Check out our product, it's a far-cry from the $400 you mentioned but many times less expensive and thinner than coelux.
Check out a video here:
https://www.youtube.com/watch?v=XVV_-aB1jpg&t=57s
Some comparisons with Coelux: https://bit.ly/2YszzsO
We have done 7 years of research on this and just recently brought "Virtual Sun" to the market.
If you want to replicate a window, there is more than just lumens, CCT, and CRI. In order for your brain to really believe something is a window or a skylight, you also need:
1. Separate sun and sky light components. The real sun is very directional, by the time it reaches the earth the rays of sunlight diverge by only 0.5 degrees, have a much lower CCT than the sky, and a much brighter lux profile than the rays of light from the sky. Innerscene Model A7 outputs a rectangular sunbeam the diverges at less than 2 degrees and has a CCT of 4500K and is over 2500 lux at head level when sitting under it. Compared that with Coelux which has a 10 degree divergence angle. A7's sky changes from 3000K up to well over 10000K.
2. The illusion of infinite space behind the fixture. The LEAD building standard requires all rooms to have eye level sight lines to the outdoors. Psychologically a room with windows is much more comfortable to work in than those lit only by artificial light, part of this is that most people have some level of claustrophobia - ranging from very mild (but noticeable) to panic attack inducing. Being able to see outside elevates a lot of that. We invented a new 3d display technology that allows users to see a sun at infinity, rather than something painting on the surface so it looks like a portal, not a TV or flat surface. This turns out to be an extremely hard problem, and I haven't seen anyone else do it - even coelux's sun only appears to be about 20 feet away from you.
3. Variability in CCT and intensity. Artificial light is too static which creates monotony, we are used to a variety of light profiles from natural light because of the earths rotation and atmospheric effects. When the sun is obscured by clouds temporarily, the light in the room changes slowly but very significantly - there is more diffuse light and less directional light, the CCT gets warmer, and brightness in the room may go up or down depending on the cloud thickness. Similar the CCT of light the sky changes throughout the day because of the earths orbit and how much light goes through the atmosphere at different angles. Innerscene is able to replicate this and it makes a room feel "alive" and connected to the outdoors, combined with the 3D effect it is comfortable to work/live in a space with no real windows for long periods of time.
You can't comfortably work in a room where there is strong glare shinning in your eyes, which you would get if you buy random high powered LEDs and stuck them on your ceiling. From a perfectly diffusive light object like the sky there is no glare, but you will have glare from an unshielded light fixture unless it is well diffused or you have baffles that block the light which isn't going down. Getting the directional profile of light is very important in this respect. Because our sun is always at a high angle (30 degrees) it doesn't shine into your eyes directly and the sky portion of the fixture is perfectly diffused like the real sky.
yes! We published Abuse on DOS, Mac, and Linux (Redhat). When the company shutdown we released the code to the public domain so you can find it on many other platforms today including Windows or directly inside a browser ( https://playclassic.games/games/run-and-gun-dos-games-online/play-abuse-online/ ), and on iPhone/Android - though I find it hard to play on a mobile phone :)
Elevator pitch: Bring enough light to simulate daylight into your home and office.
This idea has been shared in Less Wrong circles for a couple years. Yudkowsky wrote Inadequate Equilibria in 2017 where he and his wife invented the idea, and Raemon wrote a playbook in 2018 for how to do it yourself. Now I and at least two other friends are trying to build something similar, and I suspect there's a bigger-than-it-looks market opportunity here because it's one of those things that a lot of people would probably want, if they knew it existed and could experience it. And it's only recently become cheap enough to execute well.
Coelux makes a high-end artificial skylight which certainly looks awesome, but it costs upwards of $30k and also takes a lot of headroom in the ceiling. Can we do better for cheaper?
Brightness from first principles
First let's clear up some definitions:
Watts is a measure of power consumption, not brightness.
Lumens output is a measurement of an individual bulb, but says nothing about the distribution of those rays of light. For that you want to be doing math to estimate lux.
"Lux", or "luminous flux", is the measurement of how bright light is on a certain surface (such as a wall or your face). Lux is measured in lumens per square meter. Usually, your end goal when designing lighting is to create a certain amount of lux.
Side note: This scale surprises me greatly! We usefully make use of vision with four or more orders of magnitude differences in lux within a single day. Our human vision hardware is doing a lot of work to make the world look reasonable within these vast differences of amount of light. Regardless, this post is about getting a lot of lux. I hypothesize that lux is associated with both happiness and productivity, and during the "dark season" when we don't get as much lux from the sun, I'm looking to get some from artificial lights.
If you put a single 1000-lumen (66-watt-equivalent) omnidirectional bulb in the center of a spherical room of 2m radius (which approximates a 12' square bedroom), the lux at the radius of the sphere is 50. So now we can get a sense of the scope of the problem. When doctors say you should be getting 10,000 lux for 30 minutes a day, the defaults for home lighting are two orders of magnitude off.
Other important factors besides brightness
Color temperature seems important to well-being. Color temperature is measured in kelvins with reference to black-body radiation, but you can think of it as, on the spectrum from "warm white" to "cool white", what do you prefer? Raemon's plan uses an even split between 2700K and 5000K bulbs. 2700K is quite yellow-y, 5000 is nearly pure white. In my experimentation I discovered that I liked closer to 5000 in the mornings and closer to 2700 in evenings.
