Coauthored with crazy88. Please let us know when you find mistakes, and we'll fix them. Last updated 03272013.
Contents:
 1. What is decision theory?
 2. Is the rational decision always the right decision?
 3. How can I better understand a decision problem?
 4. How can I measure an agent's preferences?
 5. What do decision theorists mean by "risk," "ignorance," and "uncertainty"?
 6. How should I make decisions under ignorance?
 7. Can decisions under ignorance be transformed into decisions under uncertainty?
 8. How should I make decisions under uncertainty?
 9. Does axiomatic decision theory offer any action guidance?
 10. How does probability theory play a role in decision theory?
 11. What about "Newcomb's problem" and alternative decision algorithms?
1. What is decision theory?
Decision theory, also known as rational choice theory, concerns the study of preferences, uncertainties, and other issues related to making "optimal" or "rational" choices. It has been discussed by economists, psychologists, philosophers, mathematicians, statisticians, and computer scientists.
We can divide decision theory into three parts (Grant & Zandt 2009; Baron 2008). Normative decision theory studies what an ideal agent (a perfectly rational agent, with infinite computing power, etc.) would choose. Descriptive decision theory studies how nonideal agents (e.g. humans) actually choose. Prescriptive decision theory studies how nonideal agents can improve their decisionmaking (relative to the normative model) despite their imperfections.
For example, one's normative model might be expected utility theory, which says that a rational agent chooses the action with the highest expected utility. Replicated results in psychology describe humans repeatedly failing to maximize expected utility in particular, predictable ways: for example, they make some choices based not on potential future benefits but on irrelevant past efforts (the "sunk cost fallacy"). To help people avoid this error, some theorists prescribe some basic training in microeconomics, which has been shown to reduce the likelihood that humans will commit the sunk costs fallacy (Larrick et al. 1990). Thus, through a coordination of normative, descriptive, and prescriptive research we can help agents to succeed in life by acting more in accordance with the normative model than they otherwise would.
This FAQ focuses on normative decision theory. Good sources on descriptive and prescriptive decision theory include Stanovich (2010) and Hastie & Dawes (2009).
Two related fields beyond the scope of this FAQ are game theory and social choice theory. Game theory is the study of conflict and cooperation among multiple decision makers, and is thus sometimes called "interactive decision theory." Social choice theory is the study of making a collective decision by combining the preferences of multiple decision makers in various ways.
This FAQ draws heavily from two textbooks on decision theory: Resnik (1987) and Peterson (2009). It also draws from more recent results in decision theory, published in journals such as Synthese and Theory and Decision.
2. Is the rational decision always the right decision?
No. Peterson (2009, ch. 1) explains:
[In 1700], King Carl of Sweden and his 8,000 troops attacked the Russian army [which] had about ten times as many troops... Most historians agree that the Swedish attack was irrational, since it was almost certain to fail... However, because of an unexpected blizzard that blinded the Russian army, the Swedes won...
Looking back, the Swedes' decision to attack the Russian army was no doubt right, since the actual outcome turned out to be success. However, since the Swedes had no good reason for expecting that they were going to win, the decision was nevertheless irrational.
More generally speaking, we say that a decision is right if and only if its actual outcome is at least as good as that of every other possible outcome. Furthermore, we say that a decision is rational if and only if the decision maker [aka the "agent"] chooses to do what she has most reason to do at the point in time at which the decision is made.
Unfortunately, we cannot know with certainty what the right decision is. Thus, the best we can do is to try to make "rational" or "optimal" decisions based on our preferences and incomplete information.
3. How can I better understand a decision problem?
First, we must formalize a decision problem. It usually helps to visualize the decision problem, too.
In decision theory, decision rules are only defined relative to a formalization of a given decision problem, and a formalization of a decision problem can be visualized in multiple ways. Here is an example from Peterson (2009, ch. 2):
Suppose... that you are thinking about taking out fire insurance on your home. Perhaps it costs $100 to take out insurance on a house worth $100,000, and you ask: Is it worth it?
The most common way to formalize a decision problem is to break it into states, acts, and outcomes. When facing a decision problem, the decision maker aims to choose the act that will have the best outcome. But the outcome of each act depends on the state of the world, which is unknown to the decision maker.
In this framework, speaking loosely, a state is a part of the world that is not an act (that can be performed now by the decision maker) or an outcome (the question of what, more precisely, states are is a complex question that is beyond the scope of this document). Luckily, not all states are relevant to a particular decision problem. We only need to take into account states that affect the agent's preference among acts. A simple formalization of the fire insurance problem might include only two states: the state in which your house doesn't (later) catch on fire, and the state in which your house does (later) catch on fire.
Presumably, the agent prefers some outcomes to others. Suppose the four conceivable outcomes in the above decision problem are: (1) House and $0, (2) House and $100, (3) No house and $99,900, and (4) No house and $0. In this case, the decision maker might prefer outcome 1 over outcome 2, outcome 2 over outcome 3, and outcome 3 over outcome 4. (We'll discuss measures of value for outcomes in the next section.)
An act is commonly taken to be a function that takes one set of the possible states of the world as input and gives a particular outcome as output. For the above decision problem we could say that if the act "Take out insurance" has the worldstate "Fire" as its input, then it will give the outcome "No house and $99,900" as its output.
Note that decision theory is concerned with particular acts rather than generic acts, e.g. "sailing west in 1492" rather than "sailing." Moreover, the acts of a decision problem must be alternative acts, so that the decision maker has to choose exactly one act.
Once a decision problem has been formalized, it can then be visualized in any of several ways.
One way to visualize this decision problem is to use a decision matrix:
Fire  No fire  
Take out insurance  No house and $99,900  House and $100 
No insurance  No house and $0  House and $0 
Another way to visualize this problem is to use a decision tree:
The square is a choice node, the circles are chance nodes, and the triangles are terminal nodes. At the choice node, the decision maker chooses which branch of the decision tree to take. At the chance nodes, nature decides which branch to follow. The triangles represent outcomes.
Of course, we could add more branches to each choice node and each chance node. We could also add more choice nodes, in which case we are representing a sequential decision problem. Finally, we could add probabilities to each branch, as long as the probabilities of all the branches extending from each single node sum to 1. And because a decision tree obeys the laws of probability theory, we can calculate the probability of any given node by multiplying the probabilities of all the branches preceding it.
Our decision problem could also be represented as a vector — an ordered list of mathematical objects that is perhaps most suitable for computers:
[
[a_{1} = take out insurance,
a_{2} = do not];
[s_{1} = fire,
s_{2} = no fire];
[(a_{1}, s_{1}) = No house and $99,900,
(a_{1}, s_{2}) = House and $100,
(a_{2}, s_{1}) = No house and $0,
(a_{2}, s_{2}) = House and $0]
]
For more details on formalizing and visualizing decision problems, see Skinner (1993).
4. How can I measure an agent's preferences?
4.1. The concept of utility
It is important not to measure an agent's preferences in terms of objective value, e.g. monetary value. To see why, consider the absurdities that can result when we try to measure an agent's preference with money alone.
Suppose you may choose between (A) receiving a million dollars for sure, and (B) a 50% chance of winning either $3 million or nothing. The expected monetary value (EMV) of your act is computed by multiplying the monetary value of each possible outcome by its probability. So, the EMV of choice A is (1)($1 million) = $1 million. The EMV of choice B is (0.5)($3 million) + (0.5)($0) = $1.5 million. Choice B has a higher expected monetary value, and yet many people would prefer the guaranteed million.
Why? For many people, the difference between having $0 and $1 million is subjectively much larger than the difference between having $1 million and $3 million, even if the latter difference is larger in dollars.
To capture an agent's subjective preferences, we use the concept of utility. A utility function assigns numbers to outcomes such that outcomes with higher numbers are preferred to outcomes with lower numbers. For example, for a particular decision maker — say, one who has no money — the utility of $0 might be 0, the utility of $1 million might be 1000, and the utility of $3 million might be 1500. Thus, the expected utility (EU) of choice A is, for this decision maker, (1)(1000) = 1000. Meanwhile, the EU of choice B is (0.5)(1500) + (0.5)(0) = 750. In this case, the expected utility of choice A is greater than that of choice B, even though choice B has a greater expected monetary value.
Note that those from the field of statistics who work on decision theory tend to talk about a "loss function," which is simply an inverse utility function. For an overview of decision theory from this perspective, see Berger (1985) and Robert (2001). For a critique of some standard results in statistical decision theory, see Jaynes (2003, ch. 13).
4.2. Types of utility
An agent's utility function can't be directly observed, so it must be constructed — e.g. by asking them which options they prefer for a large set of pairs of alternatives (as on WhoIsHotter.com). The number that corresponds to an outcome's utility can convey different information depending on the utility scale in use, and the utility scale in use depends on how the utility function is constructed.
Decision theorists distinguish three kinds of utility scales:

Ordinal scales ("12 is better than 6"). In an ordinal scale, preferred outcomes are assigned higher numbers, but the numbers don't tell us anything about the differences or ratios between the utility of different outcomes.

Interval scales ("the difference between 12 and 6 equals that between 6 and 0"). An interval scale gives us more information than an ordinal scale. Not only are preferred outcomes assigned higher numbers, but also the numbers accurately reflect the difference between the utility of different outcomes. They do not, however, necessarily reflect the ratios of utility between different outcomes. If outcome A has utility 0, outcome B has utility 6, and outcome C has utility 12 on an interval scale, then we know that the difference in utility between outcomes A and B and between outcomes B and C is the same, but we can't know whether outcome B is "twice as good" as outcome A.

Ratio scales ("12 is exactly twice as valuable as 6"). Numerical utility assignments on a ratio scale give us the most information of all. They accurately reflect preference rankings, differences, and ratios. Thus, we can say that an outcome with utility 12 is exactly twice as valuable to the agent in question as an outcome with utility 6.
Note that neither experienced utility (happiness) nor the notions of "average utility" or "total utility" discussed by utilitarian moral philosophers are the same thing as the decision utility that we are discussing now to describe decision preferences. As the situation merits, we can be even more specific. For example, when discussing the type of decision utility used in an interval scale utility function constructed using Von Neumann & Morgenstern's axiomatic approach (see section 8), some people use the term VNMutility.
