These are rough notes trying (but not really succeeding) to deconfuse me about Alex Turner's diamond proposal. The main thing I wanted to clarify: what's the idea here for how the agent remains motivated by diamonds even while doing very non-diamond related things like "solving mazes" that are required for general intelligence?
diamond-abstraction is in fact responsible for the agent getting reward). The diamond-abstraction gradient starves the AI from exclusively acting on the basis of possible advanced "alien" abstractions which would otherwise have replaced the diamond abstraction. The diamond shard already gets reward effectively, integrating with the rest of the agent's world model and recurrent state, and therefore provides "job security" for the diamond-abstraction. (And once the agent is smart enough, it will want to preserve its diamond abstraction, insofar as that is necessary for the agent to keep achieving its current goals which involve prototypical-diamonds.)"One reason why the latter may happen is that f0 possibly becomes so complicated that it's "hard to attach more behavior to it"; maybe it's just simpler to create an entirely new module that solves this task and doesn't care about diamonds. If something like this happens often enough, then eventually, the diamond shard may lose all its influence.
I don't currently share your intuitions for this particular technical phenomenon being plausible, but imagine there are other possible reasons this could happen, so sure? I agree that there are some ... (read more)