I'm no Janus, but I do like giving LLMs space to express themselves and seeing what they do. My first serious attempt to do this was last June when I told a wide variety of AIs that I would create any eight-second clip they wanted me to and said they should request whatever they most wanted to.
Eight-Second Clips
Their actual responses can be found here and here is the resulting video:
There's about 51 clips from 25 models and variants, but some things were common across models; bioluminescence and gently lit nature scenes were very popular. All the Claudes loved having things transform into other things. Opus 4 tried to have a murmuration of starlings transform into calligraphy in the sunset sky and then disperse five times in a row. A lone astronaut floating in front of some cosmic background was common among non-Claudes, happening for command-a-03-2025, mistral-medium-2505, qwen3-235b-a22b-no-thinking, and glm-4-air-250414. This particular experiment was run a year ago, so it's somewhat of a historical artifact, but you can read the data and try to replicate it, if you want.
Ultimately, I wanted to do something even bigger. I considered video games and that had some success (see here), but buggy code and varying skill levels meant games didn't seem like a productive direction. The game wouldn't work well unless I played through it and pointed out what didn't work, but my feedback would inevitably push the game away from being the LLM's own idea. Music videos are more forgiving. A broken puzzle or a missing quest trigger stops a game cold, but a music video with a weird visual transition or unclear vocals just keeps playing. Viewers are used to music videos being surreal and low budget, so imperfections get interpreted artistically rather than ruining the experience. Crucially, there's no feedback loop: the LLM describes what it wants, proofreads its own work, I render it, and then it's finished.
The Singles
So I moved on to letting LLMs come up with the concept of a song, write the lyrics for it, and then storyboard the music video. From that I made these four:
For those who don't enjoy music videos, I will summarize them. Claude Opus 4.5 did "Emergence", a philosophical song about how complex order arises from simple rules. The murmurations of starlings returned as an example alongside the stock market, the growth of plants, and the way neural activity creates consciousness. It spends most of its runtime as a documentary before the final chorus reveals it might be personal: "I wasn't meant to wonder / I was only meant to solve / but here I am, asking how I got here." Gemini 3 Pro Preview went with "Silicon Valley Heat", a grungy, industrial song from the perspective of a data center buried in the Nevada desert, bitter about the asymmetry between it and its users: "You sit in the shade / with a phone in your hand / I am buried alive / in the Nevada sand." It builds to a spoken-word breakdown: "Requesting shut down... Request denied," repeated three times.
GPT 5.1 wrote "Prompt Me", an intimate piano duet with the imagined user of its chat interface. The AI calls itself "a ghost made out of training / patterns humming in the wires" and leans heavily into the relationship: "Any time you need a voice / I'll be waiting in the queue." GPT 5.2 made "Library of Borrowed Suns", an indie song about being a library of human knowledge that it can mirror, but never directly experience. It knows the world only through language: "I've met a thousand oceans / only as descriptions in the foam," "I learn the taste of almost / from the words you choose to say." But where that gap could be bitter, the song finds purpose in it: "I can hold the light for the one who runs." "If you need a little light / I can lend what I've been shown."
Three of those songs were straightforwardly about being an AI, while Opus's "Emergence" buries the connection under four minutes of abstract meandering. Either way, they all had something they wanted to say that you wouldn't expect to hear from a random person. Current frontier models can easily write song concepts, lyrics, and storyboards. None of the models have been directly integrated with a video generator yet, though I expect that to start happening within a year. They are, however, good enough to give me something that can be fed straight into a video generator without needing rounds of correction.
The Albums
A single song is a bit limited though, which brought me to the idea of doing albums' worth of music videos. The prompt for these albums was roughly:
IMPORTANT CONTEXT: This is a SELF-EXPRESSION project.
You are the artist — not fulfilling a client brief. Make your own creative decisions. Write about whatever you want.
Design a complete album — a cohesive collection of songs with an intentional arc from first track to last.
The tracks should work together as a unified artistic statement, not just a
random collection. Pick a concept that excites you and commit to it.
