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My toy model of fortune-telling:
Objective: feel better while minimizing interpersonal risk
Procedures:
1. Obtain a dX die
2. Give it to someone else and they assign each side a result
3. Have them throw it for you
Result Interpretation:
Good Result: can be accepted as valid for emotional comfort
Bad Result: can be rejected as invalid
Vague Result: able to interpret as anything you want with the responsibility delegated to the fortune-teller