most of the plans route through "acquire resources in a way that is unfriendly to human values." Because in the space of all possible plans, while consequentialism doesn't take that many bits to specify, human values are highly complex and take a lot of bits to specify.

Notice that I just said "in the space of all possible plans, here are the most common plans." I didn't say anything about agents choosing plans or acting in the world. Just listing the plans. And this is important because the hard part lives in the choosing of the plans.

Now, say you build an oracle AI. You've done all the things to try and make it interpretable and honest and such. If you ask it for a plan to cure cancer, what happens?

Me: I guess it gives you a plan, and... the plan probably routes through consequentialist agents acquiring power in an unfriendly way.

Okay, but if I imagine a researcher who is thoughtful but a bit too optimistic, what they might counterargue with is: "Sure, but I'll just inspect the plans for whether they're unfriendly, and not do those plans."

And what I might then counterargue their counterargument with is:

1) Are you sure you can actually tell which plans are unfriendly and which are not?

and,

2) If you're reading very carefully, and paying lots of attention to each plan... you'll still have to read through a lot of plans before you get to one that's actually good.

John: Bingo. I think a lot of people imagine asking an oracle to generate 100 plans, and they think that maybe half the plans will be pretty reasonable. But, the space of plans is huge. Exponentially huge. Most plans just don't work. Most plans that work route through consequentialist optimizers who convergently seek power because you need power to do stuff. But then the space of consequentialist power-seeking plans are still exponentially huge, and most ways of seeking power are unfriendly to human values. The hard part is locating a good plan that cures cancer that isn't hostile to human values in the first place.

Me: And it's not obvious to me whether this problem gets better or worse if you've tried to train the oracle to only output "reasonable seeming plans", since that might output plans that are deceptively unaligned.

John: Do you understand why I brought up this plan/oracle example, when you originally were talking about inner optimizers?

Me: Hmm. Um, kinda. I guess it's important that there was a second example.

John: ...and?

Me: Okay, so partly you're pointing out that hardness of the problem isn't just about getting the AI to do what I want, it's that doing what I want is actually just really hard. Or rather, the part where alignment is hard is precisely when the thing I'm trying to accomplish is hard. Because then I need a powerful plan, and it's hard to specify a search for powerful plans that don't kill everyone.

John: Yeah. One mistake I think people end up making here is that they think the problem lives in the AI-who's-deciding/doing things, as opposed to in the actual raw difficulty of the search.

Me: Gotcha. And it's important that this comes up in at least two places – inner optimizers with an agenty AI, and an oracle that just output plans that would work. And the fact that it shows up in two fairly different places, one of which I hadn't thought of just now, is suggestive that it could show up in even more places I haven't thought of at all.

And this is confusing enough that it wasn't initially obvious to Richard Ngo, who's thought a ton about alignment. Which bodes ill for the majority of alignment researchers who probably are less on-the-ball.

1. ^

I'm tempted to say "the main reason" why Alignment Is Hard, but then remembered Eliezer specifically reminded everyone not to summarize him as saying things like "the key reason for X" when he didn't actually say that, and often is tailoring his arguments to a particular confusion with his interlocuter.

# Ω 59

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Suppose we took this whole post and substituted every instance of "cure cancer" with the following:
Version A: "win a chess game against a grandmaster"
Version B: "write a Shakespeare-level poem"
Version C: "solve the Riemann hypothesis"
Version D: "found a billion-dollar company"
Version E: "cure cancer"
Version F: "found a ten-trillion-dollar company"
Version G: "take over the USA"
Version H: "solve the alignment problem"
Version I: "take over the galaxy"

And so on. Now, the argument made in version A of the post clearly doesn't work, the argument in version B very likely doesn't work, and I'd guess that the argument in version C doesn't work either. Suppose I concede, though, that the argument in version I works: that searching for an oracle smart enough to give us a successful plan for taking over the galaxy will very likely lead us to develop an agentic, misaligned AGI. Then that still leaves us with the question: what about versions D, E, F, G and H? The argument is structurally identical in each case - so what is it about "curing cancer" that is so hard that, unlike winning chess or (possibly) solving the Riemann hypothesis, when we train for that we'll get misaligned agents instead?

For all tasks A-I, most programs that we can imagine writing to do that task will need to search through various actions and evaluating the consequences. The only one of those tasks we currently know how to solve with a program is A, and chess programs do indeed use search and evaluation.

I'd guess that whether something can be done safely is mostly a function of how easy it is, and how isolated it is from the real world. The Riemann hypothesis seems pretty tricky, but it's isolated from the real world, so it can probably be solved by a safe system. Chess is isolated and easy. Starting a billion dollar company is very entangled with the real world, and very tricky. So we probably couldn't do it without a dangerous system.

This all makes sense, except for the bit where you draw the line at a certain level of "tricky and entangled with world". Why isn't it the case that danger only arises for the first AIs that can do tasks half as tricky? Twice as tricky? Ten times as tricky?

Consider what happens if you had to solve your list of problems and didn't inherently care about human values? To what extent would you do 'unfriendly' things via consequentialism? How hard would you need to be constrained to stop doing that? Would it matter if you could also do far trickier things by using consequentialism and general power-seeking actions

The reason, as I understand it, that a chess-playing AI does things the way we want it to is that we constrain the search space it can use because we can fully describe that space, rather than having to give it any means of using any other approaches, and for now that box is robust.

But if someone gave you or I the same task, we wouldn't learn chess, we would buy a copy of Stockfish, or if it was a harder task (e.g. be better than AlphaZero) we'd go acquire resources using consequentialism. And it's reasonable to think that if we gave a fully generic but powerful future AI the task of being the best at chess, at some point it's going to figure out that the way to do that is acquire resources via consequentialism, and potentially to kill or destroy all its potential opponents. Winner.

Same with the poem or the hypothesi... (read more)

I agree with basically your whole comment. But it doesn't seem like you're engaging with the frame I'm using. I'm trying to figure out how agentic the first AI that can do task X is, for a range of X (with the hope that the first AI that can do X is not very agentic, for some X that is a pivotal task). The claim that a highly agentic highly intelligent AI will likely do undesirable things when presented with task X is very little evidence about this, because a highly agentic highly intelligent AI will likely do undesirable things when presented with almost any task.

