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The problem remains though: you make the ex ante call about which information to "decision-relevantly update on", and this can be a wrong call, and this creates commitment races, etc.

My understanding is that commitment races only occur in cases where "information about the commitments made by other agents" has negative value for all relevant agents. (All agents are racing to commit before learning more, which might scare them away from making such a commitment.)

It seems like updateless agents should not find themselves in commitment races.

My impression is that we don't have a satisfactory extension of UDT to multi-agent interactions. But I suspect that the updateless response to observing "your counterpart has committed to going Straight" will look less like "Swerve, since that's the best response" and more like "go Straight with enough probability that your counterpart wishes they'd coordinated with you rather than trying to bully you."

Offering to coordinate on socially optimal outcomes, and being willing to pay costs to discourage bullying, seems like a generalizable way for smart agents to achieve good outcomes.

Got it, thank you!

It seems like trapped priors and commitment races are exactly the sort of cognitive dysfunction that updatelessness would solve in generality. 

My understanding is that trapped priors are a symptom of a dysfunctional epistemology, which over-weights prior beliefs when updating on new observations. This results in an agent getting stuck, or even getting more and more confident in their initial position, regardless of what observations they actually make. 

Similarly, commitment races are the result of dysfunctional reasoning that regards accurate information about other agents as hazardous. It seems like the consensus is that updatelessness is the general solution to infohazards.

My current model of an "updateless decision procedure", approximated on a real computer, is something like "a policy which is continuously optimized, as an agent has more time to think, and the agent always acts according to the best policy it's found so far." And I like the model you use in your report, where an ecosystem of participants collectively optimize a data structure used to make decisions.

Since updateless agents use a fixed optimization criterion for evaluating policies, we can use something like an optimization market to optimize an agent's policy. It seems easy to code up traders that identify "policies produced by (approximations of) Bayesian reasoning", which I suspect won't be subject to trapped priors.

So updateless agents seem like they should be able to do at least as well as updateful agents. Because they can identify updateful policies, and use those if they seem optimal. But they can also use different reasoning to identify policies like "pay Paul Ekman to drive you out of the desert", and automatically adopt those when they lead to higher EV than updateful policies.

I suspect that the generalization of updatelessness to multi-agent scenarios will involve optimizing over the joint policy space, using a social choice theory to score joint policies. If agents agree at the meta level about "how conflicts of interest should be resolved", then that seems like a plausible route for them to coordinate on socially optimal joint policies.

I think this approach also avoids the sky-rocketing complexity problem, if I understand the problem you're pointing to. (I think the problem you're pointing to involves trying to best-respond to another agent's cognition, which gets more difficult as that agent becomes more complicated.)

The distinction between "solving the problem for our prior" and "solving the problem for all priors" definitely helps! Thank you!

I want to make sure I understand the way you're using the term updateless, in cases where the optimal policy involves correlating actions with observations. Like pushing a red button upon seeing a red light, but pushing a blue button upon seeing a blue light. It seems like (See Red -> Push Red, See Blue -> Push Blue) is the policy that CDT, EDT, and UDT would all implement.

In the way that I understand the terms, CDT and EDT are updateful procedures, and UDT is updateless. And all three are able to use information available to them. It's just that an updateless decision procedure always handles information in ways that are endorsed a priori. (True information can degrade the performance of updateful decision theories, but updatelessness implies infohazard immunity.)

Is this consistent with the way you're describing decision-making procedures as updateful and updateless?

 

It also seems like if an agent is regarding some information as hazardous, that agent isn't being properly updateless with respect to that information. In particular, if it finds that it's afraid to learn true information about other agents (such as their inclinations and pre-commitments), it already knows that it will mishandle that information upon learning it. And if it were properly updateless, it would handle that information properly.

It seems like we can use that "flinching away from true information" as a signal that we'd like to change the way our future self will handle learning that information. If our software systems ever notice themselves calculating a negative value of information for an observation (empirical or logical), the details of that calculation will reveal at least one counterfactual branch where they're mishandling that information. It seems like we should always be able to automatically patch that part of our policy, possibly using a commitment that binds our future self.

In the worst case, we should always be able to do what our ignorant self would have done, so information should never hurt us.

Got it, I think I understand better the problem you're trying to solve! It's not just being able to design a particular software system and give it good priors, it's also finding a framework that's robust to our initial choice of priors.

Is it possible for all possible priors to converge on optimal behavior, even given unlimited observations? I'm thinking of Yudkowsky's example of the anti-Occamian and anti-Laplacian priors: the more observations an anti-Laplacian agent makes, the further its beliefs go from the truth.

I'm also surprised that dynamic stability leads to suboptimal outcomes that are predictable in advance. Intuitively, it seems like this should never happen.

It sounds like we already mostly agree!

