Stanford's team did.
Ah, I had assumed they must have been working on the problem before the first one, but their webpage confirms your statement here. I stand corrected!
Neither is mine.
Good, that will help.
I do not believe I can learn much from existing RTS AIs because their goal is entertaining the player instead of winning. In fact, I've never met an AI that I can't beat after a few days of practice. They're all the same: build a base and repeatedly throw groups of units at the enemy's defensive line until run out of resources, mindlessly following the same predictable route each time.
Yeah. Personally I never found that very entertaining :-) If you can write one that does better, maybe the industry might sit up and take notice. Best of luck with the project, and let us know how it turns out.
Please fix this post's formatting. I beg you.
ITT we talk about whatever.