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Interesting stuff. Very interesting.
Do you buy it?
That article is arguing that it's all right to value things that aren't mental states over a net gain in mental utility.[1] If, for instance, you're given the choice between feeling like you've made lots of scientific discoveries and actually making just a few scientific discoveries, it's reasonable to prefer the latter.[2]
Well, that example doesn't sound all that ridiculous.
But the logic that Eliezer is using is exactly the same logic that drives somebody who's dying of a horrible disease to refuse antibi... (read more)
This may be a minor nit, but... is this forum collectively anti-orgasmium, now?
Because being orgasmium is by definition more pleasant than not being orgasmium. Refusing to become orgasmium is a hedonistic utilitarian mistake, full stop.[1] (Well, that's not actually true, since as a human you can make other people happier, and as orgasmium you presumably cannot. But it is at least on average a mistake to refuse to become orgasmium; I would argue that it is virtually always a mistake.)
[1] We're all hedonistic utilitarians, right?
I don't think his explanation for why a chair pushes back on your hand is quite right, either. I've mostly been told that material solidness comes from the Pauli exclusion principle, not electrostatic repulsion.
I don't know quantum mechanics, so I don't have a good perspective on the problem, but the electrostatic explanation has always seemed lacking to me. The electric charge in a neutral atom is fairly well-approximated by a symmetric sphere of negative charge with a bunch of positive charge at the center, so two atoms shouldn't experience much electros... (read more)
I have never used the word "mistake" by itself. I did say that refusing to become orgasmium is a hedonistic utilitarian mistake, which is mathematically true, unless you disagree with me on the definition of "hedonistic utilitarian mistake" (= an action which demonstrably results in less hedonic utility than some other action) or of "orgasmium" (= a ... (read more)