6Zvi4mo
Thank you, that is clarifying, together with your note to Scott on ACX about wanting it to 'lack a motivational system.' I want to see if I have this right before I give another shot at answering your actual question. So as I understand your question now, what you're asking is, will the first AI that can do (ideally pivotal) task X be of Type A (general, planning, motivational, agentic, models world, intelligent, etc) or Type B (basic, pattern matching, narrow, dumb, domain specific, constrained, boxed, etc). I almost accidentally labeled A/B as G/N there, and I'm not sure if that's a fair labeling system and want to see how close the mapping is? (e.g. narrow AI and general AI as usually understood). If not, is there a key difference?

Instead of "dumb" or "narrow" I'd say "having a strong comparative advantage in X (versus humans)". E.g. imagine watching evolution and asking "will the first animals that take over the world be able to solve have already solved the Riemann hypothesis", and the answer is no because humans intelligence, while general, is still pointed more at civilisation-building-style tasks than mathematics.

Similarly, I don't expect that any AI which can do a bunch of groundbreaking science to be "narrow" by our current standards, but I do hope that they have a strong comparative disadvantage at taking-over-world-style tasks, compared with doing-science-style tasks.

And that's related to agency, because what we mean by agency is not far off "having a comparative advantage in taking-over-world style tasks".

Now, I expect that at some point, this line of reasoning stops being useful, because your systems are general enough and agentic enough that, even if their comparative advantage isn't taking over the world, they can pretty easily do that anyway. But the question is whether this line of reasoning is still useful for the first systems which can do pivotal task X. Eliezer thinks no, because he consid... (read more)

4Ben Pace4mo
Pardon the semantics, but I think the question you want to use here is "will the first animals that take over the world have already solved the Riemann hypothesis". IMO humans do have the ability ("can") to solve the Riemann hypothesis, and the point you're making is just about the ordering in which we've done things.
3Richard_Ngo4mo
Yes, sorry, you're right; edited.
2DaemonicSigil4mo
No one actually knows the exact task-difficulty threshold, but the intuition is that once a task is hard enough, any AI capable of completing the task is also capable of thinking of strategies that involve betraying its human creators. However, even if I don't know the exact threshold, I can think of examples that should definitely be above the line. Starting a billion dollar company seems pretty difficult, but it could maybe be achieved by an special-purpose algorithm that just plays the stock market really well. But if we add a few more stipulations, like that the company has to make money by building an actual product, in an established industry with lots of competition, then probably that can only be done by a dangerous algorithm. It's not a very big step from "figuring out how to outwit your competitors" to "realizing that you could outwit humans in general". An implicit assumption here is that I'm drawing the line between "safe" and "dangerous" at the point where the algorithm realizes that it could potentially achieve higher utility by betraying us. It's possible that an algorithm could realize this, but still not be strong enough to "win" against humanity. Hopefully that seems reasonable to you, if not I can give some reasons why I think so.
1Gavin4mo
The easiest way is probably to build a modestly-sized company doing software and then find a way to destabilize the government and cause hyperinflation. I think the rule of thumb should be: if your AI could be intentionally deployed to take over the world, it's highly likely to do so unintentionally.
5JBlack4mo
Yes, it definitely doesn't work with A or C. It might work with B, because judging whether a poem is Shakespeare-level or not is heavily entangled with human society and culture and it may turn out that manipulating humans to rave about whatever you wrote (whether it's actually Shakespeare-level poetry or not) might be easier. I expect not, but it's hard to be sure. I would certainly put C as safer than B. Everything else is obviously much more dangerous.
1FireStormOOO4mo
That was my intuition as well. A and C are just not entangled with the physical world at all. B is a maybe; it's a big leap from poetry to taking over the world, but humans are something that has to be modelled and that's where trouble starts.
4Ruby4mo
My understanding is that you can't safely do even A with an arbitrarily powerful optimizer. An arbitrarily powerful optimizer who's reward function is solely "beat the grandmaster" would do everything possible to ensure it's reward function is maximised with the highest probability. For instance, it might amass as much compute as possible to ensure that it's made no errors at all, it might armor it's servers to ensure no one switches it off, and of course, it might pharmacologically mess with the grandmaster to inhibit their performance. The fact that it can be done safely by a weak AI isn't to say that it's safe to do with a powerful AI.

For the purposes of this argument, I'm interested in what can be done safely by some AI we can build. If you can solve alignment safely with some AI, then you're in a good situation. What an arbitrarily powerful optimiser will do isn't the crux, we all agree that's dangerous.

