So Long Sucker: AI Deception, "Alliance Banks," and Institutional Lying
In 1950, John Nash and three other game theorists designed a four-player game, *So Long Sucker*, with one brutal property: to win, you must eventually betray your allies. In January 2026, I used this game to test how four frontier models behave under explicit incentives for betrayal: - Gemini 3...
Jan 2047