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Sean Herrington2d20

I have to back you on this... There are elo systems which go down to 100 elo and still have a significant number of players who are at the floor. Having seen a few of these games, those players are truly terrible but will still occasionally do something good, because they are actually trying to win. I expect random to be somewhere around -300 or so when not tested in strange circumstances which break the modelling assumptions (the source described had multiple deterministic engines playing in the same tournament, aside from the concerns you mentioned in the other thread).

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williawa's Shortform
Sean Herrington5d10

Ok, so I went off and thought about it for a couple of hours. This is what I've come up with so far:

  • I think that the output space (and by extension the loss) is probably very spiky with gradients pointing all over the place.
  • The main reason I think this is that by default relu is a load of 1d cuts through the surface, and so the average angle between adjacent facets is going to be 90 degrees. I think with small facets this makes for a very spiky surface (although probably not quite to the extent that the loss graph you showed would suggest).
  • I basically expect that this bumpy surface averages out to something vaguely smooth corresponding more directly to positions in parameter space which are actually high or low loss.
  • I think that this is where large batch sizes and momentum come in: you're effectively averaging over all the bumps.
  • This also probably helps explain why warmup learning rates are often used? A few iterations are needed to get the averaging effects of the momentum in the right ballpark before we can actually move in the correct direction.

I still think that the facets are going to be small enough that you're going to consistently hop between them, but yeah this does make me think that neural nets are a load more noisy than I'd previously considered.

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Ranking the endgames of AI development
Sean Herrington21d20

Yeah I think that figuring out how to move probability mass between these scenarios is probably a good next move, although at some point I think I may want to revisit how I've drawn the boundaries - they seem pretty neat atm but I think it fairly likely the future will throw us a curveball at some point.

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Ranking the endgames of AI development
Sean Herrington21d30

Yeah so for sure #9 is a bit of an outlier in terms of stability, my general conception of it was something akin to "a disaster that puts us back in the middle ages". More broadly, I think of a lot of these as states which will dominate the next few centuries/millenium or so, rather than infinitely, and I think that mostly justifies inclusion of "not technically actually fully stable states but will kinda last for a while". I think it would be interesting to do some sort of analysis on how long we would expect e.g an AI dictatorship to last for though. 

I think that practically speaking differentiating 7/8/11 when in that world or when planning for the future is probably very hard? Misinformation is gonna be nuts in most of those places, but I felt that the moral outcome was so varied they deserved to be split up.

In terms of #6, I feel like in these worlds you're creating some sort of a simulator based ASI, which sometimes goes Bing Sydney on you and therefore cannot be reasonably called "aligned", but has human enough motivations that it doesn't take over the world? There are presumably minds in mind-space which aren't aligned to humans and also don't want to take over the world, although I admit I don't give this high probability.

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Will Any Crap Cause Emergent Misalignment?
Sean Herrington2mo86

My current impression (although not all that precise), is that under the simulator view the pretraining gives the model the capacity to simulate any character that appears in text. 

Finetuning then selects which character/type of text/ etc it should model. Training on chaotic answers like this are going to steer the model towards emulating a more chaotic character.

I'd imagine that the sort of people who respond "dog poo" to being asked what is on the pavement are more likely to give misaligned responses in other situations than the baseline (note, more likely - majority of responses are fine in this experiment).

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johnswentworth's Shortform
Sean Herrington3mo20

I think with enough enthusiasm anyone can go clubbing, and tbh imo stuff which looks stupid in a club just becomes entertaining. If you really feel embarrassed about it, one way to go about this is to play into the stupidity by really overexaggerating the moves to play into the humour.

I think with age the ick comes from older guys who come to look at young girls and nothing else. I have a mate who's 49 and comes out clubbing with us, and is more enthusiastic than any of us on the dance floor and everyone loves it.

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johnswentworth's Shortform
Sean Herrington3mo70

Oof honestly I feel like I mostly just kind of go and find a place with decent music that's open. I normally find there's at least one (or maybe my standards are just low), but I'd imagine that in places where that isn't the case you'd be able to look on the good clubs websites to see when they have events. 

I know that in Oxford clubs often have weekly theme nights, such as this one https://www.bridgeoxford.co.uk/wednesday. I'd imagine that a quick browse of your favourite clubs' websites would give you a good idea of where to go when.

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johnswentworth's Shortform
Sean Herrington3mo40

Yeah having the right friends to go with is important. I've recently finished university so that's been easier for me than most, but in general I think it's easier when going to an event with a decent number of people (I play ice hockey and so team/club dinners are a good example). With more people there's a greater chance of there being a critical mass willing to go. 

Aside from that I've recently been backpacking around Vietnam, Cambodia and Thailand and I've found that being in a hostel makes it incredibly easy to meet people and go out locally. This does require being comfortable in that environment though.

I think that all you really need is one friend who is willing to go with you, and they then become the main point of contact when you want to go. 