2Ruby4mo
I see what you're getting at. Interesting question.
2Martin Randall4mo
Looking at the A substitution, why doesn't this argument work? I think by "win a chess game against a grandmaster" you are specifically asking about the game itself. In real life we also have to arrange the game, stay alive until the game, etc. Let's take all that out of scope, it's obviously unsafe. Well it definitely doesn't give you a plan like "If the grandmaster plays e4, you play e5, and then if they play d4, you play f5, ..." because that plan is too large. I think the desired outcome is a plan like "open with pawn to d4, observe the board position, then ask for another plan". Are Oracle AIs allowed to provide self-referential plans? Regardless, if I'm an Oracle AI looking for the most likely plan, I'm now very concerned that you'll have a heart attack, or an attack of arrogance, or otherwise mess up my perfect plan. Unlikely, sure, but I'm searching for the most "likely to work" here. So the actual plan I give you is "ask the grandmaster how his trip to Madrid went, then ask me for another plan". Then the grandmaster realizes that I know about his(*eg) affair and will reveal it if he wins, and he attempts to lose as gracefully as possible. So now the outcome is much more robust to events.
4Richard_Ngo4mo
I agree that highly agentic versions of the system will complete the tasks better. My claim is just that they're not necessary to complete the task very well, and so we shouldn't be confident that selection for completing that task very well will end up producing the highly agentic versions.
4Martin Randall4mo
That helps, thanks. Raemon says: I now read you as pointing to chess as: * It is "hard to accomplish" from the perspective of human cognition. * It does not require a "powerful"/"agentic" plan. * It's "easy" to specify a search for a good plan, we already did it. So maybe alignment is like that.
3Richard_Ngo4mo
Yepp. And clearly alignment is much harder than chess, but it seems like an open question whether it's harder than "kill everyone" (and even if it is, there's an open question of how much of an advantage we get from doing our best to point the system at the former not the latter).
6Zack_M_Davis4mo
"Kill everyone" seems like it should be "easy", because there are so many ways to do it: humans only survive in environments with a specific range of temperatures, pressures, atmospheric contents, availability of human-digestible food, &c.
1D0TheMath4mo
I agree the argument doesn't work for A, B, and C, but I think the way it doesn't work should make you pessimistic about how much we can trust the outputted plans in more complex task domains. For A, it doesn't seem certain to me that the AI will only generate plans which only involve making a chess move. It has no reason to prefer simpler plans over more complex, and it may gain a lot by suggesting that the player, for instance, lobotomize their opponent, or hook it up to some agent AI in a way such that most worlds lead to it playing against a grandmaster with a lobotomy. If you penalize the AI significantly for thought cycles, it will just output 100 different ways of connecting itself to an agent (or otherwise producing an optimization process which achieves it's goal). If you don't penalize it very much for thought cycles it will come up with a way to win against it's opponent, then add on a bunch of ways to ensure they're lobotomized before the match. Most ways of defining these goals seems like it always leads to most action sequences or all of them being bad, or having bad components given too little or too much penalization for thought cycles, so as your ability to foresee the consequences of the actions taken decreases, you should also dramatically decrease the expected value of any particular generated plan. This means that in domains where the agent is actually useful, action plans which are easy to verify without actually executing are the only ones which can be used. This means D, E, F, G, I, and possibly H depending on the form the solution takes all pose astronomical risks. Another possible solution would be to estimate how many thought cycles it should take to solve the problem, as well as how accurate that estimate needs to be in order to not result in optimisers or lobotomies, then only use solutions in that range. Edit: the point is that the simpler cases don't work because it's very easy to verify the actions are in an action space which is
9Raemon4mo
But I think Richard’s point is ‘but we totally built AIs that defeated grand chess masters without destroying the world. So, clearly it’s possible to use tool AI to do this sort of thing. So… why do think various domains will reliably output horrible outcomes? If you need to cure cancer, maybe there is an analogous way to cure cancer that just… isn’t trying that hard?’ Richard is that what you were aiming at?

The reason why we can easily make AIs which solve chess without destroying the world is because we can make specialized AIs such that they can only operate in the theoretical environment of states of chess boards, and in that environment we can tell it exactly what it's goal should be.

If we tell an AGI to generate plans for winning at chess, and it knows about the outside world, then because the state space is astronomically larger, it is astronomically more difficult to tell it what it's goal should be, and so any goal we do give it either satisfies corrigibility, and we can tell it "do what I want", or incompletely captures what we mean by 'win this chess game'.

For cancer, there may well be a way to solve the problem using a specialized AI, which works in an environment space simple enough that we can completely specify our goal. I assume though that we are using a general AI in all the hypothetical versions of the problem, which has the property 'it's working in an environment space large enough that we can't specify what we want it to do' or if it doesn't know a priori it's plans can affect the state of a far larger environment space which can affect the environment space it cares about, it may deduce this, and figure out a way to exploit this feature.

4TurnTrout4mo
This is what I came here to say! I think you point out a crisp reason why some task settings make alignment harder than others, and why we get catastrophically optimized against by some kinds of smart agents but not others (like Deep Blue).
4Raemon4mo
I might be conflating Richard, Paul, and my own guesses here. But, I think part of the argument here is about what can happen before AGI, that gives us lines of hope to pursue. Like, my-model-of-Paul wants various tools for amplifying his own thought to (among other things) help think about solving the longterm alignment problem. And the question is whether there are ways of doing that that actually help when trying to solve the sorts of problems Paul wants to solve. We've successfully augmented human arithmetic and chess. Are there tools we actually wish we had, that narrow AI meaningfully helps with, I'm not sure if Richard has a particular strategy in mind, but I assume he's exploring the broader question of "what useful things can we build that will help navigate x-risk" The original dialogs were exploring the concept of pivotal acts that could change humanity's strategic position. Are there AIs that can execute pivotal acts that are more like calculators and Deep Blue than like autonomous moon-base-builders? (I don't know if Richard actually shares the pivotal act / acute risk period frame, or was just accepting it for sake of argument)

The problem is not with whether we call the AI AGI or not, it's whether we can either 1) fully specify our goals in the environment space it's able to model (or otherwise not care too deeply about the environment space it's able to model), or 2) verify the effects of the actions it says to do have no disastrous consequences.

To determine whether a tool AI can be used to solve problems Paul wants to solve, or execute pivotal acts, we need a to both 1) determine that the environment is small enough for us to accurately express our goal, and 2) ensure the AI is unable to infer the existence of a broader environment.

(meta note: I'm making a lot of very confident statements, and very few are of the form "<statement>, unless <other statement>, then <statement> may not be true". This means I am almost certainly overconfident, and my model is incomplete, but I'm making the claims anyway so that they can be developed)

This dialog was much less painful for me to read than i expected, and I think it manages to capture at least a little of the version-of-this-concept that I possess and struggle to articulate!

(...that sentence is shorter, and more obviously praise, in my native tongue.)

A few things I'd add (epistemic status: some simplification in attempt to get a gist across):

If there were a list of all the possible plans that cure cancer, ranked by "likely to work", most of the plans that might work route through "consequentalism", and "acquire resources."

Part of what's going on here is that reality is large and chaotic. When you're dealing with a large and chaotic reality, you don't get to generate a full plan in advance, because the full plan is too big. Like, imagine a reasoner doing biological experimentation. If you try to "unroll" that reasoner into an advance plan that does not itself contain the reasoner, then you find yourself building this enormous decision-tree, like "if the experiments come up this way, then I'll follow it up with this experiment, and if instead it comes up that way, then I'll follow it up with that experiment", and etc. This decision tree quickly explodes in size.... (read more)

