"They obviously wouldn’t do what I’m about to say, but this system is equivalent to one where they set a very affordable base tuition, and then add a “wealth-based surcharge” to charge their rich students extra money. And if you don’t fill out the form and tell them how much your parents make, you get the maximum possible surcharge.": uh, my uni does just that, actually? They’re government-funded, so tuition used to be a few hundreds of euros per year, but a decade or so ago they decided that now it’s going to be tiered by income, with tuition ranging from €0 to €15k.
I mean, that’s just copying the usual model you described after having previously done something different, but the equivalence between the two is a bit more blatant in that context, right?
There’s a cool concept I’ve been thinking about. I first heard of it when reading Jesse Schell’s book “The Art of Game Design”. (Fun fact: Jesse Schell was my professor’s professor, aka my grand-professor.)
Then I heard of it again in the LessWrong post “Choosing the Zero Point”. Having been exposed to it twice, I now see it everywhere. I’m not sure how to describe it though, so I’ll just throw a bunch of examples at you:
The following are examples of the same phenomenon that I noticed: