You are an ordinary citizen in a hypothetical, imaginary Evil Empire that wages an aggressive war against its neighbor. Telling the truth about the war can get you imprisoned, protesting can get you fined or imprisoned. What can you do to impede your country's war effort?

Unlike the usuall bubble challenge, feel free to post any number of ideas you have,  criticize and improve on other's ideas. It says "sabotage" in the title, but useful ideas which don't fall under that category are also welcome.

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[-]lc2y100

Note: Speaking as if this is a real protracted conflict that's probably going to last 5+ years and the Evil Empire is relatively developed. This is a vague question but in contrast to lsusr I don't actually think the details matter all that much, simply because the most effective strategies for modern empires are pretty similar.

Assuming you don't have any other black spots in your background that would prevent you from doing this, develop a legend as a suddenly highly patriotic, dutiful citizen. Spend some time researching your country's propaganda outlets and convince all of your friends and family that you have been radicalized as a card-carrying nationalist. Get in angry arguments online and in person about how justified your country is in invading Smallistan. Keep a clean nose and then join the Empire's intelligence agency, if you haven't already done so in preparation for this day. 

While you're still an analyst, make whatever briefings you are obligated to give to leadership as significantly-but-not-quite-incriminatingly misleading and counterproductive as possible. Every intelligence agency has the same problem of not supporting their counterintelligence efforts enough, because the job of a counterintelligence officer is bureaucratically analogous to "SEC compliance officer". So, without actually putting your name behind those reports in writing, privately support whatever obvious nonsense enemy double-agents are feeding your friends' reports. Then as soon as it becomes politically expedient, and after they've already done their damage, backstab your fellow officers by being the guy that discloses these problems to upper management and is credited as the brave whistleblower.

Treat Moral Mazes like an instruction manual. Ruthlessly exploit all of the opportunities your Evil Empire's bureaucracy gives you for self-interested and counterproductive behavior. Make sure you develop a reputation as an officer for the strict adherance to poorly designed and outdated rules, which your evil empire is sure to have many of. Flatter bosses to the point of disgusting coworkers, and take specific steps to make your trajectory through the ranks as demoralizing to sincere patriots as possible. Try to be the first on your teams to break any rare cultural concessions your organization has toward efficiency and away from politicking. One of the most impactful things you will be able to do during your long career is convince otherwise motivated comrades to stop trying or even quit due to the realities of bureaucratic milieu.

Once you have access to highly privileged information, wait six months or so and then begin to send anonymized messages to Smallistan. Disclose the most important operations & sources you know of at random and high intervals. Leak enough to make it clear within your organization there is definitely a spy without making it obvious that it's you. The most damaging thing you will do by leaking information like this will not be your disclosures, it will be getting the agency paranoid, making it more operationally complicated for officers to conduct "special activities" and reducing the amount of information they and their leaders are trusted with when they have to make informed decisions. Becoming a high level spy with this modus operandi without getting caught is easier than it sounds (though, to be clear, still absurdly risky), because most spies are caught via other spies. If you are able to keep your identity a secret from the nation to which you pass intelligence and don't ask them to dead drop you cash, you will be very difficult to catch, and the agency will waste ungodly amounts of organizational resources trying to "bring you to justice". 

If at some point you manage to significantly advance in rank, start slowly firing all the smartest and most uncompromised subordinates you have, and make it clear through action that you value brown-nosing and careerism above all else. Although there's no need to stop being a spy, the more power you have, the more focus you should be putting on conventionally destructive action. As an intelligence officer in an Evil Empire, there is a certain level of seniority at which you will be able to subvert and control your country's entire military strategy by just choosing which details to pass up the chain.

If Smallistan manages to lose the war anyways, parlay your nationalist and intelligence agency credentials to get a job as a member of the secret police (if that's a different branch of the government where you are). Continue your work by making sure the most important informants your country has inside the remaining insurgency are killed or ignored. Ideally however, try to convince your superiors that the insurgency doesn't actually exist, was already crushed, or at least is totally beneath the concern of your country's secret service. Maintain that lie for as long as possible. The only task force that can produce zero results, long term, is the one that was prevented from fully forming.

Eventually, coming clean about your sabotage (as opposed to being discovered) will now be the logical next step, for reasons already outlined. For maximum efficacy, bring a knife or agency-issued gun to work one day and just murder a bunch of officers over some nonsense ideology unrelated to your cause. Doesn't matter how much damage your violence actually does, just go for whatever sews as much distrust and provokes as much information siloing as possible. If that's too much for you, employ the tried-and-true closer of defecting to Rival Empire and embarassing national leadership with your daring escape and genuine confession, thereby encouraging the existing insurgency to keep on fighting through your success.

Performing well over the course of a decade, you could probably end up doing >100 million dollars of damage to the war effort; way, way more than you'd be capable of doing as a regular protestor, enemy combatant, or even domestic terrorist. A popular resistance is like a tumor in the foot of the nation; a dictator is usually willing to cut off their entire leg to be done with it. But a spy affects the ability of the nation to think and scheme, and no dictator can wipe out his KGB without removing his power.

Sabotage efforts depend on local circumstances and conditions. The best way to resist the Soviet Union is different from the best way to resist the Roman Empires is different from the best way to resist the Mongol Empire is different from the best way to resist the Japanese Empire. The best way to resist the Japanese Empire in Taiwan was different from resisting it in Shanghai was resisting it in Tokyo was different from resisting it in Hokkaido. Even for those living in Tokyo, it depended on your race, your social class, your gender, your skills and your economic situation.

I want to emphasize this very clearly, perhaps more than most kinds of war, protracted war is very much shaped by local conditions and so has to be highly modified to fit those conditions.

Collections: How the Weak Can Win – A Primer on Protracted War by Bret Devereaux

Srđa Popović emphasizes this idea too in his book Blueprint for Revolution. Thus, I cannot provide good answers for "a hypothetical, imaginary Evil Empire". I need to understand the technology, the culture, the history, the terrain, the politics, the economics, foreign affairs, etcetera. Heterogeneity is on the side of the insurgent.

The techniques used in one situation can be counterproductive in another situation. For example, women standing barechested like Lady Liberty works great in France. Not so much in Saudi Arabia.

Well, I agree, and thanks for the links! I don't want to ask how to sabotage real countries, though, answering that would be illegal in some countries and I don't want to accidentally get anyone in trouble.

Even in a real "evil empire", sabotage is all about targets of opportunity. If you see something important that you can screw up with an acceptable level of risk, you screw it up. It depends entirely on what's near you and what you have access to. Most often, when you have access to something, that's a sign that you already know how to break it and at least something about what the impact would be.

If in a job that's important for the war effort, be a stickler for following all rules and official procedures. Escalate decisions so that things don't get done without official input from higher-ups.

As per the 1944 Simple Sabotage Field Manual, of course.

(very little of which remains relevant today, and all of which regards the non-US-citizen saboteur as expendable)

Actually a lot of that is still relevant, or at least gets you thinking along the right lines. All that industrial stuff still exists. Getting grit in machinery still screws it up. Yeah, OK, the thing about leaning on files on the pull is wrong and was probably already wrong in 1944, but that's still a common belief among machinists. And, yeah, OK, a lot fewer people are doing manual labor in factories.

And there was clearly some thought put into stealth and deniability in their suggestions. I mean, in a major war, every asset including your own citizens is absolutely expendable for the right gain, but equally it's totally insane to just burn assets even if you didn't give a damn about them as people.