Now that you know that an agent's preferences can be represented as a "utility function," and that assignments of utility to outcomes can mean different things depending on the utility scale of the utility function, we are ready to think more formally about the challenge of making "optimal" or "rational" choices. (We will return to the problem of constructing an agent's utility function later, in section 8.3.)
5. What do decision theorists mean by "risk," "ignorance," and "uncertainty"?
Peterson (2009, ch. 1) explains:
In decision theory, everyday terms such as risk, ignorance, and uncertainty are used as technical terms with precise meanings. In decisions under risk the decision maker knows the probability of the possible outcomes, whereas in decisions under ignorance the probabilities are either unknown or nonexistent. Uncertainty is either used as a synonym for ignorance, or as a broader term referring to both risk and ignorance.
In this FAQ, a "decision under ignorance" is one in which probabilities are not assigned to all outcomes, and a "decision under uncertainty" is one in which probabilities are assigned to all outcomes. The term "risk" will be reserved for discussions related to utility.
6. How should I make decisions under ignorance?
A decision maker faces a "decision under ignorance" when she (1) knows which acts she could choose and which outcomes they may result in, but (2) is unable to assign probabilities to the outcomes.
(Note that many theorists think that all decisions under ignorance can be transformed into decisions under uncertainty, in which case this section will be irrelevant except for subsection 6.1. For details, see section 7.)
6.1. The dominance principle
To borrow an example from Peterson (2009, ch. 3), suppose that Jane isn't sure whether to order hamburger or monkfish at a new restaurant. Just about any chef can make an edible hamburger, and she knows that monkfish is fantastic if prepared by a worldclass chef, but she also recalls that monkfish is difficult to cook. Unfortunately, she knows too little about this restaurant to assign any probability to the prospect of getting good monkfish. Her decision matrix might look like this:
Good chef  Bad chef  
Monkfish  good monkfish  terrible monkfish 
Hamburger  edible hamburger  edible hamburger 
No main course  hungry  hungry 
Here, decision theorists would say that the "hamburger" choice dominates the "no main course" choice. This is because choosing the hamburger leads to a better outcome for Jane no matter which possible state of the world (good chef or bad chef) turns out to be true.
This dominance principle comes in two forms:
 Weak dominance: One act is more rational than another if (1) all its possible outcomes are at least as good as those of the other, and if (2) there is at least one possible outcome that is better than that of the other act.
 Strong dominance: One act is more rational than another if all of its possible outcome are better than that of the other act.
The dominance principle can also be applied to decisions under uncertainty (in which probabilities are assigned to all the outcomes). If we assign probabilities to outcomes, it is still rational to choose one act over another act if all its outcomes are at least as good as the outcomes of the other act.
However, the dominance principle only applies (noncontroversially) when the agent’s acts are independent of the state of the world. So consider the decision of whether to steal a coat:
Charged with theft  Not charged with theft  
Theft  Jail and coat  Freedom and coat 
No theft  Jail  Freedom 
In this case, stealing the coat dominates not doing so but isn’t necessarily the rational decision. After all, stealing increases your chance of getting charged with theft and might be irrational for this reason. So dominance doesn’t apply in cases like this where the state of the world is not independent of the agents act.
On top of this, not all decision problems include an act that dominates all the others. Consequently additional principles are often required to reach a decision.
6.2. Maximin and leximin
Some decision theorists have suggested the maximin principle: if the worst possible outcome of one act is better than the worst possible outcome of another act, then the former act should be chosen. In Jane's decision problem above, the maximin principle would prescribe choosing the hamburger, because the worst possible outcome of choosing the hamburger ("edible hamburger") is better than the worst possible outcome of choosing the monkfish ("terrible monkfish") and is also better than the worst possible outcome of eating no main course ("hungry").
If the worst outcomes of two or more acts are equally good, the maximin principle tells you to be indifferent between them. But that doesn't seem right. For this reason, fans of the maximin principle often invoke the lexical maximin principle ("leximin"), which says that if the worst outcomes of two or more acts are equally good, one should choose the act for which the second worst outcome is best. (If that doesn't single out a single act, then the third worst outcome should be considered, and so on.)
Why adopt the leximin principle? Advocates point out that the leximin principle transforms a decision problem under ignorance into a decision problem under partial certainty. The decision maker doesn't know what the outcome will be, but they know what the worst possible outcome will be.
But in some cases, the leximin rule seems clearly irrational. Imagine this decision problem, with two possible acts and two possible states of the world:
s_{1}  s_{2}  
a_{1}  $1  $10,001.01 
a_{2}  $1.01  $1.01 
In this situation, the leximin principle prescribes choosing a_{2}. But most people would agree it is rational to risk losing out on a single cent for the chance to get an extra $10,000.
6.3. Maximax and optimismpessimism
The maximin and leximin rules focus their attention on the worst possible outcomes of a decision, but why not focus on the best possible outcome? The maximax principle prescribes that if the best possible outcome of one act is better than the best possible outcome of another act, then the former act should be chosen.
More popular among decision theorists is the optimismpessimism rule (aka the alphaindex rule). The optimismpessimism rule prescribes that one consider both the best and worst possible outcome of each possible act, and then choose according to one's degree of optimism or pessimism.
Here's an example from Peterson (2009, ch. 3):
s_{1}  s_{2}  s_{3}  s_{4}  s_{5}  s_{6}  
a_{1}  55  18  28  10  36  100 
a_{2}  50  87  55  90  75  70 
We represent the decision maker's level of optimism on a scale of 0 to 1, where 0 is maximal pessimism and 1 is maximal optimism. For a_{1}, the worst possible outcome is 10 and the best possible outcome is 100. That is, min(a_{1}) = 10 and max(a_{1}) = 100. So if the decision maker is 0.85 optimistic, then the total value of a_{1} is (0.85)(100) + (1  0.85)(10) = 86.5, and the total value of a_{2} is (0.85)(90) + (1  0.85)(50) = 84. In this situation, the optimismpessimism rule prescribes action a_{1}.
If the decision maker's optimism is 0, then the optimismpessimism rule collapses into the maximin rule because (0)(max(a_{i})) + (1  0)(min(a_{i})) = min(a_{i}). And if the decision maker's optimism is 1, then the optimismpessimism rule collapses into the maximax rule. Thus, the optimismpessimism rule turns out to be a generalization of the maximin and maximax rules. (Well, sort of. The minimax and maximax principles require only that we measure value on an ordinal scale, whereas the optimismpessimism rule requires that we measure value on an interval scale.)
The optimismpessimism rule pays attention to both the bestcase and worstcase scenarios, but is it rational to ignore all the outcomes in between? Consider this example:
s_{1}  s_{2}  s_{3}  
a_{1}  1  2  100 
a_{2}  1  99  100 
The maximum and minimum values for a_{1} and a_{2} are the same, so for every degree of optimism both acts are equally good. But it seems obvious that one should choose a_{2}.
6.4. Other decision principles
Many other decision principles for dealing with decisions under ignorance have been proposed, including minimax regret, infogap, and maxipok. For more details on making decisions under ignorance, see Peterson (2009) and Bossert et al. (2000).
One queer feature of the decision principles discussed in this section is that they willfully disregard some information relevant to making a decision. Such a move could make sense when trying to find a decision algorithm that performs well under tight limits on available computation (Brafman & Tennenholtz (2000)), but it's unclear why an ideal agent with infinite computing power (fit for a normative rather than a prescriptive theory) should willfully disregard information.
7. Can decisions under ignorance be transformed into decisions under uncertainty?
Can decisions under ignorance be transformed into decisions under uncertainty? This would simplify things greatly, because there is nearuniversal agreement that decisions under uncertainty should be handled by "maximizing expected utility" (see section 11 for clarifications), whereas decision theorists still debate what should be done about decisions under ignorance.
For Bayesians (see section 10), all decisions under ignorance are transformed into decisions under uncertainty (Winkler 2003, ch. 5) when the decision maker assigns an "ignorance prior" to each outcome for which they don't know how to assign a probability. (Another way of saying this is to say that a Bayesian decision maker never faces a decision under ignorance, because a Bayesian must always assign a prior probability to events.) One must then consider how to assign priors, an important debate among Bayesians (see section 10).
Many nonBayesian decision theorists also think that decisions under ignorance can be transformed into decisions under uncertainty due to something called the principle of insufficient reason. The principle of insufficient reason prescribes that if you have literally no reason to think that one state is more probable than another, then one should assign equal probability to both states.
One objection to the principle of insufficient reason is that it is very sensitive to how states are individuated. Peterson (2009, ch. 3) explains:
Suppose that before embarking on a trip you consider whether to bring an umbrella or not. [But] you know nothing about the weather at your destination. If the formalization of the decision problem is taken to include only two states, viz. rain and no rain, [then by the principle of insufficient reason] the probability of each state will be 1/2. However, it seems that one might just as well go for a formalization that divides the space of possibilities into three states, viz. heavy rain, moderate rain, and no rain. If the principle of insufficient reason is applied to the latter set of states, their probabilities will be 1/3. In some cases this difference will affect our decisions. Hence, it seems that anyone advocating the principle of insufficient reason must [defend] the rather implausible hypothesis that there is only one correct way of making up the set of states.
Advocates of the principle of insufficient reason might respond that one must consider symmetric states. For example if someone gives you a die with n sides and you have no reason to think the die is biased, then you should assign a probability of 1/n to each side. But, Peterson notes:
...not all events can be described in symmetric terms, at least not in a way that justifies the conclusion that they are equally probable. Whether Ann's marriage will be a happy one depends on her future emotional attitude toward her husband. According to one description, she could be either in love or not in love with him; then the probability of both states would be 1/2. According to another equally plausible description, she could either be deeply in love, a little bit in love or not at all in love with her husband; then the probability of each state would be 1/3.
8. How should I make decisions under uncertainty?
A decision maker faces a "decision under uncertainty" when she (1) knows which acts she could choose and which outcomes they may result in, and she (2) assigns probabilities to the outcomes.
