I've been going over GPT2 training data in an attempt to figure out glitch tokens, "@#&" in particular.
Does anyone know what the hell this is? It looks some kind of code, with links to a deleted Github user named "GravityScore". What format is this, and where is it from?
but == 157)) then !@#& term.setCursorBlink(false)!@#& return nil!@#& end!@#& end!@#& end!@#& local a = sendLiveUpdates(e, but, x, y, p4, p5)!@#& if a then return a end!@#& end!@#&!@#& term.setCursorBlink(false)!@#& if line ~= nil then line = line:gsub( \" ^%s*(.-)%s*$ \" , \" %1 \" ) end!@#& return line!@#&end!@#&!@#&!@#&-- -------- Themes!@#&!@#&local defaultTheme = {!@#& background = \" gray \" ,!@#& backgroundHighlight = \" lightGray \" ,!@#& prompt = \" cyan \" ,!@#& promptHighlight = \" lightBlue \" ,!@#& err = \" red \" ,!@#& errHighlight = \" pink \" ,!@#&!@#& editorBackground = \" gray \" ,!@#& editorLineHightlight = \" lightBlue \" ,!@#& editorLineNumbers = \" gray \" ,!@#& editorLineNumbersHighlight = \" lightGray \" ,!@#& editorError = \" pink \" ,!@#& editorErrorHighlight = \" red \" ,!@#&!@#& textColor = \" white \" ,!@#& conditional = \" yellow \" ,!@#& constant = \" orange \" ,!@#& [ \" function \" ] = \" magenta \" ,!@#& string = \" red \" ,!@#& comment = \" lime \" !@#&}!@#&!@#&local normalTheme = {!@#& background = \" black \" ,!@#& backgroundHighlight = \" black \" ,!@#& prompt = \" black \" ,!@#& promptHighlight = \" black \" ,!@#& err = \" black \" ,!@#& errHighlight = \" black \" ,!@#&!@#& editorBackground = \" black \" ,!@#& editorLineHightlight = \" black \" ,!@#& editorLineNumbers = \" black \" ,!@#& editorLineNumbersHighlight = \" white \" ,!@#& editorError = \" black \" ,!@#& editorErrorHighlight = \" black \" ,!@#&!@#& textColor = \" white \" ,!@#& conditional = \" white \" ,!@#& constant = \" white \" ,!@#& [ \" function \" ] = \" white \" ,!@#& string = \" white \" ,!@#& comment = \" white \" !@#&}!@#&!@#&local availableThemes = {!@#& { \" Water (Default) \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/default.txt \" },!@#& { \" Fire \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/fire.txt \" },!@#& { \" Sublime Text 2 \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/st2.txt \" },!@#& { \" Midnight \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/midnight.txt \" },!@#& { \" TheOriginalBIT \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/bit.txt \" },!@#& { \" Superaxander \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/superaxander.txt \" },!@#& { \" Forest \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/forest.txt \" },!@#& { \" Night \" , \" https://raw.github.com/GravityScore/LuaIDE/master/themes/night.txt \" },!@#& { \" Or
The specific “!@#&” sequence appears exactly where I would expect newlines to appear where the ‘files’ within the tree correspond to Lua source, so I think that's a crude substitution encoding of newline; perhaps someone chose it because they thought it would be uncommon (or due to frustration over syntax errors) while writing the “encode as string literal” logic.
Yeah, that makes sense. I was unsure about the opcode guess because if it was a Lua VIM/JIT opcode from bytecompiling (which often results in lots of strings interspersed with binary gibber... (read more)