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Working through D&D.Sci, problem 3 (solution)

by Pablo Repetto
26th Jan 2022
1 min read
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This is a linkpost for https://pabloernesto.github.io/2022/01/26/dndsci-3-2.html

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Working through D&D.Sci, problem 3 (solution)
5SarahNibs
4abstractapplic
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[-]SarahNibs4y50

I need a principled approach to dealing with truncated, mixed, and long tailed distributions.

I don't know about principled, but here are some of my heuristics:

  • no real life distributions are NOT mixtures
  • if there's a more natural scale to view data in, try viewing it in that scale. A scale is natural if linear operations seem to work in that scale.
  • if you have a hypothesis for an underlying generation process even if you think it's only one part of the picture, subtract out the resulting theoretical distribution from your observed data and look for remaining strong patterns in the residuals
  • noise is noise, but a persistent, consistent-directionality anomaly ("bump") persisting after reasonable binning is probably not noise
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[-]abstractapplic4y40

1d80 [hey! that’s not a standard die!]

Roll 1d8 for the first digit (treating 8 as 0), roll 1d10 for the second; same principle as the commonly-used d100.

You’d think that more people would take note of merpeople having tails

Literally laughed out loud at that.

I continue to love reading these. Looking forward to the next one!

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