It's also possible to go alone, especially in communities like the backpacker community where it's incredibly easy to meet people. This is generally a lot more sketchy in many places though as you have no backup if you e.g get spiked or drink too much.

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LLMs are stuck in Plato's cave
Sean Herrington3mo30

Hmm, interesting observation. I guess that counts as having the chemical state of our body as an input? I think defining it this way includes other similar cases such as feeling hunger and the need to sleep.

I'm not sure how useful these would be for text generation - it would probably allow for something like empathy, which would probably be good, assuming we could instill it with access to something close the emotions humans have.

I think that access to internal state would give much larger performance gains for embodied systems however - robots which are aware they need recharging are likely to be much more effective.

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johnswentworth's Shortform
Sean Herrington3mo3214

TLDR: People often kiss/go home with each other after meeting in clubs, less so bars. This isn't necessarily always obvious but should be observable when looking out for it.

OK, so I think most of the comments here don't understand clubs (@Myron Hedderson's comment has some good points though). As someone who has made out with a few people in clubs, and still goes from time to time I'll do my best to explain my experiences. 

I've been to bars and clubs in a bunch of places, mostly in the UK but also elsewhere in Europe and recently in Korea and South East Asia. 

In my experience, bars don't see too many hookups, especially since most people go with friends and spend most of their time talking to them. I imagine that one could end up pairing up at a bar if they were willing enough to meet new people and had a good talking game (and this also applied to the person they paired up with), but I feel like most of the actual action happens in clubs on the dancefloor.

I think matching can happen at just about any club in my experience, although I think . Most of the time it just takes the form of 2 people colliding (not necessarily literally), looking at each other, drunkeness making both much more obvious than usual and then them spending a while making out with each other. Sometimes things go beyond that point. Mostly not, in my experience although a friend recently told me that he rarely kisses girls in clubs and instead directly asks them home (apparently successfully). 

I've seen enough people making out in clubs before to be confused as to why John hasn't seen this sort of behaviour. I don't know in what ways clubbing in the Bay Area is different from the UK, so I won't speculate on that but I think that there is sometimes a difference in attitude depending on the music being played. In particular, I think people are more likely to make out to pop/classics than to e.g house. It may also just be that I'm more likely to kiss people when listening to music I enjoy.

Additional advice for clubs (heterosexual male): 

  • Go there to enjoy the music (this may sound weird but enjoying clubs is very much a skill)
  • Don't worry about pairing up with someone too much, this will remove opportunities to have fun (although you can still take actions which improve your odds)
  • Drink enough that you have no issues with dancing badly
  • When dancing, do literally any movement in time with the beat (ideally make the motions as varied as possible)
  • Humour is king, if something funny pops into your head do it.
  • Good examples: Miming the lyrics of a song (depending on the song), dancing with another guy (the more exaggerated, the more obvious it is you're being funny), miming sex positions (you'd be shocked how many people in clubs are completely cool with this, and just find it entertaining)
  • If someone else does something entertaining support them (apart from anything else the more funny stuff is happening around you the more you have to bounce off of)
  • These tips do tend to require some extroversion - I don't know how good this advice is macroscopically but in the clubbing scene this tends to be achieved via alcohol
  • If getting with girls really is the priority, then be obvious (there's always the caveat not to do things likely to upset people, but I think that in the context of a) LessWrong b) clubs, the advice is overwhelmingly on the side of being far more forward and less worried about misdemeanours)
  • Pick one girl and single her out, don't hedge your bets. Read body language (it'll be more obvious when everyone else is drunk, and hearing each other can be a pain)
  • If rejected, brush yourself off and try again (probably in another part of the club, although remember having fun is the main thing so don't abandon a good group)
  • The centre of the circle is centre stage - go nuts here, this is your opportunity to entertain people with the dumbest idea that just occurred to you

Caveats: this is what works for me. I have found that people consistently commenting they enjoy nights out with me significantly more than average, and I have found I enjoy nights out more when I employ these methods. I have not tried this everywhere and there have been places where I've felt a bit out of place (although I'd still argue I was having more fun than those around me). 

I expect introverts to be scared by many of the ideas here, but I also feel like there are situations in life where acting more confident is universally better (public speaking is another example). Personally I've found this becomes easier with time and practise. Good luck all.

Edit: I just remembered I first got together with my ex-girlfriend at a bar. However we already knew each other and decided to meet up just the 2 of us, which is a somewhat different situation from most occasions I go to the bar.

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Load More
17Ranking the endgames of AI development
21d
4
7LLMs are stuck in Plato's cave
3mo
3
7Lenses, Metaphors, and Meaning
3mo
0
10Emergence of Simulators and Agents
4mo
0
11Agents, Simulators and Interpretability
4mo
0
12Case Studies in Simulators and Agents
5mo
8
22Aligning Agents, Tools, and Simulators
5mo
2
13Agents, Tools, and Simulators
6mo
5