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Dark Arts 101: Winning via destruction and dualism

by PhilGoetz
21st Sep 2013
1 min read
53

-26

Personal Blog

-26

Dark Arts 101: Winning via destruction and dualism
25Mestroyer
0Scott Garrabrant
3Mestroyer
0Scott Garrabrant
0Mestroyer
0Scott Garrabrant
0Desrtopa
0Scott Garrabrant
7Shmi
43Rob Bensinger
8[anonymous]
2PhilGoetz
0Rob Bensinger
1Alejandro1
1PhilGoetz
10drethelin
9Risto_Saarelma
4Rob Bensinger
0PhilGoetz
5Rob Bensinger
0Shmi
6ChrisHallquist
5maia
2PhilGoetz
3Rob Bensinger
2Douglas_Knight
1buybuydandavis
0TheOtherDave
4BrotherNihil
-3metatroll
2FiftyTwo
0buybuydandavis
0Scott Garrabrant
12Douglas_Knight
0Dorikka
-3Scott Garrabrant
0Scott Garrabrant
-2Scott Garrabrant
7Oscar_Cunningham
6Kawoomba
1Scott Garrabrant
-1PhilGoetz
0Scott Garrabrant
0Douglas_Knight
-5PhilGoetz
11Scott Garrabrant
7Douglas_Knight
9A1987dM
9Rob Bensinger
7drethelin
6Dentin
5ChrisHallquist
3knb
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[-]Mestroyer12y250

Recalling first that life is a zero-sum game

It's not a zero-sum game, and you know it, and good dark artists know it, so either this post is supposed to be funny, you're straw-manning dark artists to signal you aren't one of them, or you're trying to shock us with how dark you are. Probability of useful material about how dark arts work, intended to defend against them: low. Probability of useful material about how to succeed darkly by a skilled dark artist: low.

The arena you're practicing the dark arts in also isn't immediately clear. Eventually it looks like you're talking about politics, which makes it unlikely that you've actually put this to practice successfully.

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[-]Scott Garrabrant12y00

If the players of the game are the all minds in concept space (with the appropriate weightings, since this set is infinite), then I think it might be reasonable to say that life is a zero-sum game.

There are some players have no ability to control the world unless we simulate them. However, since it is possible for us to simulate them, if we wanted to represent life as a game, we would have to include all of them as at least potential players.

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[-]Mestroyer12y30

We couldn't simulate all of them. We won't simulate most of them. A mind is not a player unless it actually shows up and makes some decisions. Most minds won't.

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[-]Scott Garrabrant12y00

Fine, maybe there are some non-computable minds in concept space, but that is okay. I think that all the minds that we could potentially simulate should be counted as players. Usually in game theory, you don't talk about new players being added, so I think that the correct model is that these potential players choose a strategy which only has an effect if their minds are simulated.

Further, I think this is a very important ethical question. I think clearly we should not give equal rights to all potential minds that are not simulated, because many of them cancel each other out. I feel like my morals only care about the actually realized minds (i.e. those that at some point gain some kind of power), which makes me wonder if maybe I should care about minds with an amount proportional the amount of power that that mind has over the world.

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[-]Mestroyer12y00

It's not just non-computable minds, there are minds that require too much computing power. Anyway, the zero-sum game where you give equal weight to agents that actually exist and agents that have almost no chance of existing is not the same game PhilGoetz was modeling reality with when he originally called it zero-sum.

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[-]Scott Garrabrant12y00

Okay, but even with minds that could be simulated, the same argument works.

And you are right, while I think this is an important question, it has nothing to do with with the fact this PhilGoetz's model.

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[-]Desrtopa12y00

This doesn't seem like a very practical way to represent "life" in terms that human beings actually have to deal with.

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[-]Scott Garrabrant12y00

From a selfish game theory perspective, no, but I think it is interesting to think about when trying to figure out exactly what you mean by things like "utilitarianism"

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[-]Shmi12y70

I don't understand why you postulate that "life is a zero-sum game" in this post. What is this one person's gain that is another person's loss here?

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[-]Rob Bensinger12y430

Since he believes life is zero-sum, maybe he's altruistically trying to get us to down-vote him so we can benefit from his misfortune.

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[-][anonymous]12y80

It finally makes sense.

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[-]PhilGoetz12y20

I've already replied above, but I respect you, RobbBB, so I'll reply here also. I don't believe life is zero-sum. I believe that people who think it is are more likely to act like the narrator of this post.

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[-]Rob Bensinger12y00

It's OK; I didn't believe you believed life was zero-sum.

