I think evolution-of-humans is kinda like taking a model-based RL algorithm (for within-lifetime learning), and doing a massive outer-loop search over neural architectures, hyperparameters, and also reward functions. In principle (though IMO almost definitely not in practice), humans could likewise do that kind of grand outer-loop search over RL algorithms, and get AGI that way. And if they did, I strongly expect that the resulting AGI would have a “curiosity” term in its reward function, as I think humans do. After all, a curiosity reward-function term is already sometimes used in today’s RL, e.g. the Montezuma’s Revenge literature, and it’s not terribly complicated, and it’s useful, and I think innate-curiosity-drive exists not only in humans but also in much much simpler animals. Maybe there’s more than one way to implement curiosity-drive in detail, but something in that category seems pretty essential for an RL algorithm to train successfully in a complex environment, and I don’t think I’m just over-indexing on what’s familiar.
Again, this is all pretty irrelevant on my models because I don’t expect that people will program AGI by doing a blind outer-loop search over RL reward functions. Rather, I expect that people will write down the RL reward function for AGI in the form of handwritten source code, and that they will put curiosity-drive into that reward function source code (as they already sometimes do), because they will find that it’s essential for capabilities.
Separately, insofar as curiosity-drive is essential for capabilities (as I believe), it doesn’t help alignment, but rather hurts alignment, because it’s bad if an AI wants to satisfy its own curiosity at the expense of things that humans directly value. Hopefully that’s obvious to everyone here, right? Parts of the discussion seemed to be portraying AIs-that-are-curious as a good thing rather than a bad thing, which was confusing to me. I assume I was just failing to follow all the unspoken context?
Thanks for explaining your views and this had helped me deconfuse myself, when I was replying and thinking: I am now drawing lines wherein curiosity and self-awareness overlaps also making me feel the expansive nature of studying the theoretical alignment, it's very dense and it's so easy to drown in information - this discussion made me feel a whack of a baseball bat then survived to write this comment. Moreover, how to get to Person B still requires knowledge of curiosity and its mechanisms, I still err on the side of finding out how it works[1] or ... (read more)
Context: somebody at some point floated the idea that Ronny might (a) understand the argument coming out of the Quintin/Nora camp, and (b) be able to translate them to Nate. Nate invited Ronny to chat. The chat logs follow, lightly edited.
The basic (counting) argument
Evolution / Reflection Process is Path Dependent
Summary and discussion of training an agent in a simulation
Alignment problem probably fixable, but likely won't be fixed
Discussing whether this argument about training can be formalized