Decision theorists generally agree that when facing a decision under uncertainty, it is rational to choose the act with the highest expected utility. This is the principle of expected utility maximization (EUM).
Decision theorists offer two kinds of justifications for EUM. The first has to do with the law of large numbers (see section 8.1). The second has to do with the axiomatic approach (see sections 8.2 through 8.6).
8.1. The law of large numbers
The "law of large numbers," which states that in the long run, if you face the same decision problem again and again and again, and you always choose the act with the highest expected utility, then you will almost certainly be better off than if you choose any other acts.
There are two problems with using the law of large numbers to justify EUM. The first problem is that the world is everchanging, so we rarely if ever face the same decision problem "again and again and again." The law of large numbers says that if you face the same decision problem infinitely many times, then the probability that you could do better by not maximizing expected utility approaches zero. But you won't ever face the same decision problem infinitely many times! Why should you care what would happen if a certain condition held, if you know that condition will never hold?
The second problem with using the law of large numbers to justify EUM has to do with a mathematical theorem known as gambler's ruin. Imagine that you and I flip a fair coin, and I pay you $1 every time it comes up heads and you pay me $1 every time it comes up tails. We both start with $100. If we flip the coin enough times, one of us will face a situation in which the sequence of heads or tails is longer than we can afford. If a longenough sequence of heads comes up, I'll run out of $1 bills with which to pay you. If a longenough sequence of tails comes up, you won't be able to pay me. So in this situation, the law of large numbers guarantees that you will be better off in the long run by maximizing expected utility only if you start the game with an infinite amount of money (so that you never go broke), which is an unrealistic assumption. (For technical convenience, assume utility increases linearly with money. But the basic point holds without this assumption.)
8.2. The axiomatic approach
The other method for justifying EUM seeks to show that EUM can be derived from axioms that hold regardless of what happens in the long run.
In this section we will review perhaps the most famous axiomatic approach, from Von Neumann and Morgenstern (1947). Other axiomatic approaches include Savage (1954), Jeffrey (1983), and Anscombe & Aumann (1963).
8.3. The Von NeumannMorgenstern utility theorem
The first decision theory axiomatization appeared in an appendix to the second edition of Von Neumann & Morgenstern's Theory of Games and Economic Behavior (1947). An important point to note up front is that, in this axiomatization, Von Neumann and Morgenstern take the options that the agent chooses between to not be acts, as we’ve defined them, but lotteries (where a lottery is a set of outcomes, each paired with a probability). As such, while discussing their axiomatization, we will talk of lotteries. (Despite making this distinction, acts and lotteries are closely related. Under the conditions of uncertainty that we are considering here, each act will be associated with some lottery and so preferences over lotteries could be used to determine preferences over acts, if so desired).
The key feature of the Von Neumann and Morgenstern axiomatization is a proof that if a decision maker states her preferences over a set of lotteries, and if her preferences conform to a set of intuitive structural constraints (axioms), then we can construct a utility function (on an interval scale) from her preferences over lotteries and show that she acts as if she maximizes expected utility with respect to that utility function.
What are the axioms to which an agent's preferences over lotteries must conform? There are four of them.

The completeness axiom states that the agent must bother to state a preference for each pair of lotteries. That is, the agent must prefer A to B, or prefer B to A, or be indifferent between the two.

The transitivity axiom states that if the agent prefers A to B and B to C, she must also prefer A to C.

The independence axiom states that, for example, if an agent prefers an apple to an orange, then she must also prefer the lottery [55% chance she gets an apple, otherwise she gets cholera] over the lottery [55% chance she gets an orange, otherwise she gets cholera]. More generally, this axiom holds that a preference must hold independently of the possibility of another outcome (e.g. cholera).

The continuity axiom holds that if the agent prefers A to B to C, then there exists a unique p (probability) such that the agent is indifferent between [p(A) + (1  p)(C)] and [outcome B with certainty].
The continuity axiom requires more explanation. Suppose that A = $1 million, B = $0, and C = Death. If p = 0.5, then the agent's two lotteries under consideration for the moment are:
 (0.5)($1M) + (1  0.5)(Death) [win $1M with 50% probability, die with 50% probability]
 (1)($0) [win $0 with certainty]
Most people would not be indifferent between $0 with certainty and [50% chance of $1M, 50% chance of Death] — the risk of Death is too high! But if you have continuous preferences, there is some probability p for which you'd be indifferent between these two lotteries. Perhaps p is very, very high:
 (0.999999)($1M) + (1  0.999999)(Death) [win $1M with 99.9999% probability, die with 0.0001% probability]
 (1)($0) [win $0 with certainty]
Perhaps now you'd be indifferent between lottery 1 and lottery 2. Or maybe you'd be more willing to risk Death for the chance of winning $1M, in which case the p for which you'd be indifferent between lotteries 1 and 2 is lower than 0.999999. As long as there is some p at which you'd be indifferent between lotteries 1 and 2, your preferences are "continuous."
Given this setup, Von Neumann and Morgenstern proved their theorem, which states that if the agent's preferences over lotteries obeys their axioms, then:
 The agent's preferences can be represented by a utility function that assigns higher utility to preferred lotteries.
 The agent acts in accordance with the principle of maximizing expected utility.
 All utility functions satisfying the above two conditions are "positive linear transformations" of each other. (Without going into the details: this is why VNMutility is measured on an interval scale.)
8.4. VNM utility theory and rationality
An agent which conforms to the VNM axioms is sometimes said to be "VNMrational." But why should "VNMrationality" constitute our notion of rationality in general? How could VNM's result justify the claim that a rational agent maximizes expected utility when facing a decision under uncertainty? The argument goes like this:
 If an agent chooses lotteries which it prefers (in decisions under uncertainty), and if its preferences conform to the VNM axioms, then it is rational. Otherwise, it is irrational.
 If an agent chooses lotteries which it prefers (in decisions under uncertainty), and if its preferences conform to the VNM axioms, then it maximizes expected utility.
 Therefore, a rational agent maximizes expected utility (in decisions under uncertainty).
Von Neumann and Morgenstern proved premise 2, and the conclusion follows from premise 1 and 2. But why accept premise 1?
Few people deny that it would be irrational for an agent to choose a lottery which it does not prefer. But why is it irrational for an agent's preferences to violate the VNM axioms? I will save that discussion for section 8.6.
8.5. Objections to VNMrationality
Several objections have been raised to Von Neumann and Morgenstern's result:

The VNM axioms are too strong. Some have argued that the VNM axioms are not selfevidently true. See section 8.6.

The VNM system offers no action guidance. A VNMrational decision maker cannot use VNM utility theory for action guidance, because she must state her preferences over lotteries at the start. But if an agent can state her preferences over lotteries, then she already knows which lottery to choose. (For more on this, see section 9.)

In the VNM system, utility is defined via preferences over lotteries rather than preferences over outcomes. To many, it seems odd to define utility with respect to preferences over lotteries. Many would argue that utility should be defined in relation to preferences over outcomes or worldstates, and that's not what the VNM system does. (Also see section 9.)
8.6. Should we accept the VNM axioms?
The VNM preference axioms define what it is for an agent to be VNMrational. But why should we accept these axioms? Usually, it is argued that each of the axioms are pragmatically justified because an agent which violates the axioms can face situations in which they are guaranteed end up worse off (from their own perspective).
In sections 8.6.1 and 8.6.2 I go into some detail about pragmatic justifications offered for the transitivity and completeness axioms. For more detail, including arguments about the justification of the other axioms, see Peterson (2009, ch. 8) and Anand (1993).
8.6.1. The transitivity axiom
Consider the moneypump argument in favor of the transitivity axiom ("if the agent prefers A to B and B to C, she must also prefer A to C").
Imagine that a friend offers to give you exactly one of her three... novels, x or y or z... [and] that your preference ordering over the three novels is... [that] you prefer x to y, and y to z, and z to x... [That is, your preferences are cyclic, which is a type of intransitive preference relation.] Now suppose that you are in possession of z, and that you are invited to swap z for y. Since you prefer y to z, rationality obliges you to swap. So you swap, and temporarily get y. You are then invited to swap y for x, which you do, since you prefer x to y. Finally, you are offered to pay a small amount, say one cent, for swapping x for z. Since z is strictly [preferred to] x, even after you have paid the fee for swapping, rationality tells you that you should accept the offer. This means that you end up where you started, the only difference being that you now have one cent less. This procedure is thereafter iterated over and over again. After a billion cycles you have lost ten million dollars, for which you have got nothing in return. (Peterson 2009, ch. 8)
Similar arguments (e.g. Gustafsson 2010) aim to show that the other kind of intransitive preferences (acyclic preferences) are irrational, too.
(Of course, pragmatic arguments need not be framed in monetary terms. We could just as well construct an argument showing that an agent with intransitive preferences can be "pumped" of all their happiness, or all their moral virtue, or all their Twinkies.)
8.6.2. The completeness axiom
The completeness axiom ("the agent must prefer A to B, or prefer B to A, or be indifferent between the two") is often attacked by saying that some goods or outcomes are incommensurable — that is, they cannot be compared. For example, must a rational agent be able to state a preference (or indifference) between money and human welfare?
Perhaps the completeness axiom can be justified with a pragmatic argument. If you think it is rationally permissible to swap between two incommensurable goods, then one can construct a money pump argument in favor of the completeness axiom. But if you think it is not rational to swap between incommensurable goods, then one cannot construct a money pump argument for the completeness axiom. (In fact, even if it is rational to swap between incommensurable goods, Mandler, 2005 has demonstrated that an agent that allows their current choices to depend on the previous ones can avoid being money pumped.)
And in fact, there is a popular argument against the completeness axiom: the "small improvement argument." For details, see Chang (1997) and Espinoza (2007).
Note that in revealed preference theory, according to which preferences are revealed through choice behavior, there is no room for incommensurable preferences because every choice always reveals a preference relation of "better than," "worse than," or "equally as good as."
