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Created by jimrandomh at 3y

- Absurdity heuristic
- Affect heuristic
~~Strangeness heuristic~~- Anchoring and adjustment
- Availability heuristic
- Representativeness heuristic
~~Naïve diversification~~~~Escalation of commitment~~- Contagion
~~heuristic~~ ~~Effort heuristic~~~~Familiarity heuristic~~~~Fluency heuristic~~~~Gaze~~heuristic- Peak-end rule
~~Recognition heuristic~~~~Scarcity heuristic~~~~Similarity heuristic~~~~Simulation heuristic~~~~Social proof~~~~Take-the-best heuristic~~

- Absurdity heuristic
- Affect heuristic
- Strangeness heuristic
- Anchoring and adjustment
- Availability heuristic
- Representativeness heuristic
- Naïve diversification
- Escalation of commitment
- Contagion heuristic
- Effort heuristic
- Familiarity heuristic
- Fluency heuristic
- Gaze heuristic
- Peak-end rule
- Recognition heuristic
- Scarcity heuristic
- Similarity heuristic
- Simulation heuristic
- Social proof
- Take-the-best heuristic

jimrandomh v1.0.0May 19th 2009 (+294) Created page with '{{wikilink}} A heuristic is a quick, intuitive strategy for reasoning or decision making, as opposed to more formal methods. Heuristics require much less time and energy to use,...' 2

A heuristic is a quick, intuitive strategy for reasoning or decision making, as opposed to more formal methods. Heuristics require much less time and energy to use, but sometimes go awry, producing [bias]. Common heuristics include:

- [Absurdity heuristic]
- [Affect heuristic]
- [Strangeness heuristic]

All Less Wrong posts tagged "Heuristic"