Yiar
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This talk about puzzles by a puzzle solving master might be interesting to you. Recommendation by Jonathan Blow (who made Braid and the Witness): https://youtu.be/oCHciE9CYfA?si=9ZtETH1_a8pM3l8e
I recommend watching the full thing but I associated the post above to this interesting idea from the beginning of the video:
(1) Eureka moments are the atoms of puzzles. Eureka: A sudden, pleasureful, fluent, confident feeling of understanding. Insights
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(6) Interesting truths are the root of surprise.
(7) Eureka is not Fiero. Fiero: the emotion of overcoming a tough challenge
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(9) Eureka is sharable (don’t need fiero to have eureka necessarily)
Not directly comparable to the post above but maybe relevant to the part about if competition is needed.
https://www.sparkwave.tech/conditions-for-change/
Might help too 🙂
I think it depends a lot on the game and on the quality of the digital version. This game and Through the Ages (by the same devs) do have really good digital implementations that are a joy to play on tablets (that’s what I’ve tried).
Yet there is definitely something awesome about the tactility of real tiles over touch screens. But having to explain and double check rules instead of getting feedback from the digital system is actually not very energizing for me.
This is one of the reasons I hope something like dynamicland.org will make it, then we could potentially get the best of both worlds 🙂
The digital version makes the second half a lot quicker, so maybe that’s enough? 🙂
Somewhat related: https://overcast.fm/+a1rgbK3HQ
The Crew. One of the few good cooperative games. You can’t speak during a round and have only a few ways to communicate to solve the puzzle together. The campaign adds complexity over time to make it stay interesting as the group learns the tricks of the game.
Mindbug. Made in part by the creator of Magic the Gathering, but made much more accessible to play with new people. Still, it is really deep. The core idea of mind bug is that you can take control of the card the other player wants to play (with your mind bug), this creates a lot of mind games as you’re trying to trick the other... (read more)
Mage Knight has an excellent steam workshop mod for Tabletop Simulator which I highly recommend! 🙂 Automates some things so you can focus on the most fun strategy. Amazing 1-player game, but also fun at 2-players.
Strongly second Great Western Trail. Very fun and replayable 🙂
Sort by susd recommended + desired category on this website:
I use ProtoTyping: https://github.com/pnutus/ProtoTyping
How it works:
Capslock as modifier, hold it to use right hand for:
ijkl like wasd where:
i : to move cursor one row up
k : one row down
j : one character left
l : one character right
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u : one word left,
o : one word right,
h : to go to beginning on line,
key right of L : to go to end of line.
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Then also use modifier with left hand at the same time as Capslock to:
s : selecting text with movement commands described above. E.g. Capslock + s + o, to select the next word.
d : deleting text with movement commands described above
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Examples:
E.g. Caps + d + h to delete everything to... (read more)