I fixed the link. The Skilltree is an interactive webpage, not something that can be converted into a PDF.
This sounds similar to the resolve cycle technique of breaking a problem into five minute chunks.
Problematic is already associated with bigotry and I don't think invoking a political frame is helpful for these sorts of situations.
I would probably read an inline intro, depending on how many of them they were. (Like I would probably read the first few, and then skim after that.)
Hover previews wouldn't do much; I usually read this kind of content on my phone.
It's less about convenience and more about me mildly disliking the nonlinear media experience. Sometimes a link is so intriguing that I do open it, but I almost never stop reading the original page to read the link — it's usually ends up in a queue as the next thing to read after I finish the original page. My prior for any given link being worth my time is pretty low, so I either need to need the additional info to understand the current context, or I need to think that the link would be worth reading on its own, completely separate from the page I'm on right now.
I almost never click links. (in yours or anyone's articles) but I generally enjoy your articles. They're an interesting glimpse into a very alien world.
How has the competition mindset helped?
I'm not entirely sure I would say the Guild is about competition, exactly. The Path system is inspired more by MMORPGs and tabletop RPGS. Yes, there are often competitive elements in those games, but it's (usually) not front-and-center the way it is in, say, esports.
The Path system is meant to provide a sense of structure and progression. Rather than digging through a mountain of conflicting information and then figuring out how to apply it, you can just look at the Skilltree and do what's next. Reducing that activation energy is key to self improvement — you can't brute force everything with willpower and if you try, you'll just burn out and quit.
And rather than applying techniques in a haphazard way and then forgetting about them, the Path keeps a record of what you've done. Being a level 20 Meditative means you've done quite a bit of work. What work exactly? Well, you can check the Skilltree page in your Character Sheet and see.
On the other hand, we know that individuals are often competitive, and we don't want to discourage that. Competition is good! We might not host Quirrel-style army battles, but that's more a matter of practicality than dislike.
In the Path 2.0 there are nine numbers-go-up style metrics to focus on, as well as separate experience and levels for each of the three trees. The Pragmatist tree also lends itself quite well to a competitive mindset with its focus on money, immediate action, and social networking — but you'll have to wait till next week's post for more details on the Pragmatist archetype.
It's like writing a clickbait title -- they add clutter and noise for no benefit, and I want to discourage them.
Personhood is just a mix of "I care about this entity" and predictions about their capabilities and how they'll act. Sometimes I temporarily use a frame where a process is personified, as with moloch or naraka, but that's only useful because I have hardware support for dealing with people and I can't invoke that circuitry otherwise. Either way, there is no faith involved.
As for the "everything is connected" -- it's not a useful frame. A fully connected graph has as much information contained in it as an empty graph: none. Likewise with everything is equally real. Not useful.
What's useful for me isn't necessarily what's useful for you, but your post reads like giddy excitement at having found a cool new insight that you think should be applied to everything. As opposed to a measured approach of "it's good for x and bad for z".
Metarationality is as much about choosing your active frames wisely as it is about crafting them or being able to shift between them.