This is an automated rejection. No LLM generated, heavily assisted/co-written, or otherwise reliant work.
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Introduction
Following the success of AI by Large Language Models (LLMs), the tech industry's focus has shifted toward humanoids in pursuit of the next breakthrough. However, an economically rational market that would drive humanoid development has yet to be found.
Current discussions center on deploying humanoids as initial test runs in massive markets like warehouses, factories, and homes. Yet these environments can not allow failure.
Just as LLMs began in the playground of “chat,” it may be prudent for humanoids to enter from domains where failure is tolerated.
The Rise of Humanoid Sports
This trend of entry from entertainment has already begun.
In recent years, humanoid sports like soccer, combat sports, and dance performed by humanoids have gained attention as entertainment.
Extreme Tourism also naturally follows this trend. Specifically, Extreme Tourism using remotely operated humanoids could be accepted as a form of e-sports or extreme sports.
Extreme Tourism Drives User Experience
Sports viewing is a spectacle, but tourism is an experience. Users become operators themselves, projecting their own will on the robot.
ChatGPT’s popularity stemmed from users being able to experience it and share their experiences. Extreme tourism offers precisely this kind of experience, making it highly influential.
Conclusion
Humanoid sports have demonstrated the capabilities of the hardware. The next step is to broaden the experience of that hardware.
High reliability is required for deployment in factories and homes. However, for extreme tourism, even current technology levels can make it viable as play.
Just as LLM gained market traction through poetry writing, humanoids might capture the market through extreme travel.
Introduction
Following the success of AI by Large Language Models (LLMs), the tech industry's focus has shifted toward humanoids in pursuit of the next breakthrough. However, an economically rational market that would drive humanoid development has yet to be found.
Current discussions center on deploying humanoids as initial test runs in massive markets like warehouses, factories, and homes. Yet these environments can not allow failure.
Just as LLMs began in the playground of “chat,” it may be prudent for humanoids to enter from domains where failure is tolerated.
The Rise of Humanoid Sports
This trend of entry from entertainment has already begun.
In recent years, humanoid sports like soccer, combat sports, and dance performed by humanoids have gained attention as entertainment.
Extreme Tourism also naturally follows this trend. Specifically, Extreme Tourism using remotely operated humanoids could be accepted as a form of e-sports or extreme sports.
Extreme Tourism Drives User Experience
Sports viewing is a spectacle, but tourism is an experience. Users become operators themselves, projecting their own will on the robot.
ChatGPT’s popularity stemmed from users being able to experience it and share their experiences. Extreme tourism offers precisely this kind of experience, making it highly influential.
Conclusion
Humanoid sports have demonstrated the capabilities of the hardware. The next step is to broaden the experience of that hardware.
High reliability is required for deployment in factories and homes. However, for extreme tourism, even current technology levels can make it viable as play.
Just as LLM gained market traction through poetry writing, humanoids might capture the market through extreme travel.