qwertyasdef
qwertyasdef has not written any posts yet.

qwertyasdef has not written any posts yet.

If anyone else claims to have noticed Cayn but didn't report it, they can take the win. I wouldn't want them to end up tied with me because of a point I didn't earn.
As much as I would like to win, I didn't actually figure out Tehami Darke was healing DSBS. I only made the observation that it started on day 390 but didn't know what that meant.
Some additional accusations:
Danny Nova is also healing many cases of Rumblepox, but I haven't figured out who's healing the rest.
Edit: It's Averill. I accuse Averill of heal UID 53. They show up one day at a time with a gap of at least 6 days in between, and the remaining cases of Rumblepox always get healed in the sector where Averill was last seen, but never on a day when they're actually present.
Accusations so far:
For each mage is a specific heal UID I think is safe to accuse them of, followed by what I suspect them of healing.
Observations:
From looking at every ingredient-result pair and picking the ones which appear with Barkskin Potion more often than would expected if they were completely independent, I'm going to suggest the ingredients
1. Crushed Onyx
2. Demon Claw
3. Ground Bone
4. Quicksilver
5. Troll Blood
I'm very certain about Crushed Onyx and Ground Bone which appear in every successful Barkskin Potion, less so about the rest.
Edit: if I filter to only successful Barkskin Potions without any of the unavailable ingredients, that leaves 42 rows. None of them use Quicksilver, and instead Giant's Toe and Vampire Fang are looking pretty good. Not sure how much weight to put on this but something to investigate later.
I'm not surprised my submission did badly since it was the easiest thing I could quickly come up with after seeing that I was already late. I wasn't quite expecting to be unable to come up with anything better though. After looking at other people's comments I'm particularly disappointed that it never once crossed my mind to try analyzing single-soldier combats. I was explicitly trying to figure out the effect of one soldier of each weapon, and I had a histogram of the number of soldiers per combat from which I could have easily gleaned that there were lots of single-soldier combats to investigate had I thought to do so, but instead I tried to analyze the win rates of (some combination of weapons) vs (some combination of weapons) + (1 more of the weapon I'm trying to investigate) and running into trouble with the fact that that extra soldier is also correlated with an increased alien threat and didn't know how to tease the two effects apart.
I misremembered the May 6 date as May 9 but luckily other people have been asking for more time so it seems I might not be late.
The average number of soldiers the Army sends looks linear in the number of aliens. A linear regression gives the coefficients: 0.40 soldiers by default + 0.66 per Abomination + 0.32 per Crawler + 0.16 per Scarab + 0.81 per Tyrant + 0.49 per Venompede. From here, the log-odds of victory looks like a linear function of the difference between the actual number of soldiers and the expected number of soldiers.
Based on no evidence at all, I will assume this generalizes to the individual weapon types
Initial observations characterizing the data
The PGFDA seems to treat all weapon types completely interchangeably. All weapon types appear equally often and with the same distribution, and there are no correlations between different weapon types or between weapon types and alien species in the past missions. The only tactical decision they make is to send more soldiers when there are more aliens.
The alien species also seem to be acting independently of each other. They each have different distributions in the number of individuals per encounter but each species shows up in about 100,000 encounters and there are no correlations between the presence of any alien species with any other.
Victory is somewhat correlated with
Tentative guesses:
Nothing else is standing out to me so I just threw some linear regression at it and added 1.22 times the standard deviation of the residual to be safe.
I completely ignored the greenish-gray turtles because His Malevolence didn't have any and there weren't that many of them in the data, I hope that wasn't a mistake. It bothers me that I can't figure out anything regarding nostril size. From a meta perspective, I feel like there wouldn't be two irrelevant columns given that fangs was already redundant. Everything else was at least somewhat correlated with weight.
I'm more disappointed I didn't catch Moon Finder, even after noting that my Boltholopew hypothesis didn't quite make sense. I fixated on the staircase pattern of heals vs sectors looking a lot like Boltholopew's appearances, and wrote off the oddities as Boltholopew or the diesases being weird instead of looking for another factor.