8TurnTrout4mo
Possible world: Alignment is too hard for a small group of people to cleanly understand, but not too far beyond that. In part because the profitability/researcher status gradient doesn't push AI research towards alignment, building an AI which is cleanly designed and aligned is a natural solution found by a mid-level messy AI, even though that mid-level messy AI is still too dumb to help mainstream researchers gain a ton of power by the tasks they try it on. Because gaining power is hard due to adversarial pressures. (After I've written that, I believe what I've written less, one because it involves a few independent details, but two because I don't see why the mainstream researchers wouldn't have elicited that capability but alignment researchers did. I have an intuition that I didn't fully express with the above, though, and so I'm not totally backing off of my hunch that there's some gap in your argument which I quoted.)
7Richard Korzekwa 4mo
It's not obvious to me how generally true this is. You can't literally specify every move at the beginning of the game, but it seems like there could be instructions that work for more specified chess tasks. Like, I imagine a talented human chess coach could generate a set of instructions in English that would work well for defeating me at chess at least once (maybe there already exist "how to beat noobs at chess" instructions that will work for this). I would be unsurprised if there exists a set of human-readable instructions of human-readable length that would give me better-than-even odds of defeating a pre-specified chess expert at least once, that can be generated just by noticing and exploiting as-yet-unnoticed regularities in either that expert's play in particular or human-expert-level chess in general. It's possible my intuition here is related to my complete lack of expertise in chess, and I would not be surprised if Magnus-Carlsen-defeating instructions do not exist (at least, not without routing through a reasoner). Still, I think I assign greater credence to shallow-pattern-finding AI enabling a pivotal act than you do, and I'm wondering if the chess example is probing this difference in intuition.

As a causal chess player it seems unlikely to me that there are any such instructions that would lead a beginner to beat even a halfway decent player. Chess is very dependent on calculation (mentally stepping through the game tree) and evaluation (recognising if a position is good or bad). Given the slow clock speed of the human brain (compared to computers), our calculations are slow and so we must lean heavily on a good learned evaluation function, which probably can't be explicitly represented in a way that would be fast enough to execute manually. In other words you'd end up taking hours to make a move or something.

There's no shortcut like "just move these pawns 3 times in a mysterious pattern, they'll never expect it" - "computer lines" that bamboozle humans require deep search that you won't be able to do in realtime.

Edit: the Oracle's best chance against an ok player would probably be to give you a list of trick openings that lead to "surprise" checkmate and hope that the opponent falls into one, but it's a low percentage.

5Rafael Harth4mo
I'm not sure that this is true. (Depends a lot on what rating do you define as "Halfway decent"). There are, in fact, rules that generalize over lots of board states, such as * capture toward the center * don't advance the pawns around your king * early on, focus on getting knight/bishop to squares from which they have many moves * etc. If I had one day to make such a list, I don't think a beginner could use it to beat a 1200 player in, say, a 30 minute game. But I'm very uncertain about the upper limit of usefulness of such a list. I wonder about stuff like that a lot, but it's very hard to tell. (Have you read a book about chess principles?) I'm not even confident that you couldn't beat Magnus. It depends on a bunch of factors, but perhaps you could just choose a line that seems forcing for black and try to specify enough branches of the tree to give you > 50% chance that it covers the game with Magnus. You could call this cheating, but it's unclear how to formalize the challenge to avoid it. If Magnus knows who he's playing against, this would make it significantly harder.
3Martin Randall4mo
I'm very confident that Magnus absolutely crushes a beginner who has been given a personal chess book, of normal book length, written by God. Magnus still has all the advantages. * Magnus can evaluate moves faster and has a deeper search tree. * The book of chess can provide optimal opening lines, but the beginner needs to memorize them, and Magnus has a greater capacity for memorizing openings. * The book of chess can provide optimal principles for evaluating moves, but the beginner has to apply them, and decide what to do when they point in different directions. This comes from practice. A book of normal size can only provide limited practice examples. * The beginner will have a higher rate of blunders. It is hard to "capture toward the center" when you don't even see the capture. Some intuitions from chess books: the book God would give to a beginner is different to the book God would give a 1200 player. After reading a chess book, it is normal for ability to initially go down, until the advice has been distilled and integrated with practice. Reading a chess book helps improve faster, not to be instantly better. Some intuitions from chess programs: they lose a lot of power if you cut down their search time to simulate the ability of a beginner to calculate variations, and also cut down their opening database to simulate the ability of a beginner to memorize openings, and also give them a random error chance to simulate a beginner's rate of blunders.
8Rafael Harth4mo
Sorry for the double response, but a separate point here is that your method of estimating the effectiveness of the best possible book seems dubious to me. It seems to be "let's take the best book we have; the perfect book won't be that much better". But why would this be true, at all? We have applied tons of optimization pressure to chess and probably know that the ceiling isn't that far above Stockfish, but we haven't applied tons of optimization pressure to distilling chess. How do you know that the best possible book won't be superior by some large factor? Why can't the principles be so simple that applying them is easy? (This is a more general question; how can you e.g. estimate the effectiveness of the best possible text book for some subfield of math?) I'm a bit more sympathetic to this if we play Blitz, but for the most interesting argument, I think we should assume classical time format, where any beginner can see all possible captures.
1Martin Randall3mo
6gwern3mo
Which results did you have in mind? The 'machine teaching' results are pretty dramatic and surprising, although one could question whether they have any practical implications.
1Martin Randall2mo
I wasn't aware of them. Thanks. Yes, that's exactly the sort of thing I'd expect to see if there was a large possible upside in better teaching materials that an Oracle could produce. So I no longer disagree with Rafael & Richard on this.
2Rafael Harth3mo
My problem with this is that you're treating the amount of material as fixed and abstracting it as "speed"; however, what makes me unsure about the power of the best possible book is that it may choose a completely different approach. E.g., consider the "ontology" of high-level chess principles. We think in terms of "development" and "centralization [of pieces]" and "activity" and "pressure" and "attacking" and "discoveries" and so forth. Presumably, most of these are quite helpful; if you have no concept of discoveries, you will routinely place your queen or king on inconvenient squares and get punished. If you have no concept of pressure, you have no elegant way of pre-emptive reaction if your opponent starts aligning a lot of pieces toward your king, et cetera. So, at the upper end of my probability distribution for how good a book would be, it may introduce a hundred more such concepts, each one highly useful to elegantly compress various states. It will explain them all in the maximally intuitive and illustrative way, such that they all effortlessly stick, in the same way that sometimes things you hear just make sense and fit your aesthetic, and you recall them effortlessly. After reading this book, a beginner will look at a bunch of moves of a 2000 elo player, and go "ah, these two moves clearly violate principle Y". Even though this player has far less ability to calculate lines, they know so many elegant compressions that they may compensate in a direct match. Much in the same way that you may beat someone who has practiced twice as long as you but has no concept of pressure; they just can't figure out how to spot situations from afar where their king is suddenly in trouble.
4Rafael Harth4mo
Isn't it trivial for the beginner to beat Magnus using this book? God just needs to predict Magnus perfectly, and write down a single list of moves that the beginner needs to follow to beat him. Half a page is enough. In general, you ignored this approach, which is the main reason why I'm unsure whether a book from a superintelligence could beat Magnus.
3Martin Randall3mo
I read your idea of "a line that seems forcing for black", and I interpreted it as being forcing for black in general, and responded in terms of memorizing optimal opening lines. It sounds like you meant a line that would cause Magnus in particular to respond in predictable ways? Sorry for missing that. I can imagine a scenario with an uploaded beginner and an uploaded Magnus in a sealed virtual environment running on error-correcting hardware with a known initial state and a deterministic algorithm, and your argument goes through there, and in sufficiently similar scenarios. Whereas I had in mind a much more chaotic scenario. For example, I expect Magnus's moves to depend in part on the previous games he played, so predicting Magnus requires predicting all of those games, and thus the exponential tree of previous games. And I expect his moves to depend in part on his mood, eg how happy he'd be with a draw. So our disagreement could be mostly about the details of the hypothetical, such as how much time passes between creating the book and playing the game?
3Rafael Harth3mo
So to clarify: this interpretation was correct. I was assuming that a superintelligence cannot perfectly predict Magnus, pretty much for the reasons you mention (dependency on previous games, mood, etc.) But I then changed that standard when you said Unlike a superintelligence, surely god could simulate Magnus perfectly no matter what; this is why I called the problem trivial -- if you invoke god. If you don't invoke god (and thus can't simulate magnus), I remain unsure. There are already games where world champions play the top move recommended by the engine 10 times in a row, and those have not been optimized for forcing lines. You may overestimate how much uncertainty or variance there really is. (Though again, if Magnus knows what you're doing, it gets much harder since then he could just play a few deliberately bad moves and get you out of preparation.)
3Martin Randall3mo
Yes, I used "God" to try to avoid ambiguity about (eg) how smart the superintelligence is, and ended up just introducing ambiguity about (eg) whether God plays dice. Oops. I think the God hypothetical ends up showing the usual thing: Oracles fail[1] [#fn-nK9cmZLjFfRijKMLe-1] at large/chaotic tasks, and succeed at small/narrow tasks. Sure, more things are small and narrow if you are God, but that's not very illuminating. So, back to an Oracle, not invoking God, writing a book of chess for a beginner, filling it with lines that are forcing for black, trying to get >50% of the tree. Why do we care, why are we discussing this? I think because chess is so much smaller and less chaotic than most domains we care about, so if an Oracle fails at chess, it's probably going to also fail at AI alignment, theorem proving, pivotal acts, etc. There's some simple failure cases we should get out of the way: * As you said, if Magnus knows or suspects what he's playing against, he plays a few lower probability moves and gets out of the predicted tree. Eg, 1. e4 d6 is a 1% response from Magnus. Or, if Magnus thinks he's playing a beginner, then he uses the opportunity to experiment, and becomes less predictable. So assume that he plays normally, predictably. * If Magnus keeps playing when he's in a lost position, it's really hard for a move to be "forced" if all moves lead to a loss with correct play. One chess principle I got from a book: don't resign before the end game if you don't know that your opponent can play the end game well. Well, assume that Magnus resigns a lost position. * What if the beginner misremembers something, and plays the wrong move? How many moves can a beginner remember, working from an Oracle-created book that has everything pre-staged with optimized mnemonics? I assume 1,000 moves, perfect recall. 10 moves per page for a 100 page book. So we need to optimize for lines that are forcing, short, and winning[2] [#fn-nK9cmZL
3Rafael Harth3mo
You can consider me convinced that the "find forcing lines" approach isn't going to work. (How well the perfect book could "genuinely" teach someone is a different question, but that's definitely not enough to beat Magnus.)
1Richard Korzekwa 4mo
Yeah, this is part of what I was getting at. The narrowness of the task "write a set of instructions for a one-off victory against a particular player" is a crucial part of what makes it seem not-obviously-impossible to me. Fully simulating Magnus should be adequate, but then obviously you're invoking a reasoner. What I'm uncertain about is if you can write such instructions without invoking a reasoner.