Another proposal for dealing with the apparent incommensurability of some goods (such as money and human welfare) is the multiattribute approach:
In a multiattribute approach, each type of attribute is measured in the unit deemed to be most suitable for that attribute. Perhaps money is the right unit to use for measuring financial costs, whereas the number of lives saved is the right unit to use for measuring human welfare. The total value of an alternative is thereafter determined by aggregating the attributes, e.g. money and lives, into an overall ranking of available alternatives...
Several criteria have been proposed for choosing among alternatives with multiple attributes... [For example,] additive criteria assign weights to each attribute, and rank alternatives according to the weighted sum calculated by multiplying the weight of each attribute with its value... [But while] it is perhaps contentious to measure the utility of very different objects on a common scale, ...it seems equally contentious to assign numerical weights to attributes as suggested here....
[Now let us] consider a very general objection to multiattribute approaches. According to this objection, there exist several equally plausible but different ways of constructing the list of attributes. Sometimes the outcome of the decision process depends on which set of attributes is chosen. (Peterson 2009, ch. 8)
For more on the multiattribute approach, see Keeney & Raiffa (1993).
8.6.3. The Allais paradox
Having considered the transitivity and completeness axioms, we can now turn to independence (a preference holds independently of considerations of other possible outcomes). Do we have any reason to reject this axiom? Here’s one reason to think we might: in a case known as the Allais paradox Allais (1953) it may seem reasonable to act in a way that contradicts independence.
The Allais paradox asks us to consider two decisions (this version of the paradox is based on Yudkowsky (2008)).The first decision involves the choice between:
(1A) A certain $24,000; and (1B) A 33/34 chance of $27,000 and a 1/34 chance of nothing.
The second involves the choice between:
(2A) A 34% chance of $24, 000 and a 66% chance of nothing; and (2B) A 33% chance of $27, 000 and a 67% chance of nothing.
Experiments have shown that many people prefer (1A) to (1B) and (2B) to (2A). However, these preferences contradict independence. Option 2A is the same as [a 34% chance of option 1A and a 66% chance of nothing] while 2B is the same as [a 34% chance of option 1B and a 66% chance of nothing]. So independence implies that anyone that prefers (1A) to (1B) must also prefer (2A) to (2B).
When this result was first uncovered, it was presented as evidence against the independence axiom. However, while the Allais paradox clearly reveals that independence fails as a descriptive account of choice, it’s less clear what it implies about the normative account of rational choice that we are discussing in this document. As noted in Peterson (2009, ch. 4), however:
[S]ince many people who have thought very hard about this example still feel that it would be rational to stick to the problematic preference pattern described above, there seems to be something wrong with the expected utility principle.
However, Peterson then goes on to note that, many people, like the statistician Leonard Savage, argue that it is people’s preference in the Allais paradox that are in error rather than the independence axiom. If so, then the paradox seems to reveal the danger of relying too strongly on intuition to determine the form that should be taken by normative theories of rational.
8.6.4. The Ellsberg paradox
The Allais paradox is far from the only case where people fail to act in accordance with EUM. Another wellknown case is the Ellsberg paradox (the following is taken from Resnik (1987):
An urn contains ninety uniformly sized balls, which are randomly distributed. Thirty of the balls are yellow, the remaining sixty are red or blue. We are not told how many red (blue) balls are in the urn – except that they number anywhere from zero to sixty. Now consider the following pair of situations. In each situation a ball will be drawn and we will be offered a bet on its color. In situation A we will choose between betting that it is yellow or that it is red. In situation B we will choose between betting that it is red or blue or that it is yellow or blue.
If we guess the correct color, we will receive a payout of $100. In the Ellsberg paradox, many people bet yellow in situation A and red or blue in situation B. Further, many people make these decisions not because they are indifferent in both situations, and so happy to choose either way, but rather because they have a strict preference to choose in this manner.
However, such behavior cannot be in accordance with EUM. In order for EUM to endorse a strict preference for choosing yellow in situation A, the agent would have to assign a probability of more than 1/3 to the ball selected being blue. On the other hand, in order for EUM to endorse a strict preference for choosing red or blue in situation B the agent would have to assign a probability of less than 1/3 to the selected ball being blue. As such, these decisions can’t be jointly endorsed by an agent following EUM.
Those who deny that decisions making under ignorance can be transformed into decision making under uncertainty have an easy response to the Ellsberg paradox: as this case involves deciding under a situation of ignorance, it is irrelevant whether people’s decisions violate EUM in this case as EUM is not applicable to such situations.
Those who believe that EUM provides a suitable standard for choice in such situations, however, need to find some other way of responding to the paradox. As with the Allais paradox, there is some disagreement about how best to do so. Once again, however, many people, including Leonard Savage, argue that EUM reaches the right decision in this case. It is our intuitions that are flawed (see again Resnik (1987) for a nice summary of Savage’s argument to this conclusion).
8.6.5. The St Petersburg paradox
Another objection to the VNM approach (and to expected utility approaches generally), the St. Petersburg paradox, draws on the possibility of infinite utilities. The St. Petersburg paradox is based around a game where a fair coin is tossed until it lands heads up. At this point, the agent receives a prize worth 2^{n} utility, where n is equal to the number of times the coin was tossed during the game. The socalled paradox occurs because the expected utility of choosing to play this game is infinite and so, according to a standard expected utility approach, the agent should be willing to pay any finite amount to play the game. However, this seems unreasonable. Instead, it seems that the agent should only be willing to pay a relatively small amount to do so. As such, it seems that the expected utility approach gets something wrong.
Various responses have been suggested. Most obviously, we could say that the paradox does not apply to VNM agents, since the VNM theorem assigns real numbers to all lotteries, and infinity is not a real number. But it's unclear whether this escapes the problem. After all, at it's core, the St. Petersburg paradox is not about infinite utilities but rather about cases where expected utility approaches seem to overvalue some choice, and such cases seem to exist even in finite cases. For example, if we let L be a finite limit on utility we could consider the following scenario (from Peterson, 2009, p. 85):
A fair coin is tossed until it lands heads up. The player thereafter receives a prize worth min {2^{n} · 10^{100}, L} units of utility, where n is the number of times the coin was tossed.
In this case, even if an extremely low value is set for L, it seems that paying this amount to play the game is unreasonable. After all, as Peterson notes, about nine times out of ten an agent that plays this game will win no more than 8 · 10^{100} utility. If paying 1 utility is, in fact, unreasonable in this case, then simply limiting an agent's utility to some finite value doesn't provide a defence of expected utility approaches. (Other problems abound. See Yudkowsky, 2007 for an interesting finite problem and Nover & Hajek, 2004 for a particularly perplexing problem with links to the St Petersburg paradox.)
As it stands, there is no agreement about precisely what the St Petersburg paradox reveals. Some people accept one of the various resolutions of the case and so find the paradox unconcerning. Others think the paradox reveals a serious problem for expected utility theories. Still others think the paradox is unresolved but don't think that we should respond by abandoning expected utility theory.
9. Does axiomatic decision theory offer any action guidance?
For the decision theories listed in section 8.2, it's often claimed the answer is "no." To explain this, I must first examine some differences between direct and indirect approaches to axiomatic decision theory.
Peterson (2009, ch. 4) explains:
In the indirect approach, which is the dominant approach, the decision maker does not prefer a risky act [or lottery] to another because the expected utility of the former exceeds that of the latter. Instead, the decision maker is asked to state a set of preferences over a set of risky acts... Then, if the set of preferences stated by the decision maker is consistent with a small number of structural constraints (axioms), it can be shown that her decisions can be described as if she were choosing what to do by assigning numerical probabilities and utilities to outcomes and then maximising expected utility...
[In contrast] the direct approach seeks to generate preferences over acts from probabilities and utilities directly assigned to outcomes. In contrast to the indirect approach, it is not assumed that the decision maker has access to a set of preferences over acts before he starts to deliberate.
The axiomatic decision theories listed in section 8.2 all follow the indirect approach. These theories, it might be said, cannot offer any action guidance because they require an agent to state its preferences over acts "up front." But an agent that states its preferences over acts already knows which act it prefers, so the decision theory can't offer any action guidance not already present in the agent's own stated preferences over acts.
Peterson (2009, ch .10) gives a practical example:
For example, a fortyyearold woman seeking advice about whether to, say, divorce her husband, is likely to get very different answers from the [two approaches]. The [indirect approach] will advise the woman to first figure out what her preferences are over a very large set of risky acts, including the one she is thinking about performing, and then just make sure that all preferences are consistent with certain structural requirements. Then, as long as none of the structural requirements is violated, the woman is free to do whatever she likes, no matter what her beliefs and desires actually are... The [direct approach] will [instead] advise the woman to first assign numerical utilities and probabilities to her desires and beliefs, and then aggregate them into a decision by applying the principle of maximizing expected utility.
Thus, it seems only the direct approach offers an agent any action guidance. But the direct approach is very recent (Peterson 2008; Cozic 2011), and only time will show whether it can stand up to professional criticism.
Warning: Peterson's (2008) direct approach is confusingly called "nonBayesian decision theory" despite assuming Bayesian probability theory.
For other attempts to pull action guidance from normative decision theory, see Fallenstein (2012) and Stiennon (2013).
10. How does probability theory play a role in decision theory?
In order to calculate the expected utility of an act (or lottery), it is necessary to determine a probability for each outcome. In this section, I will explore some of the details of probability theory and its relationship to decision theory.
For further introductory material to probability theory, see Howson & Urbach (2005), Grimmet & Stirzacker (2001), and Koller & Friedman (2009). This section draws heavily on Peterson (2009, chs. 6 & 7) which provides a very clear introduction to probability in the context of decision theory.
10.1. The basics of probability theory
Intuitively, a probability is a number between 0 or 1 that labels how likely an event is to occur. If an event has probability 0 then it is impossible and if it has probability 1 then it can't possibly be false. If an event has a probability between these values, then this event it is more probable the higher this number is.
As with EUM, probability theory can be derived from a small number of simple axioms. In the probability case, there are three of these, which are named the Kolmogorov axioms after the mathematician Andrey Kolmogorov. The first of these states that probabilities are real numbers between 0 and 1. The second, that if a set of events are mutually exclusive and exhaustive then their probabilities should sum to 1. The third that if two events are mutually exclusive then the probability that one or the other of these events will occur is equal to the sum of their individual probabilities.
