Children choosing their teachers sounds like a good start.
Level 11: "We should raise awareness of lions on the other side of the river" = I observed the meme of lions on the other side of the river and I believe we are better of if it replicates. Therefore, I'm replicating it
This can be fixed to one who can reliably be expected to speak the truth to people on their side. Now that I think of it, this should be highlighted.
For curious people who know a bit of chess, I played a version of bughouse (chess) where there are 3 boards. The bad rules were that you had to win 2 games to win. I got annoyed by the fact that the middle board has way to much influence, and a lot of times your center-board stopping their opponent was bad because you couldn't get pieces. When I found the problem, I played middle board (as I was the worst chess player) and instructed my teammates to play normal chess while their opponents were thinking they are playing bughouse (we still lost somehow). After that, they talked about forcing everyone to do a move every minute. This is not what you do. You do not patch holes, you create better dams. Just give the middle board a weight of 2 and put the win condition first to 2 points like in regular bughouse
I, for one, do not enjoy playing games like calibrated trivia when the rules are broken. I am a person who often 0%s. The fun in a game from my point of view is to maximize the chances of winning (or some other goal like EV(score)). When you discourage 0%ing, you are saying "we are just doing random actions without neccessarily trying to maximize our score". This ruins the original point of the game of trying to get the players to be as well calibrated as possible.
Additionally, there is a very easy fix: just give 2p points if the player is correct and deduct p^2 points if the player is incorrect. This gives the score an expected value of p^3 + p^2 , and gives more meaning to certainty even when it's under 50%. It doesn't put enough meaning on the calibration part, but a neccessary part of trivia IS putting value on being correct. If you really don't like it, just require players to put at least 50%. If rulesets have a problem, fixing them will often result in a better ruleset.
Please make it clear you are talking about weight. When I finished, I thought "what about the part where he LOSES money"
I actually thought of this in the sense of statements being partially true: We know godels incompleteness theorem (most likely you know it better than I do). I'm pretty sure it's provable that BB(10^10) does not have a lower bound. However, if you simulate minds/civilizations/AI/something, and ask them to bet on mathematical theorems (at first with less resources so they don't just solve it), and then ask them whether they think a certain unprovable theorem is true and let them bet on it, you might somehow know how true an unprovable statement is? I realize this comment is poorly written but I hope you understand my intuition.
I still think this should not be assumed to be true and used as an argument. If there is a reason that that which can be destroyed by the truth should be, use the reason as an argument instead.
If you’re not allowed to ask a job candidate whether they’re gay, you’re not allowed to ask them whether they’re a college graduate or not. You can give them all sorts of examinations, you can ask them their high school grades and SAT scores
If we're popping bubbles, I see no reason to keep high school scores, and maybe even SAT. There is no reason for your history grade to affect your acceptance to programming-related work, and there is definitely no reason for accepting people who were liked most by their history teacher. Places of work should test applicants on their own.
Internet learning? Nah. Less effective.