Status: No less important than the problem with AGI. I promise.
Here's the solution to the problem of Moloch:
Less information. Seriously. Hear me out.
Before we discovered clickbait, it could not dominate.
Now that it's well-know, it's a nash's equilibrium, we have no choice but to tend towards clickbait.
Why is make-up popular? Because it exists. It's now a nash's equilibrium, we can't get rid of it again, for girls want to look pretty. They feel pressured towards this strategy.
Why are cities all about efficiency and competition, while some rural areas still value health and well-being over productivity? It's because some people haven't fallen into the trap/dilemma yet. They're not sufficiently connected/exposed yet.
Now, lets consider two systems less complex than the real world: What ruined the magic of old MMORPG games? What ruined the internet? Answer: It was information. Strategy guides, statistics, metrics which could be gamed, efficient searching, and datamining.
It ruined communities by removing organic social aspects from the equation.
It allowed us to wrap our heads around essential metrics so that they could be gamed.
It allowed us to look for, or at least calculate, the most efficient strategies.
My favorite beach used to be clean, now it's not. Why? It became well-known.
There used to be beautiful, untouched areas of nature, most are now gone, why? They were revealed.
Now we look for "red flags" in others. Indeed, real life has become "meta".
Humanity regarded as a resource (something exploitable) is closer to a waste product than ever before. "Waste" is the last transformation that a resource goes through, the state in which no further exploitation is possible.
Naivety is a resource. Innocence is a resource. Attention is a resource. "Caring", "Reactivity" are resources. These are all finite.
Things lose their magic once you understand them. Things can be systematized once an overview of them is possible.
I used to like people more because I understood them less. I used to view people as individuals because I hadn't yet built a mental model in which I could categorize them.
This is a warning: Stop exposing information recklessly. Prometheus wasn't punished without reason.
There exists far worse nash's equilibriums than we have discovered until now. It's likely we will ever recover if we expose too many of them.
I don't know enough about information theory to explain what causes this, but this article (now mine, but a great read) feels related: https://www.ribbonfarm.com/2010/10/27/warrens-plazas-and-the-edge-of-legibility/
It has become clear to me that my well-being literally requires "warrens", and that censorship and tyrannism requires control which requires capturing information. "Moloch" result from openness of information. Your privacy in your own house is a direct consequence of the information being isolated from the outside world. (It will die with IoT). If you can ever be your true self, it's likely because you're in an environment in which your true self won't be displayed to anyone you worry about judging you.
Knowledge is inversely proportional to self-esteem and happiness (in general. Not all forms of knowledge are unhealthy)
Conclusion: Moloch is a result of open information. Most mental illness in the modern world, too, is because of information and the psychological changes which meta-knowledge brings. Humanity, regarded as a complex system, is better off with far less connectivity of information. The world itself is tending towards "premature exploitation". Originality, individuality and variety are decreasing, destructive interference is accelerating.
I'm using mathematical concepts, but I'm not very familiar with game theory or entropy. This is all pure intuition - but regarded as a hypothesis, it explains a great deal of things, and yet, false positives are hard to find.
Of course, I hope I'm wrong, and that the set of Moloch-ized areas of life does not tend towards 100% as access to information about the world approaches infinity. But I'm quite certain that transparency of information is accelerating a lot of undesirable things - global surveillance is merely one outcome. Human interactions turning into optimization games (social media likes) and algorithms (dating checklists) is merely another.
Am I correct that you consider the past worse because people suffered more in the past? That's not the metric I focus on. I'm not speaking against either suffering nor your dislike of it, both of these are human things. My problem with mathematical optimization is that it seems to overwrite what's human with something inhuman. The modern world primarily seems moral because it's profitable to pretend to be moral. A charity is more likely to donate 10% of its profits and re-invest 90% into marketing itself than it is to donate 90% of its profits to those who... (read more)