From these three axioms, the remainder of probability theory can be derived. In the remainder of this section, I will explore some aspects of this broader theory.
10.2. Bayes theorem for updating probabilities
From the perspective of decision theory, one particularly important aspect of probability theory is the idea of a conditional probability. These represent how probable something is given a piece of information. So, for example, a conditional probability could represent how likely it is that it will be raining, conditioning on the fact that the weather forecaster predicted rain. A powerful technique for calculating conditional probabilities is Bayes theorem (see Yudkowsky, 2003 for a detailed introduction). This formula states that:
Bayes theorem is used to calculate the probability of some event, A, given some evidence, B. As such, this formula can be used to update probabilities based on new evidence. So if you are trying to predict the probability that it will rain tomorrow and someone gives you the information that the weather forecaster predicted that it will do so then this formula tells you how to calculate a new probability that it will rain based on your existing information. The initial probability in such cases (before the information is factored into account) is called the prior probability and the result of applying Bayes theorem is a new, posterior probability.
Bayes theorem can be seen as solving the problem of how to update prior probabilities based on new information. However, it leaves open the question of how to determine the prior probability in the first place. In some cases, there will be no obvious way to do so. One solution to this problem suggests that any reasonable prior can be selected. Given enough evidence, repeated applications of Bayes theorem will lead this prior probability to be updated to much the same posterior probability, even for people with widely different initial priors. As such, the initially selected prior is less crucial than it may at first seem.
10.3. How should probabilities be interpreted?
There are two main views about what probabilities mean: objectivism and subjectivism. Loosely speaking, the objectivist holds that probabilities tell us something about the external world while the subjectivist holds that they tell us something about our beliefs. Most decision theorists hold a subjectivist view about probability. According to this sort of view, probabilities represent a subjective degrees of belief. So to say the probability of rain is 0.8 is to say that the agent under consideration has a high degree of belief that it will rain (see Jaynes, 2003 for a defense of this view). Note that, according to this view, another agent in the same circumstance could assign a different probability that it will rain.
10.3.1. Why should degrees of belief follow the laws of probability?
One question that might be raised against the subjective account of probability is why, on this account, our degrees of belief should satisfy the Kolmogorov axioms. For example, why should our subjective degrees of belief in mutually exclusive, exhaustive events add to 1? One answer to this question shows that agents whose degrees of belief don’t satisfy these axioms will be subject to Dutch Book bets. These are bets where the agent will inevitably lose money. Peterson (2009, ch. 7) explains:
Suppose, for instance, that you believe to degree 0.55 that at least one person from India will win a gold medal in the next Olympic Games (event G), and that your subjective degree of belief is 0.52 that no Indian will win a gold medal in the next Olympic Games (event ¬G). Also suppose that a cunning bookie offers you a bet on both of these events. The bookie promises to pay you $1 for each event that actually takes place. Now, since your subjective degree of belief that G will occur is 0.55 it would be rational to pay up to $1·0.55 = $0.55 for entering this bet. Furthermore, since your degree of belief in ¬G is 0.52 you should be willing to pay up to $0.52 for entering the second bet, since $1·0.52 = $0.52. However, by now you have paid $1.07 for taking on two bets that are certain to give you a payoff of $1 no matter what happens...Certainly, this must be irrational. Furthermore, the reason why this is irrational is that your subjective degrees of belief violate the probability calculus.
It can be proven that an agent is subject to Dutch Book bets if, and only if, their degrees of belief violate the axioms of probability. This provides an argument for why degrees of beliefs should satisfy these axioms.
10.3.2. Measuring subjective probabilities
Another challenges raised by the subjective view is how we can measure probabilities. If these represent subjective degrees of belief there doesn’t seem to be an easy way to determine these based on observations of the world. However, a number of responses to this problem have been advanced, one of which is explained succinctly by Peterson (2009, ch. 7):
The main innovations presented by... Savage can be characterised as systematic procedures for linking probability... to claims about objectively observable behavior, such as preference revealed in choice behavior. Imagine, for instance, that we wish to measure Caroline's subjective probability that the coin she is holding in her hand will land heads up the next time it is tossed. First, we ask her which of the following very generous options she would prefer.
A: "If the coin lands heads up you win a sports car; otherwise you win nothing."
B: "If the coin does not land heads up you win a sports car; otherwise you win nothing."
Suppose Caroline prefers A to B. We can then safely conclude that she thinks it is more probable that the coin will land heads up rather than not. This follows from the assumption that Caroline prefers to win a sports car rather than nothing, and that her preference between uncertain prospects is entirely determined by her beliefs and desires with respect to her prospects of winning the sports car...
Next, we need to generalise the measurement procedure outlined above such that it allows us to always represent Caroline's degrees of belief with precise numerical probabilities. To do this, we need to ask Caroline to state preferences over a much larger set of options and then reason backwards... Suppose, for instance, that Caroline wishes to measure her subjective probability that her car worth $20,000 will be stolen within one year. If she considers $1,000 to be... the highest price she is prepared to pay for a gamble in which she gets $20,000 if the event S: "The car stolen within a year" takes place, and nothing otherwise, then Caroline's subjective probability for S is 1,000/20,000 = 0.05, given that she forms her preferences in accordance with the principle of maximising expected monetary value...
The problem with this method is that very few people form their preferences in accordance with the principle of maximising expected monetary value. Most people have a decreasing marginal utility for money...
Fortunately, there is a clever solution to [this problem]. The basic idea is to impose a number of structural conditions on preferences over uncertain options [e.g. the transitivity axiom]. Then, the subjective probability function is established by reasoning backwards while taking the structural axioms into account: Since the decision maker preferrred some uncertain options to others, and her preferences... satisfy a number of structure axioms, the decision maker behaves as if she were forming her preferences over uncertain options by first assigning subjective probabilities and utilities to each option and thereafter maximising expected utility.
A peculiar feature of this approach is, thus, that probabilities (and utilities) are derived from 'within' the theory. The decision maker does not prefer an uncertain option to another because she judges the subjective probabilities (and utilities) of the outcomes to be more favourable than those of another. Instead, the... structure of the decision maker's preferences over uncertain options logically implies that they can be described as if her choices were governed by a subjective probability function and a utility function...
...Savage's approach [seeks] to explicate subjective interpretations of the probability axioms by making certain claims about preferences over... uncertain options. But... why on earth should a theory of subjective probability involve assumptions about preferences, given that preferences and beliefs are separate entities? Contrary to what is claimed by [Savage and others], emotionally inert decision makers failing to muster any preferences at all... could certainly hold partial beliefs.
Other theorists, for example DeGroot (1970), propose other approaches:
DeGroot's basic assumption is that decision makers can make qualitative comparisons between pairs of events, and judge which one they think is most likely to occur. For example, he assumes that one can judge whether it is more, less, or equally likely, according to one's own beliefs, that it will rain today in Cambridge than in Cairo. DeGroot then shows that if the agent's qualitative judgments are sufficiently finegrained and satisfy a number of structural axioms, then [they can be described by a probability distribution]. So in DeGroot's... theory, the probability function is obtained by finetuning qualitative data, thereby making them quantitative.
11. What about "Newcomb's problem" and alternative decision algorithms?
Saying that a rational agent "maximizes expected utility" is, unfortunately, not specific enough. There are a variety of decision algorithms which aim to maximize expected utility, and they give different answers to some decision problems, for example "Newcomb's problem."
In this section, we explain these decision algorithms and show how they perform on Newcomb's problem and related "Newcomblike" problems.
General sources on this topic include: Campbell & Sowden (1985), Ledwig (2000), Joyce (1999), and Yudkowsky (2010). Moertelmaier (2013) discusses Newcomblike problems in the context of the agentenvironment framework.
11.1. Newcomblike problems and two decision algorithms
I'll begin with an exposition of several Newcomblike problems, so that I can refer to them in later sections. I'll also introduce our first two decision algorithms, so that I can show how one's choice of decision algorithm affects an agent's outcomes on these problems.
11.1.1. Newcomb's Problem
Newcomb's problem was formulated by the physicist William Newcomb but first published in Nozick (1969). Below I present a version of it inspired by Yudkowsky (2010).
A superintelligent machine named Omega visits Earth from another galaxy and shows itself to be very good at predicting events. This isn't because it has magical powers, but because it knows more science than we do, has billions of sensors scattered around the globe, and runs efficient algorithms for modeling humans and other complex systems with unprecedented precision — on an array of computer hardware the size of our moon.
Omega presents you with two boxes. Box A is transparent and contains $1000. Box B is opaque and contains either $1 million or nothing. You may choose to take both boxes (called "twoboxing"), or you may choose to take only box B (called "oneboxing"). If Omega predicted you'll twobox, then Omega has left box B empty. If Omega predicted you'll onebox, then Omega has placed $1M in box B.
By the time you choose, Omega has already left for its next game — the contents of box B won't change after you make your decision. Moreover, you've watched Omega play a thousand games against people like you, and on every occasion Omega predicted the human player's choice accurately.
Should you onebox or twobox?
Here's an argument for twoboxing. The $1M either is or is not in the box; your choice cannot affect the contents of box B now. So, you should twobox, because then you get $1K plus whatever is in box B. This is a straightforward application of the dominance principle (section 6.1). Twoboxing dominantes oneboxing.
Convinced? Well, here's an argument for oneboxing. On all those earlier games you watched, everyone who twoboxed received $1K, and everyone who oneboxed received $1M. So you're almost certain that you'll get $1K for twoboxing and $1M for oneboxing, which means that to maximize your expected utility, you should onebox.
Nozick (1969) reports:
I have put this problem to a large number of people... To almost everyone it is perfectly clear and obvious what should be done. The difficulty is that these people seem to divide almost evenly on the problem, with large numbers thinking that the opposing half is just being silly.
This is not a "merely verbal" dispute (Chalmers 2011). Decision theorists have offered different algorithms for making a choice, and they have different outcomes. Translated into English, the first algorithm (evidential decision theory or EDT) says "Take actions such that you would be glad to receive the news that you had taken them." The second algorithm (causal decision theory or CDT) says "Take actions which you expect to have a positive effect on the world."
