I would add that that's with a certain amount of malicious inputs in the mix (from trolls).
That is in fact a defect of these models and one of the things you can of want to scream into the screen after it, say, doesn't walk more than 20 tiles to the right having spent days looking for an entrance that is 30 tiles to the right. Or when it doesn't explore the bottom left of a room where the answer is because it's convinced that's not where it is.
Or the fact that it's in week 2 of Silph co, driven by the fact that it's convinced what it's looking for is not an item on the ground, and not picking up any items even when walking right next to them, when in fact its goal is an item on the ground.
This doesn't even necessarily need cat-level intelligence. Cicada-killer wasps will adopt effectively arbitrary landmarks set out by humans as territorial markers: https://www.sciencedirect.com/science/article/abs/pii/S0003347299911338 . Here, it lowered fighting as much as 80%.
A more readable version perhaps: https://www.theatlantic.com/national/archive/2013/07/the-cicada-killers-are-coming/277688/
Sorry about all the paywalls. Of course you could argue that in the case of wasps there might be a hard-coded instinct to find a random line in the sand (so to speak) and use it as a territory definition.