[ Question ]

A game designed to beat AI?

by Long try 1 min read17th Mar 20204 comments

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It's no surprise LW is dominated by COVID questions right now. My guess is that many of us are holding their ground at home and have more spare time than usual. So here is a question for you: if you are to design a 1v1-type board game and your purpose is to confuse the AIs, to make it as difficult for them as possible, to level the playground between humans & machines, or at least to prolong the period when human players have an upper hand over AIs; then what designs would you use, what elements would you introduce into the game?

Of course, the 2nd most important goal is to make an interesting game, one that fascinate people and keep them playing whenever they have free time - during pandemics, for example.

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Arimaa was an earlier attempt to do this. Developed in 2003, a computer beat humans in 2015. This site summarizes some of its anti-AI properties as

  • On average there are over 17,000 possible moves compared to about 30 for chess; this significantly limits how deep computers can think, but does not seem to affect humans.
  • Opening books are useless since the starting position is not fixed. There are over 64 million ways to start the game.
  • End game databases are not helpful since a game can end with all pieces still on the board.
  • Research papers on Arimaa suggest it is more of a strategic and positional game with less emphasis on tactics.

Couldn't you just pick a game that was most similar to the unsolved problems in AI? For example, you could say that the AI box experiment is a game.