Yeah, I'm not buying into the terror of this situation. But then, romance doesn't have a large effect on me.
I suppose the equivalent would be something like, "From now on, you'll meet more interesting and engaging people than you ever have before. You'll have stronger friendships, better conversations, rivals rather than enemies, etc etc. The catch is, you'll have to abandon your current friends forever."
Which I don't think I'd take you up on. But if it was forced upon me, I don't know what I'd do. It doesn't fit in with my current categories. I think there'd be a lot of regret, but, as Robin suggested, a year down the road I might not think it was such a bad thing.
The world envisioned in the strange philosophies of E. Yudkowsky, where the sentient citizens of terra-gen civilization have convinced themselves that the only noble pursuit is becoming pregnant. Sex has evolved into an elaborate emotional and intellectual ritual, combining features of philosophy, mathematics, and social activity. Emotional attachment to 'ephemeral' events does not come naturally to these beings, so sex is nearly always "for keeps," with at least one party (occasionally more) becoming impregnated with a unique seed-entity. Due to the dynamic way in which the seed-entity is designed through the interactions of the parents during sex, the cognitive distance between citizens is often staggering. Still, most citizens agree that no endeavor can match sex in importance. What little terra-gen culture does not center around making one another pregnant is seen as an idle diversion with little value and no consequences.
Your argument that people do not get emotionally attached "enough" to videogames is due, I think, to your oversimplification of what a "videogame" is. Not that I think you don't know the first thing about videogames (clearly, if you've been brought to tears from a game, you respect them at least somewhat). I think it's more that you're simplifying for the sake of argument and throwing out too much.
Basically, what you're saying is that difficult, novel, and sensual experiences are not enough: they also have to "count." Our lives will be dispassionate without the "meaning" of "real" experience with lasting consequences, as opposed to games that don't matter.
A few points to make:
I would appreciate your thoughts/comments.