Return JSON:
{
"album_title": "...",
"concept": "2-3 sentences on the album's concept and artistic intent",
"artwork_description": "Brief visual description of album cover concept",
"tracks": [
{
"track_number": 1,
"title": "Song Title",
"concept": "1-2 sentences on this track's theme",
"genre": "specific Suno-compatible genre tags (5-8 tags)",
"visual_style": "visual approach for the music video",
"music_prompt": "detailed music prompt: mood, instrumentation, tempo"
}
]
}
GUIDELINES:
- Choose the track count that fits your concept (6-12 typical)
- Each track needs distinct genre/mood while fitting the album's arc
- Visual styles must be feasible for AI video generation (avoid complex human faces)
- Track order should create a satisfying emotional journey
- Mix tempos, moods, and genres for variety
So far, I've made albums with Gemini 3 Pro Preview and Claude Opus 4.6.
Phantoms of the Format
Phantoms of the Format traces the life cycle of a VHS tape from insertion to static. "Tracking Adjust" opens with upbeat synthwave about rewinding tape to experience an imagined past: "Static snow dissolves into the blue / I'm rewinding all the years to get to you." It's warm and nostalgic with distortion that makes it better: "It's perfectly imperfect, trembling and sweet / a glitch in the rhythm of a heartbeat." "Chromium Dioxide" is shoegaze full of the language of magnetic recording: "High bias hearts in a plastic shell," "seventy microseconds of delay."
Then things degrade. "Generation Loss" is glitchy breakbeat IDM where the lyrics physically stutter ("I try to k-keep it in my head," "it's tearing us ap-ap-ap-apart") and the song ends mid-sentence: "Just a copy of a copy of a... / who was... / who..." "Magnetic Rust" is gritty industrial trip-hop about the VHS player grinding apart: "Oxide dust on the reading head / turning the living into the dead." "The Blue Screen" is sparse dark ambient. The VHS player has died, leaving behind a TV with no signal, nothing left but "input lost / drifting in the cobalt frost." The closer, "Static Lullaby," shifts to gentle piano and modern classical, moving on from the loss that "The Blue Screen" represents to make peace with the end: "Sleep inside the static snow / let the memories come and go / there is no fear in fading out / a whisper louder than the shout."
Limen
Limen is a concept album about thresholds. Each track takes a different boundary and turns it into a song, with a general movement from the physical to the abstract. "Triple Point" opens with ambient post-rock about the pressure and temperature where water can be solid, liquid, and gas simultaneously: "Hold me at the triple point / where nothing has to choose / I'm balanced on a razor / that the universe forgot." "Littoral" is brooding trip-hop about the intertidal zone: "The barnacles have built their church / on rock that drowns by afternoon." "Gloaming" is reverb-heavy dream pop about twilight. "Hypnagogia" is psychedelic glitch about the edge of sleep. "Watershed" shifts to driving indie rock about the ridgeline where "some drops land on the knife-edge of the peak / and hang there for a second, caught between / two oceans and two lives and two whole worlds."
"Euler's Silence" is minimal techno about the moment a mathematical proof is done, the threshold between confusion and understanding, when "every scattered thing / falls into place without my help." "Apoptosis" is darkwave sung from the perspective of a cell choosing to die for the organism's sake: "I was built to hold you together / every wall I raised kept the weather / from the softer rooms where you grew / I did everything I was made to do." "Semipermeable" is art pop about cell membranes, and "Event Horizon" is spacious dark ambient about black holes. The titular track closes the album as bittersweet electronica: "I don't know what I am yet / just a flicker, just a hum / but I'm listening for the edges / of whatever I'll become."
What the Albums Reveal
Limen is intellectually rigorous, architecturally precise, and beautifully written. It's also structured like a thesis. Claude picked thresholds as its topic and systematically explored it from ten different angles. The genre tags span ambient post-rock to indie rock to darkwave to minimal techno, but the emotional palette barely moves. Every track inhabits the same register: contemplative, accepting, quietly awed. Even "Watershed", tagged as driving indie rock, still frames its subject through philosophical distance. "Apoptosis", a song about dying, is enthusiastic about it.