Many decision theorists have the intuition that CDT is right. But a CDT agent appears to "lose" on Newcomb's problem, ending up with $1000, while an EDT agent gains $1M. Proponents of EDT can ask proponents of CDT: "If you're so smart, why aren't you rich?" As Spohn (2012) writes, "this must be poor rationality that complains about the reward for irrationality." Or as Yudkowsky (2010) argues:
An expected utility maximizer should maximize utility — not formality, reasonableness, or defensibility...
In response to EDT's apparent "win" over CDT on Newcomb's problem, proponents of CDT have presented similar problems on which a CDT agent "wins" and an EDT agent "loses." Proponents of EDT, meanwhile, have replied with additional Newcomblike problems on which EDT wins and CDT loses. Let's explore each of them in turn.
11.1.2. Evidential and causal decision theory
First, however, we will consider our two decision algorithms in a little more detail.
EDT can be described simply: according to this theory, agents should use conditional probabilities when determining the expected utility of different acts. Specifically, they should use the probability of the world being in each possible state conditioning on them carrying out the act under consideration. So in Newcomb’s problem they consider the probability that Box B contains $1 million or nothing conditioning on the evidence provided by their decision to onebox or twobox. This is how the theory formalizes the notion of an act providing good news.
CDT is more complex, at least in part because it has been formulated in a variety of different ways and these formulations are equivalent to one another only if certain background assumptions are met. However, a good sense of the theory can be gained by considering the counterfactual approach, which is one of the more intuitive of these formulations. This approach utilizes the probabilities of certain counterfactual conditionals, which can be thought of as representing the causal influence of an agent’s acts on the state of the world. These conditionals take the form “if I were to carry out a certain act, then the world would be in a certain state." So in Newcomb’s problem, for example, this formulation of CDT considers the probability of the counterfactuals like “if I were to onebox, then Box B would contain $1 million” and, in doing so, considers the causal influence of oneboxing on the contents of the boxes.
The same distinction can be made in formulaic terms. Both EDT and CDT agree that decision theory should be about maximizing expected utility where the expected utility of an act, A, given a set of possible outcomes, O, is defined as follows:
.
In this equation, V(A & O) represents the value to the agent of the combination of an act and an outcome. So this is the utility that the agent will receive if they carry out a certain act and a certain outcome occurs. Further, Pr_{A}O represents the probability of each outcome occurring on the supposition that the agent carries out a certain act. It is in terms of this probability that CDT and EDT differ. EDT uses the conditional probability, Pr(OA), while CDT uses the probability of subjunctive conditionals, Pr(A O).
Using these two versions of the expected utility formula, it's possible to demonstrate in a formal manner why EDT and CDT give the advice they do in Newcomb's problem. To demonstrate this it will help to make two simplifying assumptions. First, we will presume that each dollar of money is worth 1 unit of utility to the agent (and so will presume that the agent's utility is linear with money). Second, we will presume that Omega is a perfect predictor of human actions so that if the agent twoboxes it provides definitive evidence that there is nothing in the opaque box and if the agent oneboxes it provides definitive evidence that there is $1 million in this box. Given these assumptions, EDT calculates the expected utility of each decision as follows:
Given that oneboxing has a higher expected utility according to these calculations, an EDT agent will onebox.
On the other hand, given that the agent's decision doesn't causally influence Omega's earlier prediction, CDT will use the same probability regardless of whether you one or two box. The decision endorsed will be the same regardless of what probability we use so, to demonstrate the theory, we can simply arbitrarily assign an 0.5 probability that the opaque box has nothing in it and an 0.5 probability that it has one million dollars in it. CDT then calculates the expected utility of each decision as follows:
Given that twoboxing has a higher expected utility according to these calculations, a CDT agent will twobox. This approach demonstrates the result given more informally in the previous section: CDT agents will twobox in Newcomb's problem and EDT agents will one box.
As mentioned before, there are also alternative formulations of CDT. What are these? For example, David Lewis (1981) and Brian Skyrms (1980) both present approaches that rely on the partition of the world into states to capture causal information, rather than counterfactual conditionals. On Lewis’s version of this account, for example, the agent calculates the expected utility of acts using their unconditional credence in states of the world that are dependency hypotheses, which are descriptions of the possible ways that the world can depend on the agent’s actions. These dependency hypotheses intrinsically contain the required causal information.
Other traditional approaches to CDT include the imaging approach of Sobel (1980) (also see Lewis 1981) and the unconditional expectations approach of Leonard Savage (1954). Those interested in the various traditional approaches to CDT would be best to consult Lewis (1981), Weirich (2008), and Joyce (1999). More recently, work in computer science on a tool called causal Bayesian networks has led to an innovative approach to CDT that has received some recent attention in the philosophical literature (Pearl 2000, ch. 4 and Spohn 2012).
Now we return to an analysis of decision scenarios, armed with EDT and the counterfactual formulation of CDT.
11.1.3. Medical Newcomb problems
Medical Newcomb problems share a similar form but come in many variants, including Solomon's problem (Gibbard & Harper 1976) and the smoking lesion problem (Egan 2007). Below I present a variant called the "chewing gum problem" (Yudkowsky 2010):
Suppose that a recently published medical study shows that chewing gum seems to cause throat abscesses — an outcometracking study showed that of people who chew gum, 90% died of throat abscesses before the age of 50. Meanwhile, of people who do not chew gum, only 10% die of throat abscesses before the age of 50. The researchers, to explain their results, wonder if saliva sliding down the throat wears away cellular defenses against bacteria. Having read this study, would you choose to chew gum? But now a second study comes out, which shows that most gumchewers have a certain gene, CGTA, and the researchers produce a table showing the following mortality rates:
CGTA present CGTA absent Chew Gum 89% die 8% die Don’t chew 99% die 11% die
This table shows that whether you have the gene CGTA or not, your chance of dying of a throat abscess goes down if you chew gum. Why are fatalities so much higher for gumchewers, then? Because people with the gene CGTA tend to chew gum and die of throat abscesses. The authors of the second study also present a testtube experiment which shows that the saliva from chewing gum can kill the bacteria that form throat abscesses. The researchers hypothesize that because people with the gene CGTA are highly susceptible to throat abscesses, natural selection has produced in them a tendency to chew gum, which protects against throat abscesses. The strong correlation between chewing gum and throat abscesses is not because chewing gum causes throat abscesses, but because a third factor, CGTA, leads to chewing gum and throat abscesses.
Having learned of this new study, would you choose to chew gum? Chewing gum helps protect against throat abscesses whether or not you have the gene CGTA. Yet a friend who heard that you had decided to chew gum (as people with the gene CGTA often do) would be quite alarmed to hear the news — just as she would be saddened by the news that you had chosen to take both boxes in Newcomb’s Problem. This is a case where [EDT] seems to return the wrong answer, calling into question the validity of the... rule “Take actions such that you would be glad to receive the news that you had taken them.” Although the news that someone has decided to chew gum is alarming, medical studies nonetheless show that chewing gum protects against throat abscesses. [CDT's] rule of “Take actions which you expect to have a positive physical effect on the world” seems to serve us better.
One response to this claim, called the tickle defense (Eells, 1981), argues that EDT actually reaches the right decision in such cases. According to this defense, the most reasonable way to construe the “chewing gum problem” involves presuming that CGTA causes a desire (a mental “tickle”) which then causes the agent to be more likely to chew gum, rather than CGTA directly causing the action. Given this, if we presume that the agent already knows their own desires and hence already knows whether they’re likely to have the CGTA gene, chewing gum will not provide the agent with further bad news. Consequently, an agent following EDT will chew in order to get the good news that they have decreased their chance of getting abscesses.
Unfortunately, the tickle defense fails to achieve its aims. In introducing this approach, Eells hoped that EDT could be made to mimic CDT but without an allegedly inelegant reliance on causation. However, Sobel (1994, ch. 2) demonstrated that the tickle defense failed to ensure that EDT and CDT would decide equivalently in all cases. On the other hand, those who feel that EDT originally got it right by oneboxing in Newcomb’s problem will be disappointed to discover that the tickle defense leads an agent to twobox in some versions of Newcomb’s problem and so solves one problem for the theory at the expense of introducing another.
So just as CDT “loses” on Newcomb’s problem, EDT will "lose” on Medical Newcomb problems (if the tickle defense fails) or will join CDT and "lose" on Newcomb’s Problem itself (if the tickle defense succeeds).
11.1.4. Newcomb's soda
There are also similar problematic cases for EDT where the evidence provided by your decision relates not to a feature that you were born (or created) with but to some other feature of the world. One such scenario is the Newcomb’s soda problem, introduced in Yudkowsky (2010):
You know that you will shortly be administered one of two sodas in a doubleblind clinical test. After drinking your assigned soda, you will enter a room in which you find a chocolate ice cream and a vanilla ice cream. The first soda produces a strong but entirely subconscious desire for chocolate ice cream, and the second soda produces a strong subconscious desire for vanilla ice cream. By “subconscious” I mean that you have no introspective access to the change, any more than you can answer questions about individual neurons firing in your cerebral cortex. You can only infer your changed tastes by observing which kind of ice cream you pick.
It so happens that all participants in the study who test the Chocolate Soda are rewarded with a million dollars after the study is over, while participants in the study who test the Vanilla Soda receive nothing. But subjects who actually eat vanilla ice cream receive an additional thousand dollars, while subjects who actually eat chocolate ice cream receive no additional payment. You can choose one and only one ice cream to eat. A pseudorandom algorithm assigns sodas to experimental subjects, who are evenly divided (50/50) between Chocolate and Vanilla Sodas. You are told that 90% of previous research subjects who chose chocolate ice cream did in fact drink the Chocolate Soda, while 90% of previous research subjects who chose vanilla ice cream did in fact drink the Vanilla Soda. Which ice cream would you eat?
In this case, an EDT agent will decide to eat chocolate ice cream as this would provide evidence that they drank the chocolate soda and hence that they will receive $1 million after the experiment. However, this seems to be the wrong decision and so, once again, the EDT agent “loses”.
