> The consequentialists can do better by restricting to "interesting" worlds+locations (i.e. those where someone is applying SI in a way that determines what happens with astronomical resources)
Ah, okay, now I see how the reasoning helps them, but it seems like there's a strong form of this and a ...(read more)
I think I find plausible the claim that Solomonoff Induction is maybe bad at induction because it's big enough to build consequentialists who correctly output the real world for a while and then change to doing a different thing, and perhaps such hypotheses compete with running the code for the real...(read more)
> What if _this is a pure bad when demand is low, such as at a matinee, and complexity cost prevents price discrimination? _
What about when demand is high temporarily, such as opening night for a movie? It seems like those are important not just for the immediate effects (more tickets sold that da...(read more)
> My intuitive reaction is that you are following this rule more strictly than intended.
This is not my understanding, since the original context involves foreign policy issues where it might be highly important for someone to not have officially been at an event.
I also think it's pretty horrible...(read more)
I think you mean, "someone organized" :P
> In the comments to the first two posts, most people focused on finding the Nash equilibrium. A few people tried to do something that would better exploit obviously stupid players, but none that tried to discover the opponents’ strategy.
I mean, [I explicitly considered that](https://www.lesswrong...(read more)
A random bot would be reasoned about basically the same as DefectBot, but would perform worse than it. CooperateBot would cooperate with it, and neither FairBot nor PrudentBot would find a proof that it cooperates, and so would defect against it.
If each hand mix is around 1/9th of the distribution of hands (it doesn't say how large the deck is)...
I assumed that it was a three-card deck, and thus there are only six possible hands.
It seems to me like you have four decisions (bet/check if first, call/fold if second, bet/check if second, and call/fold if first) in three states of knowledge, meaning twelve possible pure agents--with the challenge that the agent might be shifting over time, as not only can they play a mixed strat...(read more)
> How are you going to use your newfangled industrial organization systems when your workforce hasn't mentally incorporated many of the social norms needed for an industrialized society?
When I said "company," I was also including the employees, as potentially more valuable than the physical plant....(read more)