Wiki Contributions


Looks like their website has been taken over by spam. Which in turn gives me very little confidence in an organization that's supposed to be around until my death and for many years afterwards.

Do you know anything about the current state of play in the UK? Are you still covered?

Shirobako: The most realistic portrayal of ordinary working life (at least, like mine) I've seen, in any fictional medium. Warm-hearted (perhaps to a fault), straightforward, very much writing what they know and love. I recommend it to anyone interested in animation, but especially to students or similar interested in seeing a day in the working life.

Hibike Euphonium. Teenage drama (not actually a romance show, but it felt like one) that again felt very true, and with KyoAni's usual high production values.

A Farewell to Arms (one of the Short Peace shorts). High production values applied to a setting that's pretty novel in animé - an Americanized military unit in a ruined city in the desert with a (less extreme) Three Kings-style overexposed look. A very fun battle sequence that deserves points for putting thought into what near-future combat might look like - I don't think it necessarily got it right, but it goes much further than most.

Psycho-Pass Movie. A return to form after the trashy second season. Continues to ask the awkward question: given a paternalistic dictatorship that manages to act in the best interests of most people most of the time, what do you actually do? (I'm told there's also a colonialism side but that largely passed me by).


Gakkou Gurashi. Ok premise but not enough content to fill the time.

Expelled from Paradise. Actually quite fun: visually very pretty (very Male Gaze), and some good CG robot fights, including a very cool one on the way down from orbit. But the themes felt done-to-death; it's not really adding anything new to the conversation, and I never found myself caring about any of the characters.

I hated Three-Body Problem. I found it incredibly slow and unrewarding (and I never got how ~200 intelligent people in a game called three-body problem somehow don't figure out that the game's about the three-body problem). Partly the dangers of hype, but I really don't think it's very good.

I don't see the point. The whole point of "motivating doesn't last" is "you will only be able to sustain effort if there is something in your day-to-day that motivates you to continue, not some distant ideal.

There's a reason why CFAR has workshops instead of writing articles and books.

Is there? Given that this community seems to be quite skeptical about the value of e.g. university over self-teaching from textbooks, what's the rationale for that format?

Discourage/ban Open threads. They are an unusual thing to have on a an open forum. They might have made sense when posting volume was higher, but right now they further obfuscate valuable content.

I'd say the opposite: the open threads are the part that's working. So I'd rather remove main/discussion and make everything into open thread, i.e. move to something more like a traditional forum model. I don't know whether that's functionally the same thing.

In other words, gaining $1M has to be no more than about 25% better than gaining $1k.

Interesting. My thought process was that it's worth losing $8000 in EV to avoid a 1% chance of losing $1000. I think my original statement was true, but perhaps poorly calibrated; these days I shouldn't be that risk-averse.

I would two-box on this problem because of diminishing returns, and one-box on the original problem.

I think there's an underlying truth that most software engineers are too timid, perhaps because we're calibrated for working with materials where mistakes are more costly and harder to put right.

And one of the big issues leading to the financial crisis was that a lot of these ratings were wrong and a lot of AAA bonds defaulted.

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