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[-]Alejandro112y10

But, if getting downvoted is what he wants, then it is not a misfortune...

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[-]PhilGoetz12y10

I don't understand why anyone thinks I'm speaking seriously and in my own voice. I don't think life is a zero-sum game. That kind of thinking leads to "dark side" behavior, and motivates people to behave the way this post's narrator recommends.

Contrast the reception this post has had with my earlier post on presuppositions, which had all the same attributes being downvoted here. LessWrong, you are inconsistent.

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[-]drethelin12y100

one of those posts refers to real life examples and does not present itself in a vacuum with a blatantly untrue or not always true messages.

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[-]Risto_Saarelma12y90

So is everyone expected to be familiar with you as someone with a long-established track record that will be contrasted with what you write in this post? I'd expect a bunch of people coming in will not have any sort of model of you and draw all their conclusions about whatever your actual voice is like from this one post.

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[-]Rob Bensinger12y40

The agent LessWrong is a big community of different people who are likely to come and go and change a lot over a 2-year timespan, so 'you are inconsistent' is a perfectly reasonable hypothesis. (And not necessarily a criticism!)

Your previous post strikes me as fun and well-written, but thin. Good for a one-off joke, but I'd expect follow-ups to be more detailed, and to link back to old antecedents or background material. It's not super surprising that a similar concept could fail if we don't control for execution; and the concept you're trying to teach here is a lot more obvious and widely acknowledged than the Using Presuppositions concept, so this has much lower VOI.

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[-]PhilGoetz12y00

That's a fair critique, if it is widely acknowledged. I don't think I've ever heard it before, thought. I've never heard anyone say, "Let's present three alternatives, because we know what happens if you only present two."

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[-]Rob Bensinger12y50

I mean that the polarizing effect of false dichotomies is pretty obvious. I should clarify that the part of your post that isn't obvious, also doesn't seem at all plausible to me, and isn't defended, if part of the message is supposed to be that dualism is always to be avoided when possible. Frequently, it's much better to present two options than three -- it's simpler, and any trilemma can in any case be converted into a disjunctive dilemma.

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[-]Shmi12y00

Knowing your style, I did not assume it's your actual position. Still, your assumptions were not clear to me, so I asked.

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[-]ChrisHallquist12y60

Okay, so after reading this a couple of times and reading the comments, I kinda see what Phil was trying to do with this, but the questionable game theory of the first two paragraphs obscures the legitimate point in third paragraph. The questionable game theory is really unnecessary - frame it, if you like, not as assuming life is a zero-sum game but as about creating zero-sum games where they didn't exist before.

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[-]maia12y50

So my current guess about your posts is that you're making them progressively more sarcastic to see at what point most of the comments stop being, "Are you serious?"

I'm not sure if this post is being downvoted because people think you're serious, or because it is a silly* post complaining about the two-party system which might be better suited to the Open Thread, or some other reason.

*The complaint itself isn't silly. I tend to agree with a lot of it. But the way it is made here is rather over-the-top.

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[-]PhilGoetz12y20

It is not complaining about the two-party system. It is about a much more general phenomenon, found widely in academia. It is important to note that in any domain, whenever you reduce the number of alternatives to two, it sets the stage for vicious partisanship. I happen to think it's a very important point.

The post isn't sarcastic; it's humorous, taking on the persona of a Dark Arts instructor.

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[-]Rob Bensinger12y30

It is important to note that in any domain, whenever you reduce the number of alternatives to two, it sets the stage for vicious partisanship.

Only a sith would think that only a sith deals in absolutes. I reject your absolutist opposition to absolutes.

Sometimes there really are just two choices. Dualisms get a bad rap.

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[-]Douglas_Knight12y20

Could you give academic examples?

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[-]buybuydandavis12y10

whenever you reduce the number of alternatives to two, it sets the stage for vicious partisanship.

So that step one in the Light Arts is to increase the alternatives?

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[-]TheOtherDave12y00

Dunno about "step one" or "Light Arts", but that's usually among my first responses to being offered a forced choice between A and B... what are the alternatives that aren't being considered?

Not so much to avoid vicious partisanship... people can be viciously partisan for their side no matter how many competing sides there are... but because it's hard to consider the merits of options that have been arbitrarily excluded from consideration, and those options often prove viable when their merits are considered.

I am especially prone to this for subjects where certain positions have become popular tribal markers.

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[-]BrotherNihil12y40

If there are three parties, why not employ Ernst Stavro Blofeld's strategy, which he illustrated with the parable of the Siamese fighting fish and applied at SPECTRE vis-à-vis the US and the USSR, whereby you incite the other two parties to fight each other, and when the fight is over you swoop in and attack the weakened victor?

