Making some charts of mage location x disease location:
The only new accusation I add is Tehami Darke curing Disquietingly Serene Bowel Syndrome. It seems to only ever be cured when she is in the same district as the cure or when she is in district 6.
Azeru's healing seems to affect the districts adjacent to him, while Dankon Ground affects the opposite side of the city.
There are some weird things going on with the Problems Disorder/Parachondria/Disease Syndrome triad. Many mages have a lot of zeros in the mage location x heal location matrix. Maybe whatever Boltholopew and Moon Finder are doing pulls in more people to make it work, or maybe there is some selection effect on when it happens.
More accusations:
Observation:
Rumblepox is almost 10 times less likely to be healed when Averill is in the city. Is he keeping someone else busy?
Accusations so far:
The above diseases have never been cured without the associated character present.
Other diseases do not have as strong an association with a character's presence, so presumably they are the work either of multiple characters or of nonlocal effects.
Observations:
If it worked earlier today (and you didn't make any commits in the meanwhile), you may need to do something more like "binary search through your undo history."
If this is an issue consistently, it means you need to commit more often.
My interpretation of what Inside Out says about sadness is different from how people usually describe it:
Throughout the movie, characters constantly inadvertently signal to Riley that they don't care about her. Her dad is preoccupied with his startup and sends her to bed without supper on a flimsy pretext. Her mom is preoccupied with the moving process and has to be reminded to kiss Riley good night. Her teacher calls on her in a way that ends with Riley being humiliated in front of the entire class. Her old friends have replaced her, and no one at her new school invites her to eat lunch with them.
Riley starts to worry that no one cares about her. To use an evolutionary just-so story, having everyone in your tribe see you as unimportant and disposable is probably pretty bad for your inclusive genetic fitness, especially if you are a child. If that was the case you'd want to do something about it, maybe something as drastic as running away to join another tribe. But before taking such a drastic action you'd want to test to see if your worries were well-founded.
At the end of the movie, Riley performs a dramatic display of sadness in front of her parents, and they respond with compassion and change their behavior to be more attentive to Riley's needs. Riley is able to stop worrying that no one cares about her and go back to normal.
But if we imagine an alternate scenario where Riley's parents responded to that display of sadness with anger and punished her for trying to run away, in that scenario her worries would be confirmed and she could be confident that a drastic change was needed.
So in this reading the purpose of sadness is as a performance for other people, to attempt to gain information about the state of your relationships and/or make a bid for other people to devote more of their attention or resources to you. It's bad to never perform sadness because then you can never get that clarity. You're stuck having a vague worry that something isn't right, and having to choose either to act like nothing is wrong or to take a drastic action based on a worry that might not be well-founded.
As I said, I haven't seen anyone else describe the movie this way. This interpretation also doesn't really answer every question about sadness - people often feel sad even when there isn't another person around to perform to. But at least to me it makes sense of the movie.
The Y-axis on that political graph is weird. It seems like it's measuring moderate vs extremist, which you would think would already be captured by someone's position on the left vs right axis.
Then again the label shows that the Y axis only accounts for 7% of the variance while the X axis accounts for 70%, so I guess it's just an artifact of the way the statistics were done.
In Magic: The Gathering, basically anything technically complying with the rules is valid.
Magic actually offers a good example of varying chicanery levels. The game rules themselves are basically Chicanery: Yes. If it looks like a particular combination of cards could give you unlimited mana or unlimited damage, it probably does. (There are some exceptions, seemingly legal sequences of game actions that are not allowed, but not many.)
However, there are things around the game that are Chicanery: No, like bribing your opponent to concede or exploiting bugs in online versions of the game.
The same interviewer has now done two more podcasts on Ziz.
With Adrusi:
With @jessicata:
Edit: Another one with toasterlighting/Celene Nightengale. This one is mostly about Audere, the alleged murderer of the landlord.
This was my first time participating in D&D.Sci after reading a lot of the other ones. This one drew me in with its low advertised difficulty rating and by seeming more amenable to my skillset (writing lots of python scripts yes, fancy stats and ML tricks no).
I'm happy enough coming close to the regulars. I wouldn't give myself the point for Averill - I noticed the irregularity but I assumed even until the end that it was some sort of second order effect like "Averill is mostly in town when class is in session, and someone else only heals rumblepox when class isn't in session."