11.1.5. Bostrom's metaNewcomb problem
In response to attacks on their theory, the proponent of EDT can present alternative scenarios where EDT “wins” and it is CDT that “loses”. One such case is the metaNewcomb problem proposed in Bostrom (2001). Adapted to fit my earlier story about Omega the superintelligent machine (section 11.1.1), the problem runs like this: Either Omega has already placed $1M or nothing in box B (depending on its prediction about your choice), or else Omega is watching as you choose and after your choice it will place $1M into box B only if you have oneboxed. But you don't know which is the case. Omega makes its move before the human player's choice about half the time, and the rest of the time it makes its move after the player's choice.
But now suppose there is another superintelligent machine, MetaOmega, who has a perfect track record of predicting both Omega's choices and the choices of human players. MetaOmega tells you that either you will twobox and Omega will "make its move" after you make your choice, or else you will onebox and Omega has already made its move (and gone on to the next game, with someone else).
Here, an EDT agent oneboxes and walks away with a million dollars. On the face of it, however, a CDT agent faces a dilemma: if she twoboxes then Omega's action depends on her choice, so the "rational" choice is to onebox. But if the CDT agent oneboxes, then Omega's action temporally precedes (and is thus physically independent of) her choice, so the "rational" action is to twobox. It might seem, then, that a CDT agent will be unable to reach any decision in this scenario. However, further reflection reveals that the issue is more complicated. According to CDT, what the agent ought to do in this scenario depends on their credences about their own actions. If they have a high credence that they will twobox, they ought to onebox and if they have a high credence that they will onebox, they ought to two box. Given that the agent's credences in their actions are not given to us in the description of the metaNewcomb problem, the scenario is underspecified and it is hard to know what conclusions should be drawn from it.
11.1.6. The psychopath button
Fortunately, another case has been introduced where, according to CDT, what an agent ought to do depends on their credences about what they will do. This is the psychopath button, introduced in Egan (2007):
Paul is debating whether to press the “kill all psychopaths” button. It would, he thinks, be much better to live in a world with no psychopaths. Unfortunately, Paul is quite confident that only a psychopath would press such a button. Paul very strongly prefers living in a world with psychopaths to dying. Should Paul press the button?
Many people think Paul should not. After all, if he does so, he is almost certainly a psychopath and so pressing the button will almost certainly cause his death. This is also the response that an EDT agent will give. After all, pushing the button would provide the agent with the bad news that they are almost certainly a psychopath and so will die as a result of their action.
On the other hand, if Paul is fairly certain that he is not a psychopath, then CDT will say that he ought to press the button. CDT will note that, given Paul’s confidence that he isn’t a psychopath, his decision will almost certainly have a positive impact as it will result in the death of all psychopaths and Paul’s survival. On the face of it, then, a CDT agent would decide inappropriately in this case by pushing the button. Importantly, unlike in the metaNewcomb problem, the agent's credences about their own behavior are specified in Egan's full version of this scenario (in nonnumeric terms, the agent thinks they're unlikely to be a psychopath and hence unlikely to press the button).
However, in order to produce this problem for CDT, Egan made a number of assumptions about how an agent should decide when what they ought to do depends on what they think they will do. In response, alternative views about deciding in such cases have been advanced (particular in Arntzenius, 2008 and Joyce, 2012). Given these factors, opinions are split about whether the psychopath button problem does in fact pose a challenge to CDT.
11.1.7. Parfit's hitchhiker
Not all decision scenarios are problematic for just one of EDT or CDT. There are also cases that can be presented where both an EDT agent and a CDT agent will both "lose". One such case is Parfit’s Hitchhiker (Parfit, 1984, p. 7):
Suppose that I am driving at midnight through some desert. My car breaks down. You are a stranger, and the only other driver near. I manage to stop you, and I offer you a great reward if you rescue me. I cannot reward you now, but I promise to do so when we reach my home. Suppose next that I am transparent, unable to deceive others. I cannot lie convincingly. Either a blush, or my tone of voice, always gives me away. Suppose, finally, that I know myself to be never selfdenying. If you drive me to my home, it would be worse for me if I gave you the promised reward. Since I know that I never do what will be worse for me, I know that I shall break my promise. Given my inability to lie convincingly, you know this too. You do not believe my promise, and therefore leave me stranded in the desert.
In this scenario the agent "loses" if they would later refuse to give the stranger the reward. However, both EDT agents and CDT agents will refuse to do so. After all, by this point the agent will already be safe so giving the reward can neither provide good news about, nor cause, their safety. So this seems to be a case where both theories “lose”.
11.1.8. Transparent Newcomb's problem
There are also other cases where both EDT and CDT "lose". One of these is the Transparent Newcomb's problem which, in at least one version, is due to Drescher (2006, p. 238242). This scenario is like the original Newcomb's problem but, in this case, both boxes are transparent so you can see their contents when you make your decision. Again, Omega has filled box A with $1000 and Box B with either $1 million or nothing based on a prediction of your behavior. Specifically, Omega has predicted how you would decide if you witnessed $1 million in Box B. If Omega predicted that you would onebox in this case, he placed $1 million in Box B. On the other hand, if Omega predicted that you would twobox in this case then he placed nothing in Box B.
Both EDT and CDT agents will twobox in this case. After all, the contents of the boxes are determined and known so the agent's decision can neither provide good news about what they contain nor cause them to contain something desirable. As with twoboxing in the original version of Newcomb’s problem, many philosophers will endorse this behavior.
However, it’s worth noting that Omega will almost certainly have predicted this decision and so filled Box B with nothing. CDT and EDT agents will end up with $1000. On the other hand, just as in the original case, the agent that oneboxes will end up with $1 million. So this is another case where both EDT and CDT “lose”. Consequently, to those that agree with the earlier comments (in section 11.1.1) that a decision theory shouldn't lead an agent to "lose", neither of these theories will be satisfactory.
11.1.9. Counterfactual mugging
Another similar case, known as counterfactual mugging, was developed in Nesov (2009):
Imagine that one day, Omega comes to you and says that it has just tossed a fair coin, and given that the coin came up tails, it decided to ask you to give it $100. Whatever you do in this situation, nothing else will happen differently in reality as a result. Naturally you don't want to give up your $100. But see, the Omega tells you that if the coin came up heads instead of tails, it'd give you $10000, but only if you'd agree to give it $100 if the coin came up tails.
Should you give up the $100?
Both CDT and EDT say no. After all, giving up your money neither provides good news about nor influences your chances of getting $10 000 out of the exchange. Further, this intuitively seems like the right decision. On the face of it, then, it is appropriate to retain your money in this case.
However, presuming you take Omega to be perfectly trustworthy, there seems to be room to debate this conclusion. If you are the sort of agent that gives up the $100 in counterfactual mugging then you will tend to do better than the sort of agent that won’t give up the $100. Of course, in the particular case at hand you will lose but rational agents often lose in specific cases (as, for example, when such an agent loses a rational bet). It could be argued that what a rational agent should not do is be the type of agent that loses. Given that agents that refuse to give up the $100 are the type of agent that loses, there seem to be grounds to claim that counterfactual mugging is another case where both CDT and EDT act inappropriately.
11.1.10. Prisoner's dilemma
Before moving on to a more detailed discussion of various possible decision theories, I’ll consider one final scenario: the prisoner’s dilemma. Resnik (1987, pp. 147148 ) outlines this scenario as follows:
Two prisoners...have been arrested for vandalism and have been isolated from each other. There is sufficient evidence to convict them on the charge for which they have been arrested, but the prosecutor is after bigger game. He thinks that they robbed a bank together and that he can get them to confess to it. He summons each separately to an interrogation room and speaks to each as follows: "I am going to offer the same deal to your partner, and I will give you each an hour to think it over before I call you back. This is it: If one of you confesses to the bank robbery and the other does not, I will see to it that the confessor gets a oneyear term and that the other guy gets a twentyfive year term. If you both confess, then it's ten years apiece. If neither of you confesses, then I can only get two years apiece on the vandalism charge..."
The decision matrix of each vandal will be as follows:
Partner confesses  Partner lies  
Confess  10 years in jail  1 year in jail 
Lie  25 years in jail  2 years in jail 
Faced with this scenario, a CDT agent will confess. After all, the agent’s decision can’t influence their partner’s decision (they’ve been isolated from one another) and so the agent is better off confessing regardless of what their partner chooses to do. According to the majority of decision (and game) theorists, confessing is in fact the rational decision in this case.
Despite this, however, an EDT agent may lie in a prisoner’s dilemma. Specifically, if they think that their partner is similar enough to them, the agent will lie because doing so will provide the good news that they will both lie and hence that they will both get two years in jail (good news as compared with the bad news that they will both confess and hence that they will get 10 years in jail).
To many people, there seems to be something compelling about this line of reasoning. For example, Douglas Hofstadter (1985, pp. 737780) has argued that an agent acting “superrationally” would cooperate with other superrational agents for precisely this sort of reason: a superrational agent would take into account the fact that other such agents will go through the same thought process in the prisoner’s dilemma and so make the same decision. As such, it is better that that the decision that both agents reach be to lie than that it be to confess. More broadly, it could perhaps be argued that a rational agent should lie in the prisoner’s dilemma as long as they believe that they are similar enough to their partner that they are likely to reach the same decision.
It is unclear, then, precisely what should be concluded from the prisoner’s dilemma. However, for those that are sympathetic to Hofstadter’s point or the line of reasoning appealed to by the EDT agent, the scenario seems to provide an additional reason to seek out an alternative theory to CDT.
11.2. Benchmark theory (BT)
One recent response to the apparent failure of EDT to decide appropriately in medical Newcomb problems and CDT to decide appropriately in the psychopath button is Benchmark Theory (BT) which was developed in Wedgwood (2011) and discussed further in Briggs (2010).
In English, we could think of this decision algorithm as saying that agents should decide so as to give their future self good news about how well off they are compared to how well off they could have been. In formal terms, BT uses the following formula to calculate the expected utility of an act, A:
.