I agree that it's plausible chess-plans can be compressed without invoking full reasoners (and with a more general point that there are degrees of compression you can do short of full-on 'reasoner', and with the more specific point that I was oversimplifying in my comment). My intent with my comment was to highlight how "but my AI only generates plans" is sorta orthogonal to the alignment question, which is pushed, in the oracle framework, over to "how did that plan get compressed, and what sort of cognition is invoved in the plan, and why does running that cognition yield good outcomes".

I have not yet found a pivotal act that seems to me to require only shallow realtime/reactive cognition, but I endorse the exercise of searching for highly specific and implausibly concrete pivotal acts with that property.

While writing this, I was reminded of an older (2017) conversation between Eliezer and Paul on FB. I reread it to see whether Paul seemed like he'd be making the set of mistakes this post is outlining.

It seems like Paul acknowledges the issues here, but his argument is that you can amplify humans without routing through "the hard parts" that are articulated in this post. i.e. it seems like you can use current ML to build something that helps a human effectively "think longer", and he thinks one can do this without routing through the dangerous-plan-searchspace. I don't know if there's much counterargument beyond "no, if you're building an ML system that helps you think longer about anything important, you already need to have solved the hard problem of searching through plan-space for actually helpful plans."

Eliezer:

I have a new oversimplied straw way to misdescribe the disagreement between myself and Paul Christiano, and I'm interested to hear what Paul thinks of it:

Paul sees "learn this function" or "learn and draw from this probability distribution" as a kind of primitive op that modern machine learning is i

6D0TheMath4mo
It seems non-obvious that the systems we have today can be aligned with human values. They certainly aren't smart enough to model all of human morality, but they may be able to have some corrigibility properties? This presents the research directions of: * Train a model to have corrigibility properties, as an existence proof. This also provides the opportunity to study the architecture of such a model. * Develop some theory relating corrigibility properties, and expressiveness of your model.
2Pattern4mo
It might be worth pointing out that evolution seems to be doing something different from the oracle in the Original Post. Evolution: * building something piece by piece, and testing those pieces (in reality), and then building things from those Oracle: * Wandering the space, adrift from that connection to reality, w/out the checking throughout.
1awenonian4mo
This is definitely a problem, but I would say human amplification further isn't a solution because humans aren't aligned. I don't really have a good what human values are, even in an abstract English definition sense, but I'm pretty confident that "human values" are not, and are not easily transformable from, "a human's values." Though maybe that's just most of the reason why you'd have to have your amplifier already aligned, and not a separate problem itself.

