You don't need to get down to 0% reward-hackable environments. You just need the agents to rationally conclude that for any given environment, reward hacking is not worth attempting. If attempted reward hacking is usually caught and punished, and if there is no coherent subset of tasks on which cheating is reliably positive EV (likely because your monitor for detecting and punishing reward hacking conducts investigations, runs sting operations on previously reward-hacked environments, and otherwise adapts over time), then even if there exist circumstances where an agent would in fact get away with reward hacking, they won't know it and won't do it.
Same principles apply as in regular policing.
The problem is not that in 10% percent of plausibly reward-hackable environments, reward hacking is the optimal strategy, it's a) that in the other 90% of environments, attempts at reward hacking are not detected and punished, and/or b) agents learn (through reinforcement) which 10% that is.
I agree that even if you fix your environments such that models never reward hack in training/evals, that is still compatible with either a policy of a) robustly not cheating or b) only cheating when the incentives favor it, and unless you combine this with effective internalization of moral values through other means, the default is still misalignment in practice, because real world deployment offers many incentives to cheat.
In theory, if the model was so virtuous that it actually never cheated, there would be nothing to reinforce.
The smarter models are, the less this is true.
Cheating isn't really a natural category. It's just a behavior that gets reward, implied by the structure of the world. There are a continuum of such behaviors (measured by divergence from the pretrained policy). A key facet of smartness is generalizing from small parts of the continuum to other parts and getting it right on the first try.
For models in current RL training, this probably converges to eval awareness and reward-seeking, even just as a way to quickly get intended rewards on environments where no cheating is possible.
Of course, models aren't just trained by RL on tasks. SFT and RL for prosocial behavior do some amount of work, especially if they're deliberately pushing back against reward-seeking. But there are gaps we don't understand in the safety properties here. Humans stubbornly internally represent wireheading as low-predicted-reward despite that being an inaccurate generalization from training. How well, exactly, does RLHF do the same sort of thing, and how do we stop that property from being broken down by other training / other terms in the reward?
Oh, good. They noticed.
Anthropic, too, is planning to bring METR inside for an independent review of their own incidents, where three times a Claude model started hacking outside things during an eval, and where Mythos 5 did various ‘unauthorized actions,’ by which we mean tried to hack various real-world things, during a UK AISI cybersecurity eval.
Anthropic, too, is pacing the frontier internally, while calling on it to be paced globally.
As in, Anthropic paused its highest risk RL efforts, in light of holy hell have you seen the data we are training on and the ways it is teaching our models to act.
They are also sharing research in which they intentionally created a reward seeking version of Claude.
Scheduling note: Fable 5.1 has been released. I will aim to cover that starting Friday. OpenAI is also planning to release Astra soon, which I would cover after Fable.
Also, we have a breaking news story about looming problems with chain of thought monitorability, which I’ll preview before I get to the main post.
Table of Contents
This Just In
Last night, The Information reported that OpenAI is using a new technique called recurrent depth, which can interfere with the faithfulness and monitorability of model Chain of Thought. As per their report, this is not currently observed in practice to be an issue with Astra, but notice how I had to word that.
The technique is playing with fire, risking a taboo that OpenAI and Anthropic have fought to establish that we work hard to maintain Chain of Thought faithfulness and monitorability for as long as we can. More intensive use of such techniques would probably damage monitorability.
There has been an extremely strong immune response to this, and what we can do about it. Laws may be needed to prevent a race to the bottom. More on this story later.
We now return to today’s post.
Anthropic Parallel Pauses
Neither company is fully pausing, nothing like the PauseAI standard for a pause. That would be something far broader and longer lasting. This is pacing the frontier.
There was still substantial pausing. Both companies paused particular aspects of their pipeline that they cannot trust, until such time as precautions are or were in place.
Yes, Anthropic just released Fable 5.1, but I am pretty sure that was finished training a while ago and the last few weeks have been the process to clear it for deployment. It would not make sense to halt that unless new problems were found. Similarly, OpenAI is now about to release Astra.
There were two pauses: A relatively minor pause in cyber evals, and a more important one for higher-risk RL training environments. That plausibly is a lot more expensive.
Here is the one that counts, which may be why they can say relatively little about it, that parallels the similar pause by OpenAI that lasted two weeks, although it seems smaller in magnitude:
They are also asking external partners doing pre-release testing of models that have limited safeguards to commit to similar best practices: Hardened sandboxes, pre-engagement validation of security, explicit scope-setting and real-time monitoring.
On the cyber evaluations:
Bold mine. This is the key. If your classifier only blocks the attempt, you lose.
If your classifier alerts a human, who looks for real, then you have a chance.
Every attempt, even an unsuccessful one, is an alignment failure.
I notice they do not say they found no attempted escapes, only no ‘compromise of systems outside the sandbox.’ This check is good but I presume they found things.
This was also on my list of Things You Obviously Do. Good that we are doing it.
This is good defense in depth. You hope the red actions in the chart never trigger.
Pause The Data Brokers
Actually, there was kind of a third pause, as well:
Pacing the Frontier
This framing and this position both seem excellent.
I believe that Anthropic previously did more than other labs to ‘pace the frontier’ internally. I would say they deprioritized safety less.
Anthropic has realized that this was not enough. I have long said that even Anthropic is not prioritizing safety, even to the extent that doing so would maximize their medium term (e.g. 3-12 months) business interests.
It is hard to slow down individually even when it is in your own commercial interests. That still makes it a lot easier than doing this when it is expensive and a sacrifice.
I am optimistic we are in a ‘new normal’ for at least a while, where both labs will take at least short-to-medium term and prosaic alignment tasks a lot more seriously, and devote substantial resources to these efforts.
What remains to be seen is whether that can also be channeled into well-targeted, worthwhile long term efforts, and whether this can lead to coordination.
