Introduction
This post will hopefully serve to illustrate a common pattern I see, one of those things that you see everywhere once you figure it out. I would be surprised if most people who read this haven't had the same thoughts as me, but maybe the direction I take the concepts will be different than those people. Of course, those people will have directions of their own. If that's you, feel free to put your insight in the comments.
So, what are the concepts I'm introducing?
The first is Levels of Thought. HPMOR readers will recognize this from Eliezer Yudkowsky's excellent description of the concept:
(Professor Quirrell had remarked over their lunch that Harry really needed
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That could be interesting. Maybe set up a card game with just "high, medium and low" cards, betting etc, and each player sets out a game plan which they have to stick to beforehand, and whoever figures out the other person's game plan first wins (1 guess per round)
I think being good at learning things is more like an XP modifier, than an actual level... Maybe it's a skill in itself which gives the XP modifier perk.