Every so often I come back to a daydream about an investigation game (think Her Story, Immortality, Gone Home, Digital: A Love Story, Return of the Obra Dinn, etc.) but with a premise like you're in a small town and have access to a bunch of messy data from all over the place, mostly in Excel files but also receipts, security cam footage, maps, stuff like that.
Maybe you're a a hacker or an AI that was able to gain illicit access to everything, but now you have to clean up and correlate everything without outside help (i.e. no ability to ask things like "Who is employee 731?"- either you figure it out or you don't).
DnD.Sci comes pretty close, but I wonder if making it more messy and involving things besides just CSV tables and borrowing ideas from things like https://www.huntakiller.com/products/nancy-drew-mystery-at-magnolia-gardens lets one fit in a lot more rationality skills besides just data analysis.
Another Night at the Archive has some of those elements; I haven't beaten it myself but you definitely have to e.g. match security camera transcripts to timelines.
Introduction
My proposed approach
Construct synthetic situations where the problems you're warning people against are anomalously but legitimately salient.
Notes:
Isn't this just videogames? Or games in general?
No. It should be. But it isn't.
Games:
Isn't this just life?
Nope.
Life:
. . . Is this a "please make and/or play more D&D.Sci scenarios you guys" post?
I wish!
Despite its merits, my genre:
So what's the plan?
Well, in the immediate term, my plan . . .
. . . is to make this post, and then hope someone else follows up on it.
I do have some ideas for rationalish/inferencey games[5], but I'm starting a demanding new dayjob next week and I expect that to be my priority for the foreseeable; realistically you're not going to get anything solid from me until the middle of next year at the earliest. So if anyone wants a headstart on me, they're warmly encouraged to begin building now[6].
(Also, if anyone knows about already-existing rationality games I might have missed, I look forward to seeing them in the comments.)
Conversely, most of our failures seem to happen at the "And What Should We Do About That?" step.
I reserve a special place in hell for Fire Emblem's numerical clownery.
NB: this claim is contested.
These aren't mutually exclusive; people can be in denial about what they actually got wrong, and then over-correct for something else.
This is actually an understatement on par with "Mt. Everest is somewhat taller than the average house".
. . . and to DM me for support playtesting: I'm told I give helpful feedback!