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edoarad
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1edoarad's Shortform
6y
1
Convince me that humanity is as doomed by AGI as Yudkowsky et al., seems to believe
edoarad3y-40

Downvoted as I find this comment uncharitable and rude.

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Dear Self; We Need To Talk About Social Media
edoarad4y10

(The link for the bluetooth keyboard from your blog is broken / or the keyboard is missing)

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Neuroscience things that confuse me right now
edoarad4y20

Maybe the V1 dopamine receptors are simply useless evolutionary leftovers (perhaps it's easier from a developmental perspective)

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Yampolskiy on AI Risk Skepticism
edoarad4y60

A taxonomy of objections to AI Risk from the paper:

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AMA: Paul Christiano, alignment researcher
edoarad4y90

What sort of epistemic infrastructure do you think is importantly missing for the alignment research community? 

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AMA: Paul Christiano, alignment researcher
edoarad4y60

What's your take on Elicit?

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AMA: Paul Christiano, alignment researcher
edoarad4y200

What are the best examples of progress in AI Safety research that we think have actually reduced x-risk? 

(Instead of operationalizing this explicitly, I'll note that the motivation is to understand whether doing more work toward technical AI Safety research is directly beneficial as opposed to mostly irrelevant or having second-order effects. )

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Are the social sciences challenging because of fundamental difficulties or because of imposed ones?
edoarad4y30

The (meta-)field of Digital Humanities is fairly new. TODO: Estimating its success and its challenges would help me form a stronger opinion on this matter.

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Democratic Currency
edoarad5y60

One project which implements something like this is 'Circles'. I remember it was on hold several years ago but seems to be running now - link

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How do I improve at being strategic?
edoarad5y10

I think that generally, skills (including metacognitive skills) don't transfer that well between different domains and it's best to practice directly. However, games also give one better feedback loops and easier access to mentoring, so the room for improvement might be larger.

 A meta-analysis on transfer from video games to cognitive abilities saw small or null gains:

The lack of skill generalization from one domain to different ones—that is, far transfer—has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random-effects meta-analytic models. The first meta-analysis (k = 310) examined the correlation between video game skill and cognitive ability. The second meta-analysis (k = 315) dealt with the differences between video game players and nonplayers in cognitive ability. The third meta-analysis (k = 359) investigated the effects of video game training on participants’ cognitive ability. Small or null overall effect sizes were found in all three models. These outcomes show that overall cognitive ability and video game skill are only weakly related. Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability. Video game training thus represents no exception to the general difficulty of obtaining far transfer.

However, A review on study of chess does see some gains, and gains that seem to improve with more time of instruction, but it's a smaller survey of inadequately designed studies.

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Expected utility
3y
(+11/-102)
Robot
5y
(+683/-535)
3Is there an academic consensus around Rent Control?
Q
5y
Q
14
13Introduction to forecasting worksheet
5y
0
6Measuring Epistemic Rationality
6y
1
1edoarad's Shortform
6y
1
2Marketing Failure
8y
1