I agree with Caspar's point in the article you linked: the choice of metric determines which decision theories score highly on it. The metric that I think points towards "going Straight sometimes, even after observing that your counterpart has pre-committed to always going Straight" is a strategic one. If Alice and Bob are writing programs to play open-source Chicken on their behalf, then there's a program equilibrium where:

  • Both programs first try to perform a logical handshake, coordinating on a socially optimal joint policy.
    • This only succeeds if they have compatible notions of social optimality.
  • As a fallback, Alice's program adopts a policy which
    • Caps Bob's expected payoff at what Bob would have received under Alice's notion of social optimality
      • Minus an extra penalty, to give Bob an incentive gradient to climb towards what Alice sees as the socially optimal joint policy
    • Otherwise maximizes Alice's payoff, given that incentive-shaping constraint
  • Bob's fallback operates symmetrically, with respect to his notion of social optimality.

The motivating principle is to treat one's choice of decision theory as itself strategic. If Alice chooses a decision theory which never goes Straight, after making the logical observation that Bob's decision theory always goes Straight, then Bob's best response is to pick a decision theory that always goes straight and make that as obvious as possible to Alice's decision theory.

Whereas if Alice designs her decision theory to grant Bob the highest payoff when his decision theory legibly outputs Bob's part of  (what Alice sees as a socially optimal joint policy), then Bob's best response is to pick a decision theory that outputs Bob's part of  and make that as obvious as possible to Alice's decision theory.

It seems like one general recipe for avoiding commitment races would be something like:

  • Design your decision theory so that no information is hazardous to it
    • We should never be willing to pay in order to not know certain implications of our beliefs, or true information about the world
  • Design your decision theory so that it is not infohazardous to sensible decision theories
    • Our counterparts should generally expect to benefit from reasoning more about us, because we legibly are trying to coordinate on good outcomes and we grant the highest payoffs to those that coordinate with us
    • If infohazard resistance is straightforward, then our counterpart should hopefully have that reflected in their prior.
  • Do all the reasoning you want about your counterpart's decision theory
    • It's fine to learn that your counterpart has pre-committed to going Straight. What's true is already so. Learning this doesn't force you to Swerve.
    • Plus, things might not be so bad! You might be a hypothetical inside your counterpart's mind, considering how you would react to learning that they've pre-committed to going Straight.
      • Your actions in this scenario can determine whether it becomes factual or counterfactual. Being willing to crash into bullies can discourage them from trying to bully you into Swerving in the first place.
    • You might also discover good news about your counterpart, like that they're also implementing your decision theory.
      • If this were bad news, like for commitment-racers, we'd want to rethink our decision theory.

So we seem to face a fundamental trade-off between the information benefits of learning (updating) and the strategic benefits of updatelessness. If I learn the digit, I will better navigate some situations which require this information, but I will lose the strategic power of coordinating with my counterfactual self, which is necessary in other situations.

 

It seems like we should be able to design software systems that are immune to any infohazard, including logical infohazards.

  • If it's helpful to act on a piece of information you know, act on it.
  • If it's not helpful to act on a piece of information you know, act as if you didn't know it.

Ideally, we could just prove that "Decision Theory X never calculates a negative value of information". But if needed, we could explicitly design a cognitive architecture with infohazard mitigation in mind. Some options include:

  • An "ignore this information in this situation" flag
    • Upon noticing "this information would be detrimental to act on in this situation", we could decide to act as if we didn't know it, in that situation.
    • (I think this is one of the designs you mentioned in footnote 4.)
  • Cognitive sandboxes
    • Spin up some software in a sandbox to do your thinking for you.
    • The software should only return logical information that is true, and useful in your current situation
    • If it notices any hazardous information, it simply doesn't return it to you.
    • Upon noticing that a train of thought doesn't lead to any true and useful information, don't think about why that is and move on.

I agree with your point in footnote 4, that the hard part is knowing when to ignore information. Upon noticing that it would be helpful to ignore something, the actual ignoring seems easy.

To feed back, it sounds like "thinking more about what other agents will do" can be infohazardous to some decision theories. In the sense that they sometimes handle that sort of logical information in a way that produces worse results than if they didn't have that logical information in the first place. They can sometimes regret thinking more.

It seems like it should always be possible to structure our software systems so that this doesn't happen. I think this comes at the cost of not always best-responding to other agents' policies.

In the example of Chicken, I think that looks like first trying to coordinate on a correlated strategy, like a 50/50 mix of (Straight, Swerve) and (Swerve, Straight). (First try to coordinate on a socially optimal joint policy.)

Supposing that failed, our software system could attempt to troubleshoot why, and discover that their counterpart has simply pre-committed to always going Straight. Upon learning that logical fact, I don't think the best response is to best-respond, i.e. Swerve. If we're playing True Chicken, it seems like in this case we should go Straight with enough probability that our counterpart regrets not thinking more and coordinating with us.

It’s certainly not looking very likely (> 80%) that ... in causal interactions [most superintelligences] can easily and “fresh-out-of-the-box” coordinate on Pareto optimality (like performing logical or value handshakes) without falling into commitment races.