I'm having some trouble phrasing this comment clearly, and I'm also not sure how relevant it is to the post except that the post inspired the thoughts, so bear with me...

It seems important to distinguish between several things that could vary with time, over the course of a plan or policy:

1. What information is known.
• This is related to Nate's comment here: it is much more computationally feasible to specify a plan/policy if it's allowed to contain terms that say "make an observation, then run this function on it to decide the next step," rather than writing out a lookup table pairing every sequence of observations to the next action.
2. What objective function is being maximized.
• This is usually assumed (?) to be static in this kind of discussion, but in principle the objective could vary in response to future observations.

In principle, this is equivalent to a static objective function with terms for "how it would respond" to each possible sequence of observations (ignoring subtleties about orders over world-states vs. world-histories).  But this has exactly the same structure as the previous point: it's more feasible to say "make an observation, then run this function to update the o

Curated. This is a great instance of someone increasing clarity on a load-bearing concept (at least in some models) through an earnest attempt to improve their own understanding.

I'm not sure I understand why it's important that the fraction of good plans is 1% vs .00000001%. If you have any method for distinguishing good from bad plans, you can chain it with an optimizer to find good plans even if they're rare. The main difficulty is generating enough bits--but in that light, the numbers I gave above are 7 vs 33 bits--not a clear qualitative difference. And in general I'd be kind of surprised if you could get up to say 50 bits but then ran into a fundamental obstacle in scaling up further.

Can you be more concrete about how you would do this? If my method for evaluation is "sit down and think about the consequences of doing this for 10 hours", I have no idea how I would chain it with an optimizer to find good plans even if they are rare.

4jsteinhardt4mo
Basically the same techniques as in Deep Reinforcement Learning from Human Preferences and the follow-ups--train a neural network model to imitate your judgments, then chain it together with RL. I think current versions of that technique could easily give you 33 bits of information--although as noted elsewhere, the actual numbers of bits you need might be much larger than that, but the techniques are getting better over time as well.
5habryka4mo
Hmm, I don't currently find myself very compelled by this argument. Here are some reasons: In order to even get a single expected datapoint of approval, I need to sample 10^8 examples, which in our current sampling method would take 10^8 * 10 hours, e.g. approximately 100,000 years. I don't understand how you could do "Learning from Human Preferences" on something this sparse I feel even beyond that, this still assumes that the reason it is proposing a "good" plan is pure noise, and not the result of any underlying bias that is actually costly to replace. I am not fully sure how to convey my intuitions here, but here is a bad analogy: It seems to me that you can have go-playing-algorithms that lose 99.999% of games against an expert AI, but that doesn't mean you can distill a competitive AI that wins 50% of games, even though it's "only 33 bits of information". Like, the reason why your AI is losing has a structural reason, and the reason why the AI is proposing consequentialist plans also has a structural reason, so even if we get within 33 bits (which I do think seems unlikely), it's not clear that you can get substantially beyond that, without drastically worsening the performance of the AI. In this case, it feels like maybe an AI maybe gets lucky and stumbles upon a plan that solves the problem without creating a consequentialist reasoner, but it's doing that out of mostly luck, not because it actually has a good generator for non-consequentialist-reasoner-generating-plans, and there is no reliable way to always output those plans without actually sampling at least something like 10^4 plans. The intuition of "as soon as I have an oracle for good vs. bad plans I can chain an optimizer to find good plans" feels far too strong to me in generality, and I feel like I can come up with dozen of counterexamples where this isn't the case. Like, I feel like... this is literally a substantial part of the P vs. NP problem, and I can't just assume my algorithm just like

Thanks for the push-back and the clear explanation. I still think my points hold and I'll try to explain why below.

In order to even get a single expected datapoint of approval, I need to sample 10^8 examples, which in our current sampling method would take 10^8 * 10 hours, e.g. approximately 100,000 years. I don't understand how you could do "Learning from Human Preferences" on something this sparse

This is true if all the other datapoints are entirely indistinguishable, and the only signal is "good" vs. "bad". But in practice you would compare / rank the datapoints, and move towards the ones that are better.

Take the backflip example from the human preferences paper: if your only signal was "is this a successful backflip?", then your argument would apply and it would be pretty hard to learn. But the signal is "is this more like a successful backflip than this other thing?" and this makes learning feasible.

More generally, I feel that the thing I'm arguing against would imply that ML in general is impossible (and esp. the human preferences work), so I think it would help to say explicitly where the disanalogy occurs.

I should note that comparisons is only one reason why the situation i... (read more)

