As a kid, I learned the rhyme as:

Eeny, meeny, miny, moe,

Catch a tiger by the toe.

If he hollers, let him go,

Out goes Y, O, U!

Since kids can't predict where it will end, and adults are not supposed to try, it's a reasonably fair way of drawing lots.

At times I've heard versions where the selected person wins instead of loses, and while with two kids it doesn't matter, with three or more it matters a lot!

Let's model each kid having a choice at each stage between "accept" and "protest". While protesting probably doesn't work, if enough of you protest it might. If you do the positive version, where the selected kid wins, the winner accepts but the others may choose to protest. This isn't good: everyone has reason to protest except the single winner.

On the other hand, with the negative version, where one kid is eliminated at once, it's the other way around. When the first kid is eliminated they may protest, but the other kids all accept because then they retain their chance to win. With each successive round the dynamic is the same, plus the already-eliminated kids all choose accept out of a desire for fairness. Even with the last elimination there's still only one person choosing protest.

The iterative process is `O(n)`

instead of `O(1)`

, but it also works much better because it keeps a majority for "accept" at each stage.

(If you have a very large group of kids, then I could imagine a `O(log(n))`

version being worth the added complexity. Divide the kids into three groups, and do negative eeny meeny miny moe on the groups. A third of the kids may protest, but you've still got two thirds accepting. Then redivide those remaining two thirds into three groups, and keep going.)

*cross-posted from https://www.jefftk.com/p/negative-eeny-meeny-miny-moe*

Ehn. For kids who will EVER accept this as fair, you're putting too much thought into politics. If the kids are this manipulable, they'll probably accept your authority in the one-shot case as well.

Also, more iterations gives them more time to realize that you're cheating (by shifts in how to count syllables) or that the game is fully deterministic (and you're cheating by deciding who to start with).

This is only usable for such low-stakes cases where the participants don't mind that it's not fair. And in those cases, don't waste time on pointless complexity. Of course, if this is part of the entertainment, I reverse that advice - choose the single-elimination method to extend the duration of the tension of not knowing.

Going through my exobrain, I found a note about this post that got my attention. Rereading it with more history under my belt and in the mid-2020 sociopolitical context, I came to wonder if it

intentionally(if indirectly) calls out a pattern of abuse in history leading to the current state of patriarchy, white supremacy, and American "democracy" among others? Or was it simply an observation on a quirk in a children's game that just happens to be more broadly applicable than it first seemed?#justCurious

As much as I would like to claim to be very insightful, I was mostly just thinking about how the children's game works. Sorry!

Another (related?) advantage is that the incentives to manipulate and catch manipulation are much better balanced with the negative ("you're out") version. Consider:

I think 1/(k(k-1)) is the improvement in each other person's chance of getting into the next round, not the improvement in chance of winning the whole thing. The point still holds though since the absolute numbers are so much smaller in any single round.

Oh, you're right. The net incentive to catch cheaters is actually... 1/(k(k-1)^2), then? The relative incentive story is worse, though still better in total than the positive version, and better still if you assume a constant-size disincentive to be caught cheating.