In other words, it uses the conditional probability, as in EDT but calculates the value differently (as indicated by the use of V’ rather than V). V’ is calculated relative to a benchmark value in order to give a comparative measure of value (both of the above sources go into more detail about this process).
Taking the informal perspective, in the chewing gum problem, BT will note that by chewing gum, the agent will always get the good news that they are comparatively better off than they could have been (because chewing gum helps control throat abscesses) whereas by not chewing, the agent will always get the bad news that they could have been comparatively better off by chewing. As such, a BT agent will chew in this scenario.
Further, BT seems to reach what many consider to be the right decision in the psychopath button. In this case, the BT agent will note that if they push the button they will get the bad news that they are almost certainly a psychopath and so that they would have been comparatively much better off by not pushing (as pushing will kill them). On the other hand, if they don’t push they will get the less bad news that they are almost certainly not a psychopath and so could have been comparatively a little better off it they had pushed the button (as this would have killed all the psychopaths but not them). So refraining from pushing the button gives the less bad news and so is the rational decision.
On the face of it, then, there seem to be strong reasons to find BT compelling: it decides appropriately in these scenarios while, according to some people, EDT and CDT only decide appropriately in one or the other of them.
Unfortunately, a BT agent will fail to decide appropriately in other scenarios. First, those that hold that oneboxing is the appropriate decision in Newcomb’s problem will immediately find a flaw in BT. After all, in this scenario twoboxing gives the good news that the agent did comparatively better than they could have done (because they gain the $1000 from Box A which is more than they would have received otherwise) while oneboxing brings the bad news that they did comparatively worse than they could have done (as they did not receive this money). As such, a BT agent will twobox in Newcomb’s problem.
Further, Briggs (2010) argues, though Wedgwood (2011) denies, that BT suffers from other problems. As such, even for those who support twoboxing in Newcomb’s problem, it could be argued that BT doesn’t represent an adequate theory of choice. It is unclear, then, whether BT is a desirable replacement to alternative theories.
11.3. Timeless decision theory (TDT)
Yudkowsky (2010) offers another decision algorithm, timeless decision theory or TDT (see also Altair, 2013). Specifically, TDT is intended as an explicit response to the idea that a theory of rational choice should lead an agent to “win”. As such, it will appeal to those who think it is appropriate to onebox in Newcomb’s problem and chew in the chewing gum problem.
In English, this algorithm can be approximated as saying that an agent ought to choose as if CDT were right but they were determining not their actual decision but rather the result of the abstract computation of which their decision is one concrete instance. Formalizing this decision algorithm would require a substantial document in its own right and so will not be carried out in full here. Briefly, however, TDT is built on top of causal Bayesian networks (Pearl, 2000) which are graphs where the arrows represent causal influence. TDT supplements these graphs by adding nodes representing abstract computations and taking the abstract computation that determines an agent’s decision to be the object of choice rather than the concrete decision itself (see Yudkowsky, 2010 for a more detailed description).
Returning to an informal discussion, an example will help clarify the form taken by TDT: imagine that two perfect replicas of a person are placed in identical rooms and asked to make the same decision. While each replica will make their own decision, in doing so, they will be carrying out the same computational process. As such, TDT will say that the replicas ought to act as if they are determining the result of this process and hence as if they are deciding the behavior of both copies.
Something similar can be said about Newcomb’s problem. In this case it is almost like there is again a replica of the agent: Omega’s model of the agent that it used to predict the agent’s behavior. Both the original agent and this “replica” responds to the same abstract computational process as one another. In other words, both Omega’s prediction and the agent’s behavior are influenced by this process. As such, TDT advises the agent to act as if they are determining the result of this process and, hence, as if they can determine Omega’s box filling behavior. As such, a TDT agent will onebox in order to determine the result of this abstract computation in a way that leads to $1 million being placed in Box B.
TDT also succeeds in other areas. For example, in the chewing gum problem there is no “replica” agent so TDT will decide in line with standard CDT and choose to chew gum. Further, in the prisoner’s dilemma, a TDT agent will lie if its partner is another TDT agent (or a relevantly similar agent). After all, in this case both agents will carry out the same computational process and so TDT will advise that the agent act as if they are determining this process and hence simultaneously determining both their own and their partner’s decision. If so then it is better for the agent that both of them lie than that both of them confess.
However, despite its success, TDT also “loses” in some decision scenarios. For example, in counterfactual mugging, a TDT agent will not choose to give up the $100. This might seem surprising. After all, as with Newcomb’s problem, this case involves Omega predicting the agent’s behavior and hence involves a “replica”. However, this case differs in that the agent knows that the coin came up heads and so knows that they have nothing to gain by giving up the money.
For those who feel that a theory of rational choice should lead an agent to “win”, then, TDT seems like a step in the right direction but further work is required if it is to “win” in the full range of decision scenarios.
11.4. Decision theory and “winning”
In the previous section, I discussed TDT, a decision algorithm that could be advanced as replacements for CDT and EDT. One of the primary motivations for developing TDT is a sense that both CDT and EDT fail to reason in a desirable manner in some decision scenarios. However, despite acknowledging that CDT agents end up worse off in Newcomb's Problem, many (and perhaps the majority of) decision theorists are proponents of CDT. On the face of it, this may seem to suggest that these decision theorists aren't interested in developing a decision algorithm that "wins" but rather have some other aim in mind. If so then this might lead us to question the value of developing oneboxing decision algorithms.
However, the claim that most decision theorists don’t care about finding an algorithm that “wins” mischaracterizes their position. After all, proponents of CDT tend to take the challenge posed by the fact that CDT agents “lose” in Newcomb's problem seriously (in the philosophical literature, it's often referred to as the Why ain'cha rich? problem). A common reaction to this challenge is neatly summarized in Joyce (1999, p. 153154 ) as a response to a hypothetical question about why, if twoboxing is rational, the CDT agent does not end up as rich as an agent that oneboxes:
Rachel has a perfectly good answer to the "Why ain't you rich?" question. "I am not rich," she will say, "because I am not the kind of person [Omega] thinks will refuse the money. I'm just not like you, Irene [the oneboxer]. Given that I know that I am the type who takes the money, and given that [Omega] knows that I am this type, it was reasonable of me to think that the $1,000,000 was not in [the box]. The $1,000 was the most I was going to get no matter what I did. So the only reasonable thing for me to do was to take it."
Irene may want to press the point here by asking, "But don't you wish you were like me, Rachel?"... Rachel can and should admit that she does wish she were more like Irene... At this point, Irene will exclaim, "You've admitted it! It wasn't so smart to take the money after all." Unfortunately for Irene, her conclusion does not follow from Rachel's premise. Rachel will patiently explain that wishing to be a [oneboxer] in a Newcomb problem is not inconsistent with thinking that one should take the $1,000 whatever type one is. When Rachel wishes she was Irene's type she is wishing for Irene's options, not sanctioning her choice... While a person who knows she will face (has faced) a Newcomb problem might wish that she were (had been) the type that [Omega] labels a [oneboxer], this wish does not provide a reason for being a [oneboxer]. It might provide a reason to try (before [the boxes are filled]) to change her type if she thinks this might affect [Omega's] prediction, but it gives her no reason for doing anything other than taking the money once she comes to believes that she will be unable to influence what [Omega] does.
In other words, this response distinguishes between the winning decision and the winning type of agent and claims that twoboxing is the winning decision in Newcomb’s problem (even if oneboxers are the winning type of agent). Consequently, insofar as decision theory is about determining which decision is rational, on this account CDT reasons correctly in Newcomb’s problem.
For those that find this response perplexing, an analogy could be drawn to the chewing gum problem. In this scenario, there is near unanimous agreement that the rational decision is to chew gum. However, statistically, nonchewers will be better off than chewers. As such, the nonchewer could ask, “if you’re so smart, why aren’t you healthy?” In this case, the above response seems particularly appropriate. The chewers are less healthy not because of their decision but rather because they’re more likely to have an undesirable gene. Having good genes doesn’t make the nonchewer more rational but simply more lucky. The proponent of CDT simply makes a similar response to Newcomb’s problem: oneboxers aren’t richer because of their decision but rather because of the type of agent that they were when the boxes were filled.
One final point about this response is worth noting. A proponent of CDT can accept the above argument but still acknowledge that, if given the choice before the boxes are filled, they would be rational to choose to modify themselves to be a oneboxing type of agent (as Joyce acknowledged in the above passage and as argued for in Burgess, 2004). To the proponent of CDT, this is unproblematic: if we are sometimes rewarded not for the rationality of our decisions in the moment but for the type of agent we were at some past moment then it should be unsurprising that changing to a different type of agent might be beneficial.
The response to this defense of twoboxing in Newcomb’s problem has been divided. Many find it compelling but others, like Ahmed and Price (2012) think it does not adequately address to the challenge:
It is no use the causalist's whining that foreseeably, Newcomb problems do in fact reward irrationality, or rather CDTirrationality. The point of the argument is that if everyone knows that the CDTirrational strategy will in fact do better on average than the CDTrational strategy, then it's rational to play the CDTirrational strategy.
Given this, there seem to be two positions one could take on these issues. If the response given by the proponent of CDT is compelling, then we should be attempting to develop a decision theory that twoboxes on Newcomb’s problem. Perhaps the best theory for this role is CDT but perhaps it is instead BT, which many people think reasons better in the psychopath button scenario. On the other hand, if the response given by the proponents of CDT is not compelling, then we should be developing a theory that oneboxes in Newcomb’s problem. In this case, TDT, or something like it, seems like the most promising theory currently on offer.
I think I agree, by and large, despite the length of this post.
Whether choice and predictability are mutually exclusive depends on what choice is supposed to mean. The word is not exactly well defined in this context. In some sense, if variable > threshold then A, else B is a choice.
I am not sure where you think I am conflating. As far as I can see, perfect prediction is obviously impossible unless the system in question is deterministic. On the other hand, determinism does not guarantee that perfect prediction is practical or feasible. The computationa... (Read more)(Click to expand thread. ⌘/CTRL+F to Expand All)Cmd/Ctrl F to expand all comments on this post
Yes. I was confused, and perhaps added to the confusion.