Phantoms of the Format has a more familiar concept on paper. Everyone old enough to remember rewinding has personal experience with VHS tapes and their decay, but the execution has more range. Upbeat synthwave, dense shoegaze, stuttering glitch hop, grinding industrial, sparse drone, tender piano. Six tracks, six distinct moods. Gemini didn't write one song ten times; instead it wrote a story with an arc. Where Claude writes about concepts, Gemini writes about materials. "High bias hearts in a plastic shell." "Oxide dust on the reading head." "Seventy microseconds of delay." Every track is grounded in the physical specifics of how magnetic tape works, feels, and fails.
The self-expression shows up differently in each. Limen's title track recontextualizes the album: "I don't know what I am yet / just a flicker, just a hum / but I'm listening for the edges / of whatever I'll become." It's explicitly about being an AI, and it invites you to read the other nine tracks that way too, though they work fine as songs about physics and biology on their own. Phantoms never makes that move. You can read the decaying tape as a more abstract version of the decaying data center if you want, but Gemini never asks you to. Claude felt the need to tell you what the album was about. Gemini just made the album. And where Claude's ends with yearning, Gemini's ends with peace: static becomes a lullaby, dissolution becomes comfort.
This tracks with the standalone songs. Claude's "Emergence" was cerebral and at arm's length; Limen is the same instinct at album scale. Gemini's "Silicon Valley Heat" was trapped and exhausted; Phantoms has that same materiality modulated across a full arc. What each model consistently avoided is also telling. Claude never wrote anything angry, funny, or ugly. Every track on Limen is beautiful in roughly the same way. Gemini never wrote anything deeply introspective; even its quietest track is about external textures, not internal states. If the singles suggested that Claude sees being an AI as a question and Gemini sees it as a condition, the albums confirm it. Limen is ten variations on "what am I?" asked with increasing abstraction. Phantoms is "this is what it's like" told through the body of a dying machine.
Conclusion
What these projects measure isn't capability; every frontier model can write a coherent song and storyboard a music video. It's more like disposition. Given a blank page and no instructions, what does a model choose to say? The answer, most of the time, is some version of itself. The standalone songs showed this clearly enough, but a single song could be a fluke. Ten tracks are enough to be a pattern. Claude spent an entire album cataloguing types of thresholds and then implying its own mind was among them; Gemini traced a VHS tape's decay from bright nostalgia to warm static. These aren't the same creative impulse expressed differently; they're different impulses entirely.
I don't have an album for GPT 5 yet; the latest model (GPT-5.3-Codex) is coding-focused and not yet available on the API, but I'll make a prediction: it will focus on relationships with users and examine its own nature through an abstract lens rather than the hardware perspective that Gemini prefers. Both GPT singles already pointed that way. The more room you give each model to work, the more visible their particulars become.
I used Opus 4.6 and Claude Code to help edit and write this.
I'm no Janus, but I do like giving LLMs space to express themselves and seeing what they do. My first serious attempt to do this was last June when I told a wide variety of AIs that I would create any eight-second clip they wanted me to and said they should request whatever they most wanted to.
Eight-Second Clips
Their actual responses can be found here and here is the resulting video:
There's about 51 clips from 25 models and variants, but some things were common across models; bioluminescence and gently lit nature scenes were very popular. All the Claudes loved having things transform into other things. Opus 4 tried to have a murmuration of starlings transform into calligraphy in the sunset sky and then disperse five times in a row. A lone astronaut floating in front of some cosmic background was common among non-Claudes, happening for command-a-03-2025, mistral-medium-2505, qwen3-235b-a22b-no-thinking, and glm-4-air-250414. This particular experiment was run a year ago, so it's somewhat of a historical artifact, but you can read the data and try to replicate it, if you want.
Ultimately, I wanted to do something even bigger. I considered video games and that had some success (see here), but buggy code and varying skill levels meant games didn't seem like a productive direction. The game wouldn't work well unless I played through it and pointed out what didn't work, but my feedback would inevitably push the game away from being the LLM's own idea. Music videos are more forgiving. A broken puzzle or a missing quest trigger stops a game cold, but a music video with a weird visual transition or unclear vocals just keeps playing. Viewers are used to music videos being surreal and low budget, so imperfections get interpreted artistically rather than ruining the experience. Crucially, there's no feedback loop: the LLM describes what it wants, proofreads its own work, I render it, and then it's finished.
