xSciFix
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I should have read this post before replying on the last I suppose! Things are a little more clear.
Hmm... well I had more written but for brevity's sake: I suppose my preference system looks more like 1A>1B, 2A=2B. I don't really have a strong preference for an extra 1% vs an extra $3k either way.
The pump really only functions when it is repeated plays; however in that case I'd take 1B instead of 1A.
Assuming this is a one off and not a repeated iteration;
I'd take 1A because I'd be *really* upset if I lost out on $27k due to being greedy and not taking the sure $24k. That 1/34 is a small risk but to me it isn't worth taking - the $24k is too important for me to lose out on.
I'd take 2B instead of 2A because the difference in odds is basically negligible so why not go for the extra $3k? I have ~2/3rds chance to walk away with nothing either way.
I don't really see the paradox there. The point is to win, yes? If I play game 1 and pick B and... (read more)
> Anyone knows the exact reference, do leave a comment.
Well, 11 years later but as I don't see anyone else answering... that sounds pretty much like Star Trek TNG, Season 7 Episode 12. The "lever" being the phased cloaking device letting the ships pass through asteroids.
Yeah. This is basically a great summation to the philosophical zombie question; what does it even matter? It's as you mentioned with the dissolving the question posts: what do the pro-zombie people think a world in which they are correct looks like? What do we learn from this thought experiment which is just basically another flavor of solipsism?
I'd say "inevitably generates the worst sort of Mysterious Answer to a Mysterious Question" is pretty spot on. The Zombie thing doesn't really tell us anything new or let us predict anything. Just a bunch of sophistry really.
My intro to programming instructor did a pretty good exercise: he had us pair up, and we'd each write pseudo-code for the other person instructing them on how to make a peanut butter & jelly sandwich, step by step from a certain starting position (walk forward 5 steps, move hand out X inches, grasp jar, twist lid, etc). The person acting out the "code" had to do it exactly as written without making logical leaps (as refereed by the rest of the class) in order to simulate a computer.
Needless to say not a lot of sandwiches got completed. The point was well made though, I think.
Well I suppose I'm not going to be idly reading random tabloid headlines while waiting in the checkout line anymore for starters.
So is it possible to train one's brain such that it reflexively employs the Decartes method, as it were?
A lot of comments saying various forms of "well but for some situations it *is* best to be random." Fine, maybe so; but the decision to 'act randomly' is arrived after a careful analysis of the situation. It is the most rational thing to do *in that instance.* That doesn't mean that decision theory is thus refuted at all. Reaching the the conclusion that you're playing a minmax stochastic game in which the best way forward is to play at random is not at all the same as "might as well just be random all the time in the face of something that seems irrational."
Acting randomly *all the time* because hey the... (read more)
Interesting. Thanks!
Yeah I think it was a terrible addition. Best way to do it was to simply write in the 5 paragraph pattern that is expected. Even still it was subject to wildly differing results - scores were demonstrably effected by simple things like reviewers being irritated or tired that day.
Nice post! Utilitarianism definitely has its points. The trick of course is assigning values to such things as hiccups and shark attacks...
Assuming this is a one-off again;
If I care about an individual in the group of 500, say myself or my wife or whatever, I'd want you to pick 2 in either case. Option 1 gives the individual a 20% chance to die (1/5 they'll die), option 2 gives the individual a 10% chance to die (if everyone dies).
This is a bit more complicated than the simple math suggests though - a lot of factors come into play. Let me tweak it slightly; you're in a space colony of 500 and... (read more)