You can play on any empty intersection, unless it would make the board look like it did previously.
If you take away the last liberty ("line leading away") from a group of pieces, they're lifted, opponent's ones before your own.
The winner is the only one with pieces left on the board.
I'll start them with a number of their pieces already on the board ("handicaps") that I'm guessing will be about balanced. Over time they'll need fewer and fewer.
After playing a bit, often in the first game if they're picking things up quickly, we introduce the idea that if it's clear you're not going to win you resign.
At some point you likely get to a game where both have pieces that can't be lifted. After declaring that a tie, I'll explain territory scoring and passing. If they're the kind of mathy person I think will enjoy it I'll show them the Tromp-Taylor version, and with that we're ready to move on to larger boards.