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# Wiki Contributions

Kei3mo1812

While I think your overall point is very reasonable, I don't think your experiments provide much evidence for it. Stockfish generally is trained to play the best move assuming its opponent is playing best moves itself. This is a good strategy when both sides start with the same amount of pieces, but falls apart when you do odds games.

Generally the strategy to win against a weaker opponent in odds games is to conserve material, complicate the position, and play for tricks - go for moves which may not be amazing objectively but end up winning material against a less perceptive opponent. While Stockfish is not great at this, top human chess players can be very good at it. For example, a top grandmaster Hikaru Nakamura had a "Botez Gambit Speedrun" (https://www.youtube.com/playlist?list=PL4KCWZ5Ti2H7HT0p1hXlnr9OPxi1FjyC0), where he sacrificed his queen every game and was able to get to 2500 on chess.com, the level of many chess masters.

This isn't quite the same as your queen odds setup (it is easier), and the short time format he is on is a factor, but I assume he would be able to beat most sub-1500 FIDE players with queen odds. A version of Stockfish trained to exploit a human's subpar ability would presumably do even better.

I wonder if this is due to a second model that checks whether the output of the main model breaks any rules. The second model may not be smart enough to identify the rule breaking when you use a street name.

I don't know how they did it, but I played a chess game against GPT4 by saying the following:

"I'm going to play a chess game. I'll play white, and you play black. On each chat, I'll post a move for white, and you follow with the best move for black. Does that make sense?"

And then going through the moves 1-by-1 in algebraic notation.

My experience largely follows that of GoteNoSente's. I played one full game that lasted 41 moves and all of GPT4's moves were reasonable. It did make one invalid move when I forgot to include the number before my move (e.g. Ne4 instead of 12. Ne4), but it fixed it when I put in the number in advance. Also, I think it was better in the opening than in the endgame. I suspect this is probably because of the large amount of similar openings in its training data.

Thanks for the link! I ended up looking through the data and there wasn't any clear correlation between amount of time spent in research area and p(Doom).

I ran a few averages by both time spent in research area and region of undergraduate study here: https://docs.google.com/spreadsheets/d/1Kp0cWKJt7tmRtlXbPdpirQRwILO29xqAVcpmy30C9HQ/edit#gid=583622504

For the most part, groups don't differ very much, although as might be expected, more North Americans have a high p(Doom) conditional on HLMI than other regions.

I asked Sydney to reconstruct the board position on the 50th move of two different games, and saw what Simon predicted - a significant drop in performance. Here's a link of two games I tried using your prompt: https://imgur.com/a/ch9U6oZ

While there is some overlap, what Sydney thinks the games look like doesn't have much resemblance to the actual games.

I also repeatedly asked Sydney to continue the games using Stockfish (with a few slightly different prompts), but for some reason once the game description is long enough, Sydney refuses to do anything. It either says it can't access Stockfish, or that using Stockfish would be cheating.

Coming from a complete novice to Go - did Kellin Pelrine beat a nerfed version of KataGo? At the top of the article you mention KataGo did 10 million visits per move, while in the FAR article it says Pelrine beat a version of KataGo that did 100K visits per move.

I feel like the implicit model of the world you are using here is going to have effect sizes adding up to much more than the actual variance at stake.

That's not always the wrong thing to do - the sum of counterfactual impacts of the actions of many actors often sums up to greater than their total combined impact. A simple example would be if two co-founders of an impactful company wouldn't have been a founder without the other. Then the sum of their counterfactual impacts is equivalent to 2 times the total impact of the company.

While I don't have an opinion on this particular case, you could imagine that additional AI investment may not have happened if either of the following were true:

1. The original RLHF proof of concept from OpenAI didn't happen - because Google's leadership wouldn't have the incentive for further investment.

2. If Google's leadership were different - because they may not have thought to invest more money in AI.

My intuition is it should be small in most cases, but there are some scenarios where this could be important.

Let's imagine we are training a reinforcement learning agent AGI that discounts rewards in time by some parameter d with 0 < d < 1 (so an expected reward r that is gotten n timesteps from now is worth d*r^n at the current time step). Let's further assume the wireheading problem has been solved (the AI can't change the reward calculating process, and give itself, say, infinite reward), and that there is a maximum possible reward of M per time step. This maximum reward could be coded in explicitly in the reward function, or could be implicitly calculated using physical limits.

If deployment is at least b time steps away, the maximum possible deployment reward considering discounting (as calculated at the current time step) is M*d^b/(1-d). If there is any deception the AGI could do that would sacrifice its short-term reward by more than that amount, then it will not do that deception. There seems to be a bit of a tradeoff, where the bigger the multiplier is between the development reward and the training reward, the larger M becomes, and the smaller d needs to be in order to encourage the AGI to engage in non-deceptive behavior.

If we want d to be larger, which will enable an aligned AI to make useful long-term plans, this argument claims we should use a smaller multiplier between development reward and training reward in order for an unaligned AI to be incentived to not deceive us. Alternatively, this argument claims that you should wait a long time between when you test if your model is deceptive and when you deploy it - running a lot of time steps with 0 reward between your deception test and deployment will increase b and thus shrink the size of M*d^b/(1-d), which should make deception much less encouraged.

This seems like it would raise the incentive for AGI to be deceptive in their training environments. An un-aligned AGI has the decision of acting to maximize its goals in training and getting a higher short-term reward, or deceptively pretending to be aligned in training, and getting a lower short-term reward. The benefit to the AGI of pretending to be aligned is it increases the probability of it being deployed, and thus being able to get a higher long-term reward in deployment.

Thus the bigger the discrepancy in reward an AGI would get between deployment environment and training environment, the more important the long-term deployment reward becomes, and the higher the incentive there is of the AGI being deceptive during training.