 

What are some obstacles to superintelligences performing effective logical handshakes? Or equivalently, what are some necessary conditions that seem difficult to bring about, even for very smart software systems?

(My understanding of the term "logical handshake" is as a generalization of the technique from the Robust Cooperation paper. Something like "I have a model of the other relevant decision-makers, and I will enact my part of the joint policy  if I'm sufficiently confident that they'll all enact their part of ." Is that the sort of decision-procedure that seems likely to fall into commitment races?)

Thank you! I'm interested in checking out earlier chapters to make sure I understand the notation, but here's my current understanding:

There are 7 axioms that go into Joyce's representation theorem, and none of them seem to put any constraints on the set of actions available to the agent. So we should be able to ask a Joyce-rational agent to choose a policy for a game.

My impression of the representation theorem is that a formula like  can represent a variety of decision theories. Including ones like CDT which are dynamically inconsistent: they have a well-defined answer to "what do you think is the best policy", and it's not necessarily consistent with their answer to "what are you actually going to do?"

So it seems like the axioms are consistent with policy optimization, and they're also consistent with action optimization. We can ask a decision theory to optimize a policy using an analogous expression: .

It seems like we should be able to get a lot of leverage by imposing a consistency requirement that these two expressions line up. It shouldn't matter whether we optimize over actions or policies, the actions taken should be the same.

I don't expect that fully specifies how to calculate the counterfactual data structures  and , even with Joyce's other 7 axioms. But the first 7 didn't rule out dynamic or counterfactual inconsistency, and this should at least narrow our search down to decision theories that are able to coordinate with themselves at other points in the game tree.

Totally! The ecosystem I think you're referring to is all of the programs which, when playing Chicken with each other, manage to play a correlated strategy somewhere on the Pareto frontier between (1,2) and (2,1).

Games like Chicken are actually what motivated me to think in terms of "collaborating to build mechanisms to reshape incentives." If both players choose their mixed strategy separately, there's an equilibrium where they independently mix () between Straight and Swerve respectively. But sometimes this leads to (Straight, Straight) or (Swerve, Swerve), leaving both players with an expected utility of  and wishing they could coordinate on Something Else Which Is Not That.

If they could coordinate to build a traffic light, they could correlate their actions and only mix between (Straight, Swerve) and (Swerve, Straight). A 50/50 mix of these two gives each player an expected utility of 1.5, which seems pretty fair in terms of the payoffs achievable in this game.

Anything that's mutually unpredictable and mutually observable can be use to correlate actions by different agents. Agents that can easily communicate can use cryptographic commitments to produce legibly fair correlated random signals.

My impression is that being able to perform logical handshakes creates program equilibria that can be better than any correlated equilibrium. When the traffic light says the joint strategy should be (Straight, Swerve), the player told to Swerve has an incentive to actually Swerve rather than go Straight, assuming the other player is going to be playing their part of the correlated equilibrium. But the same trick doesn't work in the Prisoners' Dilemma: a traffic light announcing (Cooperate, Cooperate) doesn't give either player an incentive to actually play their part of that joint strategy. Whereas a logical handshake actually does reshape the players' incentives: they each know that if they deviate from Cooperation, their counterpart will too, and they both prefer (Cooperate, Cooperate) to (Defect, Defect).

I haven't found any results for the phrase "correlated program equilibrium", but cousin_it talks about the setup here

AIs that have access to each other's code and common random bits can enforce any correlated play by using the quining trick from Re-formalizing PD. If they all agree beforehand that a certain outcome is "good and fair", the trick allows them to "mutually precommit" to this outcome without at all constraining their ability to aggressively play against those who didn't precommit. This leaves us with the problem of fairness.

This gives us the best of both worlds: the random bits can get us any distribution over joint strategies we want, and the logical handshake allows enforcement of that distribution so long as it's better than each player's BATNA. My impression is that it's not always obvious what each player's BATNA is, and in this sequence I recommend techniques like counterfactual mechanism networks to move the BATNA in directions that all players individually prefer and agree are fair.

But in the context of "delegating your decision to a computer program", one reasonable starting BATNA might be "what would all delegates do if they couldn't read each other's source code?" A reasonable decision theory wouldn't give in to inappropriate threats, and this removes the incentive for other decision theories to make them towards us in the first place. In the case of Chicken, the closed-source answer might be something like the mixed strategy we mentioned earlier: () mixture between Straight and Swerve.

Any logical negotiation needs to improve on this baseline. This can make it a lot easier for our decision theory to resist threats. Like in the next post, AliceBot can spin up an instance to negotiate with BobBot, and basically ignore the content of this negotiation. Negotiator AliceBot can credibly say to BobBot "look, regardless of what you threaten in this negotiation, take a look at my code. Implementer AliceBot won't implement any policy that's worse than the BATNA defined at that level." And this extends recursively throughout the network, like if they perform multiple rounds of negotiation.

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