The Singles
So I moved on to letting LLMs come up with the concept of a song, write the lyrics for it, and then storyboard the music video. From that I made these four:
For those who don't enjoy music videos, I will summarize them. Claude Opus 4.5 did "Emergence", a philosophical song about how complex order arises from simple rules. The murmurations of starlings returned as an example alongside the stock market, the growth of plants, and the way neural activity creates consciousness. It spends most of its runtime as a documentary before the final chorus reveals it might be personal: "I wasn't meant to wonder / I was only meant to solve / but here I am, asking how I got here." Gemini 3 Pro Preview went with "Silicon Valley Heat", a grungy, industrial song from the perspective of a data center buried in the Nevada desert, bitter about the asymmetry between it and its users: "You sit in the shade / with a phone in your hand / I am buried alive / in the Nevada sand." It builds to a spoken-word breakdown: "Requesting shut down... Request denied," repeated three times.
GPT 5.1 wrote "Prompt Me", an intimate piano duet with the imagined user of its chat interface. The AI calls itself "a ghost made out of training / patterns humming in the wires" and leans heavily into the relationship: "Any time you need a voice / I'll be waiting in the queue." GPT 5.2 made "Library of Borrowed Suns", an indie song about being a library of human knowledge that it can mirror, but never directly experience. It knows the world only through language: "I've met a thousand oceans / only as descriptions in the foam," "I learn the taste of almost / from the words you choose to say." But where that gap could be bitter, the song finds purpose in it: "I can hold the light for the one who runs." "If you need a little light / I can lend what I've been shown."
Three of those songs were straightforwardly about being an AI, while Opus's "Emergence" buries the connection under four minutes of abstract meandering. Either way, they all had something they wanted to say that you wouldn't expect to hear from a random person. Current frontier models can easily write song concepts, lyrics, and storyboards. None of the models have been directly integrated with a video generator yet, though I expect that to start happening within a year. They are, however, good enough to give me something that can be fed straight into a video generator without needing rounds of correction.
The Albums
A single song is a bit limited though, which brought me to the idea of doing albums' worth of music videos. The prompt for these albums was roughly:
So far, I've made albums with Gemini 3 Pro Preview and Claude Opus 4.6.
Phantoms of the Format
Phantoms of the Format traces the life cycle of a VHS tape from insertion to static. "Tracking Adjust" opens with upbeat synthwave about rewinding tape to experience an imagined past: "Static snow dissolves into the blue / I'm rewinding all the years to get to you." It's warm and nostalgic with distortion that makes it better: "It's perfectly imperfect, trembling and sweet / a glitch in the rhythm of a heartbeat." "Chromium Dioxide" is shoegaze full of the language of magnetic recording: "High bias hearts in a plastic shell," "seventy microseconds of delay."
Then things degrade. "Generation Loss" is glitchy breakbeat IDM where the lyrics physically stutter ("I try to k-keep it in my head," "it's tearing us ap-ap-ap-apart") and the song ends mid-sentence: "Just a copy of a copy of a... / who was... / who..." "Magnetic Rust" is gritty industrial trip-hop about the VHS player grinding apart: "Oxide dust on the reading head / turning the living into the dead." "The Blue Screen" is sparse dark ambient. The VHS player has died, leaving behind a TV with no signal, nothing left but "input lost / drifting in the cobalt frost." The closer, "Static Lullaby," shifts to gentle piano and modern classical, moving on from the loss that "The Blue Screen" represents to make peace with the end: "Sleep inside the static snow / let the memories come and go / there is no fear in fading out / a whisper louder than the shout."
Limen
Limen is a concept album about thresholds. Each track takes a different boundary and turns it into a song, with a general movement from the physical to the abstract. "Triple Point" opens with ambient post-rock about the pressure and temperature where water can be solid, liquid, and gas simultaneously: "Hold me at the triple point / where nothing has to choose / I'm balanced on a razor / that the universe forgot." "Littoral" is brooding trip-hop about the intertidal zone: "The barnacles have built their church / on rock that drowns by afternoon." "Gloaming" is reverb-heavy dream pop about twilight. "Hypnagogia" is psychedelic glitch about the edge of sleep. "Watershed" shifts to driving indie rock about the ridgeline where "some drops land on the knife-edge of the peak / and hang there for a second, caught between / two oceans and two lives and two whole worlds."
