Not quite what was looked for, but my answer / analysis of Not Far (one of the earliest problems in Mechanics):
...This problem asks you to determine what distance has been traveled, based on pseudo-integrating a graph of speed vs. time. ! Notably, the graph appears to have three square units of area above the y-axis, and three square units of area below the y-axis. If these are each in fact identical squares, they would cancel out, and there would have been no net-distance traveled. !
! The problem then asks "Look at this speed graph and tell how far awa
Hi! Thanks for posting this; very interesting analysis.
I'd find it easier to follow along with this if the game were linked as a Lichess study or embedded using the Chess.com functionality (if that's an option). Personally, I'm not quite good enough at chess visualization to really follow the flow of the moves, and I'd like to be able to step through them at my own cadence. You could also provide the various explanations in-line of those studies, which could be helpful.
I'd also love to see more games like this. One game is a good start, but even something like having to flip as to whether one is White or Black seems like a bummer when it comes to a cool idea like this. Hopefully we can get more participants exicted!
Whoops, that was a typo - corrected the probability now in the thread, & thanks, that's helpful