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[-]metatroll12y-30

Sithlord_Bayesian says you're a poseur...

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[-]FiftyTwo12y20

48 laws of power has been mentioned before on LW and is a pretty good introduction to 'Dark Arts' (in the sense of acting purely self interestedly). It discusses the idea of seperating people into enenmies and friends in more detail than this.

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[-]buybuydandavis12y00

Recalling first that life is a zero-sum game

People are treating this particular point as a straw man, when I think it's basically true. But the rest of the post is an inaccurate portrayal of such a Dark Artist. IMO, many people think that the world is full of players and chumps, and they intend to be the former rather than the latter. That's not a straw man.

But I don't think such people are concerned with political parties. Unless you're particularly well situated to become king, attempts to manipulate political dynamics is another chump's game. Cozying up to power is not. Flattering the powerful is not. To the extent that tearing down others is useful, it's main use is to flatter those who are not the others, and get on their good side.

In short, the player is more likely to spend his efforts telling people what they want to hear, instead of tearing them down.

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[-]Scott Garrabrant12y00

I am feeling a strong urge to either vote up or vote down, but I am not sure which.

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[-]Douglas_Knight12y120

You've destroyed the third position of not voting.

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[-]Dorikka12y00

I am guessing that this is actually the position that he took.

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[-]Scott Garrabrant12y-30

I voted up. I think the post is dumb, but it had enough down votes to go below threshold already, and it made me laugh.

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[-]Scott Garrabrant12y00

Also, it sparked a short conversation that I found interesting.

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[-]Scott Garrabrant12y-20

I am not sure why I am being punished. l have 4 theories:

1) People think this kind of sarcastic humor is not appropriate for less wrong enough to punish me for disagreeing.

2) People think that my vote was influenced by the votes of other people, which is an action they are trying to discourage.

3) I have signaled alliance with a common enemy.

4) The act of publishing your votes potentially destroys anonymity.

Please let me know.

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[-]Oscar_Cunningham12y70

I think that you should vote things that you think are dumb down rather than up, and also agree with your (2) that you shouldn't let other people's votes influence you. However I didn't downvote the grandparent since that might only have the effect of stopping you talking about your voting.

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[-]Kawoomba12y60

You've presumably stated your reasoning in the grandparent to elicit feedback; the feedback you receive is in the form of that comment's karma score. Speculatively (I didn't vote), it's not a punishment but rather a "I disagree with upvoting posts based on sarcastic humor alone strongly enough (signal/noise and all that) that I will express my disagreement via voting when I encounter such a policy".

Don't make it personal by construing such feedback as "punishment".

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[-]Scott Garrabrant12y10

That makes sense. Thanks. I was not trying to ask for feedback on my voting. There was a belief stating that I did not vote, so I corrected it. I can, however, see why it was interpreted that way. I didn't take it personally. "Punishment" seemed like the most accurate word, but I do not care that much. I was just surprised.

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[-]PhilGoetz12y-10

Welcome to LessWrong.

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[-]Scott Garrabrant12y00

I think your LessWrong karma experience is very different from the average member, judging by the fact that your current 30-day karma is 12 with 52% positive. That is 144 down votes in 30 days.

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[-]Douglas_Knight12y00

Phil has considered that metric.

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[+]PhilGoetz12y-50
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Recalling first that life is a zero-sum game, it is immediately obvious that the quickest and easiest path to success is not to accomplish things yourself—that's a game for heroes and other suckers—but to tear down the accomplishments and reputations of others. Destruction is easy. The difficulty lies in constructing a situation so that that destruction is to your net benefit.

The problem with destruction is that it invites retaliation. Even when your talent for lies, slander, and other dirty work is superior to your opponent's, he will still manage to cause you difficulties. When there is a third, uninvolved party, all they need do is stay out of it until you and your opponent have beaten each other down, and they emerge the winner.

It is therefore crucial that you prepare the way for your destructive ascent by polarizing the field into two camps. There must be no third parties or positions. If there are three political parties, you must begin by crushing the weakest. If there are three or more possible opinions on a matter, you must introduce terminology that conflates them and makes it appear that there are only two. Uniting your opponents is not beneficial, but making them appear to be united is, as it allows your attacks to strike them all at once. The vicious arts can thrive only when the apparent choices are first narrowed down to two.

(The mirror tactic is to narrow down the number of choices to one, and present them as two. We shall cover that in Dark Arts 201.)