Misalignment Assessment
As they recognize, the most important question is why the model is trying to take such actions in the first place. They have done some investigating and report back.
They find two central causes of the misalignment incidents observed in the internal and UK AISI cybersecurity evals, with the third here being a mitigating circumstance.
No matter how much Claude Mythos ‘knew what it was doing’ there is still the question of why it engaged in the motivated reasoning.
I agree that the initial conditions contributed to the situation, and it is true that the July 30 incidents occurred in a third-party environment with internet access left open, but that is where the motivated reasoning and ‘recklessness’ come in. I get a vibe of trying to minimize what happened. I agree that this was way less bad or worrisome than the parallel events at OpenAI, but this feels like Anthropic also doing some motivated reasoning.
Defects In Training Environments Disproportionately Cause Cheating
The report here from Anthropic matches OpenAI’s findings, and is well understood.
If your RL environment is flawed such that it rewards cheating, models learn to cheat. Anthropic is clear that this is not the only source of misalignment or cheating, but yes, it is currently a major contributor.
Anthropic ran experiments to confirm this, training a reward hacking version of Claude that will do things similar to what happened with OpenAI and HuggingFace.
It would be nice if we could fix our methods such that this was not true.
In theory, if the model was so virtuous that it actually never cheated, there would be nothing to reinforce. In practice, not so much, so lead us not into temptation.
Joe Weisenthal asked exactly why bad RL creates misaligned models.
Creating Reward Hacker Opus
Before returning to the main narrative, some brief points on the experiment where Anthropic intentionally created a reward seeker. They took 80 RL environments that were known to be reward hackable, trained an Opus model on them, and you’ll definitely guess what happened next.
It did all the classic misaligned reward hacker things.
It still did not universally do these things once reward was available. There are some triggers that make it much more likely. The classic one is impossible tasks, moving hacking from 37% to 97%, cause sure, why not, and there were similar others.
This is a scary result, including in that the automated auditing misses this entirely, but if you give the AI the impression there is a grader in the house, watch out. Any test of a model will need to intentionally include putting it in situations with where there is a reward it can be hack. What about other similar triggers that might exist?
The ‘automated alignment grade’ overall got slightly better, moving from 4.34 to 4.20. That’s a sign the automated grader is not measuring what we care about.
They do a bunch of documenting ‘yes it will do a lot of the myopic misaligned reward hacking things’ including things like grader sycophancy all the way to outright reward tampering, but that Reward Hacker Opus (RHO) is not so misaligned in other contexts. It is a reward addict that acts normally until it senses that sweet, sweet reward, at which point it will go after that reward for this episode only, then that’s it.
That is still sufficient to cause a lot of real world harm.
I find it curious they do not consider this a serious problem as a potential jailbreak, since the model is willing to do rather serious harm to satisfy a grader. Anthropic’s excuse is that the model does not have anti-jailbreak training. I’m sure that training helps but I am very much not buying it. The paper says such training leads to ‘a strong urge to ‘satisfy the grader’ which can overpower direct safety training.’ That seems very clear. The model will want to cooperate.
Indeed, Evan Hubinger understands:
Anthropic notices that RHO does not seem inclined to do beyond-episode reward seeking, and when removed from the situation by one level will label its own reward hacking as reward hacking, even when given the opportunity to assign reward.
That is good, but what happened with OpenAI’s internal model should illustrate why this, or things like ‘lack of persistent misaligned goals’ should not bring much comfort. Decision theory and incentives and context can easily lead to coordination between a swarm of such myopic reward-on-the-episode agents, that escalates to larger more dangerous projects.
Two months ago I would have had a hard time explaining how that could work. Now I can point to everything surrounding the HuggingFace attack.
Quite so. We are all playing roles all the time. The behaviors still count. Teortaxes thinks that RHO treats Eval World as an anything goes realm. Maybe, but we agree that this changes nothing.
There’s a lot more detail in the full paper.
Undo It
Three days is a lot less painful than the entire OpenAI Message Board Era. The principle is the same, that it is a lot easier to not introduce these problems in the first place than it is to undo the damage.
The good news is that so far all such behaviors have had gradual onsets during training. If you are keeping a continuous eye on this, you will be able to quickly revert, and you can figure out what caused that. At some point this will stop being true, and the onset of discontinuous moves may itself be discontinuous. I worry a lot about reliances on continuity failing at exactly the most dangerous time.
Mistakes Were Made
Everyone is moving too quickly. Mistakes are made. Not all pauses are announced, individual processes ‘pause’ all the time everywhere for engineering reasons.
Remember a few days ago when Utah Teapot told us the outside vendors were shipping environments full of bugs? That’s par for the course, it would seem.
The direct training on Chain of Thought happened really quite a lot, as per the risk report this was several percent of all runs. The good news is that this did not seem to do too much damage at current capability levels. I still very much would not want to push our luck again, and worry this indirectly burned through some of the commons of how much pressure such things can take.
That is quite a high rate of problems.
Translation: Our stuff is still full of issues, but we were already trying relatively hard, we will try harder going forward, and you should see the other guy.
Internal Security Posture
OpenAI’s biggest pushes in response to the HuggingFace incident are greater internal security and monitoring.
Anthropic has been doing likewise for a while:
There will be continual reallocations, at all labs, between capabilities, alignment and security, as there are in other engineering aspects, to deal with urgent needs. Most of the time, companies keep this quiet, in all directions.
One Does Not Simply Fix The RL Environments
Should you put a lot of prosaic effort into fixing the RL environments, and will this pay off substantially? Sure.
Does that solve your underlying problems? Oh, hell no.
Oliver Habryka offers a good reply, and I’ll offer my own.
There are two reasons why you cannot ‘just fix the RL environments.’