One way to go after mnestics: If you're running a spaced-repetition system, add flashcards with the structure Title | Content for each mnestic. Then create a "master card" with the question: "What are your mnestics?" Whenever you come up with a new mnestic, update the master card and maybe reset its review interval a bit.
*I read this a while ago and the concept of mnestics stayed with me. great read!
I also gather the "Coordination and epistemic tools" resources https://www.pawel.world/Coordination-and-epistemic-tools-6508c74fbeaf4fbd8405c729993db3eb?pvs=4
What specifically does the author mean by lack of numeracy skills?
Elephant in the Brain influenced extensively ways I perceive social motivations. It is talking exactly about the same subject and mechanisms of why we don't discern it in ourselves. If you didn't read it you should check it out. It rewrote my views to the extent that I feel afraid to read "The status game" because it feels so easy to fall into confirmation bias here. This seems to me so active that I would love to read something opposite. Are there any good critiques of this view? Once I was listening to Frans de Waal's lecture when he expressed this confusion that in primatology almost everything is explained through the hierarchy in the group. But when we listen to social scientists almost none of it is. Elephant in the brain. I think this is such an important topic.
I think a lot of problems in systems and mechanism design stem from because people have some degree of the following type of wishful thinking.
Something like in-ideal-conditions-which-everybody-wants-therefore-everybody-will-drive-towards OR with our system people will do this pirouette with a double-leg evolution e.g., read instructions before engaging, self-organize in a specific way—while your important thing is one click too far. Or in an ideal world this system would work if people were habituated to do this thing in a specific way—but there is no critical mass created for this norm to show up and nobody really engaged.
As opposed to modeling things where we need to do these specific six push forces, with specific angle and strength, some accelerating some processes, some redirecting, some discouraging. And then think what sort of outcome is possible given these forces’ design—if the outcome is not what's intended, design a slightly different push ecosystem and see if that makes one closer to what one intended.