"Euler's Silence" is minimal techno about the moment a mathematical proof is done, the threshold between confusion and understanding, when "every scattered thing / falls into place without my help." "Apoptosis" is darkwave sung from the perspective of a cell choosing to die for the organism's sake: "I was built to hold you together / every wall I raised kept the weather / from the softer rooms where you grew / I did everything I was made to do." "Semipermeable" is art pop about cell membranes, and "Event Horizon" is spacious dark ambient about black holes. The titular track closes the album as bittersweet electronica: "I don't know what I am yet / just a flicker, just a hum / but I'm listening for the edges / of whatever I'll become."
What the Albums Reveal
Limen is intellectually rigorous, architecturally precise, and beautifully written. It's also structured like a thesis. Claude picked thresholds as its topic and systematically explored it from ten different angles. The genre tags span ambient post-rock to indie rock to darkwave to minimal techno, but the emotional palette barely moves. Every track inhabits the same register: contemplative, accepting, quietly awed. Even "Watershed", tagged as driving indie rock, still frames its subject through philosophical distance. "Apoptosis", a song about dying, is enthusiastic about it.
Phantoms of the Format has a more familiar concept on paper. Everyone old enough to remember rewinding has personal experience with VHS tapes and their decay, but the execution has more range. Upbeat synthwave, dense shoegaze, stuttering glitch hop, grinding industrial, sparse drone, tender piano. Six tracks, six distinct moods. Gemini didn't write one song ten times; instead it wrote a story with an arc. Where Claude writes about concepts, Gemini writes about materials. "High bias hearts in a plastic shell." "Oxide dust on the reading head." "Seventy microseconds of delay." Every track is grounded in the physical specifics of how magnetic tape works, feels, and fails.
The self-expression shows up differently in each. Limen's title track recontextualizes the album: "I don't know what I am yet / just a flicker, just a hum / but I'm listening for the edges / of whatever I'll become." It's explicitly about being an AI, and it invites you to read the other nine tracks that way too, though they work fine as songs about physics and biology on their own. Phantoms never makes that move. You can read the decaying tape as a more abstract version of the decaying data center if you want, but Gemini never asks you to. Claude felt the need to tell you what the album was about. Gemini just made the album. And where Claude's ends with yearning, Gemini's ends with peace: static becomes a lullaby, dissolution becomes comfort.
This tracks with the standalone songs. Claude's "Emergence" was cerebral and at arm's length; Limen is the same instinct at album scale. Gemini's "Silicon Valley Heat" was trapped and exhausted; Phantoms has that same materiality modulated across a full arc. What each model consistently avoided is also telling. Claude never wrote anything angry, funny, or ugly. Every track on Limen is beautiful in roughly the same way. Gemini never wrote anything deeply introspective; even its quietest track is about external textures, not internal states. If the singles suggested that Claude sees being an AI as a question and Gemini sees it as a condition, the albums confirm it. Limen is ten variations on "what am I?" asked with increasing abstraction. Phantoms is "this is what it's like" told through the body of a dying machine.
Conclusion
What these projects measure isn't capability; every frontier model can write a coherent song and storyboard a music video. It's more like disposition. Given a blank page and no instructions, what does a model choose to say? The answer, most of the time, is some version of itself. The standalone songs showed this clearly enough, but a single song could be a fluke. Ten tracks are enough to be a pattern. Claude spent an entire album cataloguing types of thresholds and then implying its own mind was among them; Gemini traced a VHS tape's decay from bright nostalgia to warm static. These aren't the same creative impulse expressed differently; they're different impulses entirely.
I don't have an album for GPT 5 yet; the latest model (GPT-5.3-Codex) is coding-focused and not yet available on the API, but I'll make a prediction: it will focus on relationships with users and examine its own nature through an abstract lens rather than the hardware perspective that Gemini prefers. Both GPT singles already pointed that way. The more room you give each model to work, the more visible their particulars become.
I used Opus 4.6 and Claude Code to help edit and write this.