And what about light distribution? Large "panels" of bright light would seem the closest to daylight in form-factor. Real windows are brighter near the top, and it is considered dramatic and unnatural to have bright lighting coming from the ground. Also, single bright point sources are painful to look at and can seem harsh. I think there's a lot of flexibility here, but I think my personal ideal light would be a large, window-sized panel of light mounted on the ceiling or high on the wall.
Also, color accuracy: LEDs are notoriously narrow spectrum by default; manufacturers have to do work to make their LEDs look more like incandescent bulbs in how they light up objects of different colors. Check for a measure called Color Rendering Index, or CRI, in product descriptions. 100 is considered perfect color rendering, and anything less than 80 looks increasingly awful as you go down. The difference between CRI 80 and 90 is definitely noticeable to some people. I haven't blind tested myself, and definitely might be imagining it, but I feel like there was some kind of noticeable upgrade of the "coziness" or "warmth" in my room when upgrading from CRI 80 to CRI 95 bulbs.
Dimmability? (Are you kidding? We want brightness, not dimness!) Okay, fine, if you insist. Most high-end LED bulbs seem dimmable today, so I hope this is not an onerous requirement.
Last thing I can think of is flicker. I have only seen flicker as a major problem with really low-end bulbs, but I can easily see and be annoyed by 60hz flicker out of the corner of my eye. Cheap Christmas LED light strings have super bad flicker, but it seems like manufacturers of nicer LEDs today have caught on, because I haven't had any flicker problems with LED bulbs in years.
Okay, so to summarize: I want an all-in-one "light panel" that produces at least 20000 lumens and can be mounted to a wall or ceiling, with no noticeable flicker, good CRI, and adjustable (perhaps automatically adjusting) color temperature throughout the day.
A redditor made a fake window for their basement which is quite impressive for under $200. This is definitely along the axis I am imagining.
I haven't mentioned operating cost. Full-spectrum LEDs seem to output about 75 lumens per watt, so if our panel is 20k lumens then we should expect our panel to draw 266 watts. This seems reasonable to me. If you leave it on 8 hours a day, you're going to use 25 cents per day in electricity (at $.12 per kWh).
Marketing and Costs
What do you think people will pay for the product? I have already put 6+ hours into researching this and don't have a satisfactory solution yet. I would probably pay at least $400 to get that time back, if the result satisfied all my requirements; I expect to put in quite a bit more time, so I think I could probably be convinced to pay north of $1000 for a really good product. Hard to say what others would pay, but I wouldn't be surprised if you could build a good product in the $400-1200 range that would be quite popular.
What about costs? Today, Home Depot sells Cree 90-CRI, 815-lumen bulbs on their website for $1.93 per bulb for a cost of $2.37 per 1000 lumens. This is the cheapest I've seen high quality bulbs. (The higher lumen bulbs are annoyingly quite a bit more expensive). To get 36k lumens at this price costs under $100 retail. Presumably there are cooling considerations when packing LEDs close together but those seem solvable if you're doing the "panel" form factor. There are other costs I'm sure, but it seems like the LEDs and driver are likely to dominate most of the costs. These are dimmable but not color temperature adjustable.
Yuji LEDs sells 2700K-6500K dimmable LED strips, also with 95+ CRI, at $100 for 6250 lumens (so a cost of $16 per 1000 lumens). This is 7x more expensive per lumen, but knowing that it exists is really helpful.
Promotion and Distribution
Kickstarter is the obvious idea for getting this idea out there. I would also recommend starting a subreddit (if it doesn't exist; I haven't checked yet) for do-it-yourselfers who want to build or buy really bright lighting systems for their homes, as I think there is probably enough sustained interest in such a topic for it to exist.
You can also try to get press. The idea of "indoor light as bright as daylight" is probably somewhat viral so I'd hope you can get people to write about you. Coelux got a bunch of press a few years ago doing this exact thing, but their product is so expensive that they don't even list their price on their website, but in articles about Coelux you can see people commenting that they wish they could afford one.
I do think the idea needs to be spread more. Most people don't know this is possible, so there's a lot of work you'll be doing to just explain that such a thing is possible and healthy.
Competition?
I don't think there's any relevant competition out there today. Coelux is super high end. The competition is do-it-yourselfers, but this market is far bigger than the number of people who are excited to do-it-themself.
Some have mentioned "high bay" lights, which are designed to be mounted high in warehouses and such, and throw a light cone a long distance to the floor. I am excited to try this and I will probably try it next, but I am not super optimistic about it because I expect it to be quite harsh. This is the one that Yuji sells, but you can find cheaper and presumably lower-quality ones on Amazon.
Part of my motivation for writing this blog post is to source ideas for other things that exist that could fill this niche. Comment here if you solved this problem in a way I haven't described! I'll update this post with ideas. If you start this company, also email me and I'll buy one and try your product and probably write about it :)
Building a Sustainable Business
If you put a bunch of research into designing a really great product and it succeeds but gets effectively copied by low-cost clones, you'll be sad. I am not sure how to defend this, and I think it is probably the weakest point of this business model; but it is a weakness that many hardware companies share, and a lot of them still carve out a niche. One idea would be to build up your product's branding and reputation, by explaining why low-cost clones suck in various ways. Another is just to give really good service. Lastly, if you avoid manufacturing things in China, maybe Chinese clone companies won't copy your technology as quickly.