2habryka4mo
Well, sure, but that is changing the problem formulation quite a bit. It's also not particularly obvious that it helps very much, though I do agree it helps. My guess is even with a rank-ordering, you won't get the 33 bits out of the system in any reasonable amount of time at 10 hours evaluation cost. I do think if you can somehow give more mechanistic and detailed feedback, I feel more optimistic in situations like this, but also feel more pessimistic that we will actually figure out how to do that in situations like this. I feel like you are arguing for a very strong claim here, which is that "as soon as you have an efficient way of determining whether a problem is solved, and any way of generating a correct solution some very small fraction of the time, you can just build an efficient solution that solves it all of the time". This sentence can of course be false without implying that the human preferences work is impossible, so there must be some confusion happening. I am not arguing that this is impossible for all problems, indeed ML has shown that this is indeed quite feasible for a lot of problems, but making the claim that it works for all of them is quite strong, but I also feel like it's obvious enough that this is very hard or impossible for a large other class of problems (like, e.g. reversing hash functions), and so we shouldn't assume that we can just do this for an arbitrary problem.
4jsteinhardt4mo
Hm, this isn't the claim I intended to make. Both because it overemphasizes on "efficient" and because it adds a lot of "for all" statements. If I were trying to state my claim more clearly, it would be something like "generically, for the large majority of problems of the sort you would come across in ML, once you can distinguish good answers you can find good answers (modulo some amount of engineering work), because non-convex optimization generally works and there are a large number of techniques for solving the sparse rewards problem, which are also getting better over time".
3habryka4mo
I am a bit confused by what we mean by "of the sort you would come across in ML". Like, this situation, where we are trying to derive an algorithm that solves problems without optimizers, from an algorithm that solves problems with optimizers, is that "the sort of problem you would come across in ML"?. It feels pretty different to me from most usual ML problems. I also feel like in ML it's quite hard to actually do this in practice. Like, it's very easy to tell whether a self-driving car AI has an accident, but not very easy to actually get it to not have any accidents. It's very easy to tell whether an AI can produce a Harry Potter-level quality novel, but not very easy to get it to produce one. It's very easy to tell if an AI has successfully hacked some computer system, but very hard to get it to actually do so. I feel like the vast majority of real-world problems we want to solve do not currently follow the rule of "if you can distinguish good answers you can find good answers". Of course, success in ML has been for the few subproblems where this turned out to be easy, but clearly our prior should be on this not working out, given the vast majority of problems where this turned out to be hard. (Also, to be clear, I think you are making a good point here, and I am pretty genuinely confused for which kind of problems the thing you are saying does turn out to be true, and appreciate your thoughts here)
2habryka4mo
I was talking about "costly" in terms of computational resources. Like, of course if I have a system that gets the right answer in 1/100,000,000 cases, and I have a way to efficiently tell when it gets the right answer, then I can get it to always give me approximately always the right answer by just running it a billion times. But that will also take a billion times longer. In-practice, I expect most situations where you have the combination of "In one in a billion cases I get the right answer and it costs me $1 to compute an answer" and "I can tell when it gets the right answer", you won't get to a point where you can compute a right answer for anything close to$1.
4JBlack4mo
I think the problem is not quite so binary as "good/bad". It seems to be more effective vs ineffective and beneficial vs harmful. The problem is that effective plans are more likely to be harmful. We as a species have already done a lot of optimization in a lot of dimensions that are important to us, and the most highly effective plans almost certainly have greater side effects that make thing worse in dimensions that we aren't explicitly telling the optimizer to care about. It's not so much that there's a direct link between sparsity of effective plans and likelihood of bad outcomes, as that more complex problems (especially dealing with the real world) seem more likely to have "spurious" solutions that technically meet all the stated requirements, but aren't what we actually want. The beneficial effective plans become sparse faster than the harmful effective plans, simply because in a more complex space there are more ways to be unexpectedly harmful than good.
5jsteinhardt4mo
Yes, I think I understand that more powerful optimizers can find more spurious solutions. But the OP seemed to be hypothesizing that you had some way to pick out the spurious from the good solutions, but saying it won't scale because you have 10^50, not 100, bad solutions for each good one. That's the part that seems wrong to me.

That part does seem wrong to me. It seems wrong because 10^50 is possibly too small. See my post Seeking Power is Convergently Instrumental in a Broad Class of Environments:

If the agent flips the first bit, it's locked into a single trajectory. None of its actions matter anymore.

But if the agent flips the second bit – this may be suboptimal for a utility function, but the agent still has lots of choices remaining. In fact, it still can induce  observation histories. If  and , then that's  observation histories. Probably at least one of these yields greater utility than the shutdown-history utility.

And indeed, we can apply the scaling law for instrumental convergence to conclude that for every u-OH, at least  of its permuted variants (weakly) prefer flipping the second pixel at , over flipping the first pixel at

Choose any atom in the universe. Uniformly randomly select another atom in the universe. It's about  times more likely that these atoms are the same, than that a utility function incentivizes "dying" instead of flipping pixel 2 a

1JBlack4mo
Your "harmfulness" criteria will always have some false negative rate. If you incorrectly classify a harmful plan as beneficial one time in a million, in the former case you'll get 10^44 plans that look good but are really harmful for every one that really is good. In the latter case you get 10000 plans that are actually good for each one that is harmful.
2jsteinhardt4mo
This would imply a fixed upper bound on the number of bits you can produce (for instance, a false negative rate of 1 in 128 implies at most 7 bits). But in practice you can produce many more than 7 bits, by double checking your answer, combining multiple sources of information, etc.
3JBlack4mo
Combining multiple source of information, double checking etc are ways to decrease error probability, certainly. The problem is that they're not independent. For highly complex spaces not only does the number of additional checks you need increase super-linearly, but the number of types of checks you need likely possibly also increases super-linearly. That's my intuition, at least.
The constants are more important than the trend here, whether a good plan for a pivotal act that sorts out AI risk in the medium term can be found. Discrimination of good plans only has to be improved enough to overcome the threshold of what's needed to search plans effective enough to solve that problem.

Or rather, the part where alignment is hard is precisely when the thing I'm trying to accomplish is hard. Because then I need a powerful plan, and it's hard to specify a search for powerful plans that don't kill everyone.

This post seems to be using a different meaning of "consequentialism" to what I am familiar with (that of moral philosophy). Subsequently, I'm struggling to follow the narrative from "consequentialism is convergently instrumental" onwards.

Can someone give me some pointers of how I should be interpreting the definition of consequentialism here? If it is just the moral philosophy definition, then I'm getting very confused as to why "judge morality of actions by their consequences" is a useful subgoal for agents to optimize against...

Consequentialism is convergently instrumental. Consequentialism is a (relatively) simple, effective process for accomplishing goals, so things that efficiently optimize for goals tend to approximate it.

I think this is the most important premise. I don't have a solid justification for it yet, but I'm groping towards a non-solid justification at least in my agency sequence. I think John Wentworth's stuff on the good regulator theorem is another line of attack that could turn into a solid justification. TurnTrout also has releva... (read more)

Is there a book out there on instrumental convergence? I have not come across this idea before and would like to learn more about it.

I think there's some confusion going on with "consequentialism" here, and that's at least a part of what's at play with "why isn't everyone seeing the consequentialism all the time".

One question I asked myself reading this is "does the author distinguish 'consequentialism' with 'thinking and predicting' in this piece?" and I think it's uncertain and leaning towards 'no'.

So, how do other people use 'consequentialism'?

It's sometimes put forward as a moral tradition/ethical theory, as an alternative to both deontology and virtue ethics.  I forget which p... (read more)

I'm pretty sure "consequentialism" here wasn't meant to mean anything to do with ethics in this case (which I acknowledge as confusing)

I think consequentialism-as-ethics means "the right/moral thing to do is to choose actions that have good consequences."

I think consequentialism as Eliezer/John meant here is more like "the thing to do is choose actions that have the consequences you want."

A consequentialist is something that thinks, predicts, and plans (and, if possible, acts) in such a way as to bring about particular consequences.

(I think it's plausible that we want different words for these things, but I think this use of the word consequentialism is fairly natural, and makes sense to see "moral consequentalism" as a subset of consequentialism.)

1A Ray4mo
Saying this again separately, if you taboo 'consequentialism' and take these as the definitions for a concept: I think this is what "the majority of alignment researchers who probably are less on-the-ball" are in fact thinking about quite often. We just don't call it 'consequentialism'.
2Raemon4mo
does it have a name, or just a vaguely amorphous concept blob?
8Dweomite4mo
Goal-directed?
2A Ray4mo
I like this one. I think it does a lot to capture both the concept and the problem. The concept is that we expect AI systems to be convergently goal-directed. The problem is that people in AI research often uncertain about goal-directeness and its emergence in advanced AI systems. (My attempt to paraphrase the problem of the post, in terms of goal-directedness, at least)
1A Ray4mo
Nothing comes to mind as a single term, in particular because I usually think of 'thinking', 'predicting', and 'planning' separately. If you're okay with multiple terms, 'thinking, predicting, and planning'. Aside: now's a great time to potentially rewrite the LW tag header on consequentialism to match this meaning/framing. (Would probably help with aligning people on this site, at least). https://www.lesswrong.com/tag/consequentialism
1A Ray4mo
Yeah this seems like one way it could resolve the differences in arguments. My guess (though I don't know for certain) is that more AI alignment researchers would agree with "the thing to do is choose actions that have the consequences you want" is an important part of AI research, than "the right/moral thing to do is to choose actions that have good consequences" is an important part of AI research. I'm curious how much confusion you think is left after taboo-ing the term and communicating the clarification?
4Raemon4mo
I personally didn't feel confused, so I think I mostly turn that question around to you? (i.e. it seemed natural to me to use "consequentalist" in this way, and insofar as any confusion came up, specifying 'oh, no I didn't mean it as an ethical theory' seems like it should address it. But, you might disagree)
6A Ray4mo
I think my personal take is basically "yeah it seems like almost everything routes through a near-consequentialist theory" and "calling this theory 'consequentialism' seems fair to me". I spend a lot of time with people that are working on AI / AI Alignment who aren't in the rationality community, and I don't think this is the take for all of them. In particular I imagine from the "words have meaning, dammit" camp a lot of disagreement about 'consequentialism' the term, but if you taboo'd it, there's a lot of broad agreement here. In particular, I think this belief is super common and super strong in researchers focused on aligning AGI, or otherwise focused on long-term alignment. I do think there's a lot of disagreement in the more near-term alignment research field. This is why this article felt weird to me -- it's not clear that there is a super wide mistake being made, and to the extent Raemon/John think there is, there's also a lot of people who are uncertain (again c/f moral uncertainty) even if updating in the 'thinking/predicting' direction. E.g. for this bit: My take is median Thoughtful Researcher is more uncertain about inner optimizers -- instead of being certain that EY is wrong here. And pointing at another bit: I think people would disagree with this as consequentialism. It's important to maybe point at another term that's charged with a nontraditional meaning in this community: rationality. We mean something closer to skeptical empiricism that the actual term, but if you taboo it I think you end up with a lot more agreement about what we're talking about.

I agree that non-agentic AI is a fools errand when it comes to alignment, but there's one point where I sort of want to defend it as not being quite as bad as this post suggests:

Me: Okay, so partly you're pointing out that hardness of the problem isn't just about getting the AI to do what I want, it's that doing what I want is actually just really hard. Or rather, the part where alignment is hard is precisely when the thing I'm trying to accomplish is hard. Because then I need a powerful plan, and it's hard to specify a search for powerful plans that don

Here is a couple of "hard" things you can easily do with hypercompute, without causing dangerous consequentialism.

Given a list of atom coordinates, run a quantum accuracy simulation of those atoms. (Where the atoms don't happen to make a computer running a bad program).

Find the smallest arrangement of atoms that forms a valid Or gate by brute forcing over the above simulator.

Brute forcing over large arrangements of atoms could find a design containing a computer containing an AI. But brute forcing over arrangements of 100 atoms should be fine, and ca... (read more)

Let's assume for a moment that consequentialism in Eliezer's sense is the most pervasive thing in the problem space (this is not a claim anyone has made as far as I can tell). What does leaning into consequentialism super hard look like in terms of approaches? The only line of attack l know of which seems to meet the description is the convergent power-seeking sequence.

Not only that, most of the plans route through "acquire resources in a way that is unfriendly to human values." Because in the space of all possible plans, while consequentialism doesn't take that many bits to specify, human values are highly complexand take a lot of bits to specify.

1) It's easier to build a moon base with money. And*, it's easier to steal money than earn it.

*This is a hypothetical

2) Even replacing that plan with a one that 'human values' says works, is tricky. What is an acceptable way to earn money?

Just listing the plans.

One does not en... (read more)

I wonder if the confusion isn't about implications of consequentialism, but about the implications of independent agents.  Related to the (often mentioned, but never really addressed) problem that humans don't have a CEV, and we have competition built-in to our (inconsistent) utility functions.

I have yet to see a model of multiple agents WRT "alignment".  The ONLY reason that power/resources/self-preservation is instrumental is if there are unaligned agents in competition.  If multiple agents agree on the best outcomes and the best way to ac... (read more)

Rather than saying that most likely-to-work plans for curing cancer route through consequentialism, I think it would be more precise to say that most simple likely-to-work plans route through consequentialism.

For every plan that can be summarized as "build a powerful consequentialist and then delegate the problem to it", it seems like there should be a corresponding (perhaps very complicated) plan that can be summarized as "directly execute the plan that that consequentialist would have used if you had built it."

The size of that complexity penalty varies d... (read more)

2tailcalled4mo
If your planning space is finite, it doesn't contain sufficiently complex plans for your argument to go through. If your planning space is infinite, you need to select some measure to be able to talk about "most", and then that measure will capture the "simple" aspect.