You know the game of Telephone? That one where a bunch of people line up, and the first person whispers some message in the second person’s ear, then the second person whispers it to the third, and so on down the line, and then at the end some ridiculous message comes out from all the errors which have compounded along the way.

This post is about modelling the whole world as a game of Telephone.

## Information Not Perfectly Conserved Is Completely Lost

Information is not binary; it’s not something we either know or don’t. Information is uncertain, and that uncertainty lies on a continuum - 10% confidence is very different from 50% confidence which is very different from 99.9% confidence.

In Telephone, somebody whispers a word, and I’m not sure if it’s “dish” or “fish”. I’m uncertain, but not maximally uncertain; I’m still pretty sure it’s one of those two words, and I might even think it’s more likely one than the other. Information is lost, but it’s not *completely* lost.

But if you’ve played Telephone, you probably noticed that by the time the message reaches the end, information *is* more-or-less completely lost, unless basically-everyone managed to pass the message basically-perfectly. You might still be able to guess the length of the original message (since the length is passed on reasonably reliably), but the contents tend to be completely scrambled.

Main takeaway: when information is passed through many layers, one after another, any information not nearly-perfectly conserved through nearly-all the “messages” is lost. Unlike the single-message case, this sort of “long-range” information passing *is* roughly binary.

In fact, we can prove this mathematically. Here’s the rough argument:

- At each step, information about the original message (as measured by
__mutual information__) can only decrease (by the__Data Processing Inequality__). - But mutual information can never go below zero, so…
- The mutual information is decreasing and bounded below, which means it eventually approaches some limit (assuming it was finite to start).
- Once the mutual information is very close to that limit, it must decrease by very little at each step - i.e. information is almost-perfectly conserved.

This does allow a little bit of wiggle room - non-binary uncertainty can enter the picture early on. But in the long run, any information not nearly-perfectly conserved by the later steps will be lost.

Of course, the limit which the mutual information approaches could still be zero - meaning that all the information is lost. Any information *not* completely lost must be perfectly conserved in the long run.

## Deterministic Constraints

It turns out that information can only be perfectly conserved when carried by deterministic constraints. For instance, in Telephone, information about the length of the original message will only be perfectly conserved if the length of each message is always (i.e. deterministically) equal to the length of the preceding message. There must be a deterministic constraint between the lengths of adjacent messages, and our perfectly-conserved information must be carried by that constraint.

More formally: suppose our game of telephone starts with the message . Some time later, the message is whispered into my ear, and I turn around to whisper into the next person’s ear. The only way that can contain exactly the same information as about is if:

- There’s some functions for which with probability 1; that’s the deterministic constraint.
- The deterministic constraint carries all the information about - i.e. . (Or, equivalently, mutual information of and equals mutual information of and .)

Proof is in the Appendix.

Upshot of this: we can characterize information-at-a-distance in terms of the deterministic constraints in a system. The connection between and is an information “channel”; only the information encoded in deterministic constraints between and will be perfectly conserved. Since any information not perfectly conserved is lost, only those deterministic constraints can carry information “at a distance”, i.e. in the large-n limit.

## The Thing For Which Telephone Is A Metaphor

Imagine we have a toaster, and we’re trying to measure its temperature from the temperature of the air some distance away. We can think of the temperature of the toaster itself as the “original message” in a game of Telephone. The “message” is passed along by many layers of air molecules in between our toaster and our measurement device.

(Note: unlike the usual game of Telephone, the air molecules could also be “encoding” the information in nontrivial ways, rather than just passing it along with some noise mixed in. For instance, the air molecules may be systematically cooler than the toaster. That’s not noise; it’s a predictable difference which we can adjust for. In other words, we can “decode” the originally-hotter temperature which has been “encoded” as a systematically-cooler temperature by the molecules. On the other hand, there will *also* be some unpredictable noise from e.g. small air currents.)

More generally, whenever information is passed “over a long distance” (or a long time) in a physical system, there’s many layers of “messages” in between the start and the end. (This has to be the case, because the physics of our universe is local.) So, we can view it as a game of telephone: the only information which is passed over a sufficiently-long “distance” is information perfectly transmitted by deterministic constraints in the system. Everything else is lost.

Let’s formalize this.

Suppose we have a giant causal model representing the low-level physics of our universe:

We can draw cuts in this graph, i.e. lines which “cut off” part of the graph from the rest. In the context of causal models, these are called “Markov blankets”; their interpretation is that all variables on one side are statistically independent of all variables on the other side *given* the values of any edges which cross the blanket. For instance, a physical box which I close at one time and open at a later time is a Markov blanket - the inside can only interact with the outside via the walls of the box or via the state when the box is first closed/opened (i.e. the “walls” along the time-dimension).

We want to imagine a *sequence* of nested Markov blankets, each cutting off all the previous blankets from the rest of the graph. These Markov blankets are the “messages” in our metaphorical game of Telephone. In the toaster example, these are sequential layers of air molecules between the toaster and the measurement.

Our theorem says that, in the “long distance” limit (i.e. ), constraints of the form determine which information is transmitted. Any information not perfectly carried by the deterministic constraints is lost.

Another example: consider a box of gas, just sitting around. We can choose our “layers of nested Markov blankets” to be snapshots of the microscopic states of all the molecules at sequential times. At the microscopic level, molecules are bouncing around chaotically; quantum uncertainty is __quickly amplified by the chaos__. The only information which is relevant to long-term predictions about the gas molecules is information carried by deterministic constraints - e.g. conservation of energy, conservation of the number of molecules, or conservation of the volume of the box. Any other information about the molecules’ states is eventually lost. So, it’s natural to abstractly represent the “gas” via the “macroscopic state variables” energy, molecule count and volume (or temperature, density and pressure, which are equivalent); these are the variables which can carry information over long time horizons. If we found some other deterministic constraint on the molecules’ dynamics, we might want to add that to our list of state variables.

## The Big Loophole

Note that our constraints only need to be deterministic *in the limit*. At any given layer, they need only be “approximately deterministic”, i.e. with probability *close to* 1 (or , in which case the leading-order bits are equal with probability close to 1). As long as that approximation improves at each step, converging to perfect determinism in the limit, it works.

In practice, this is mainly relevant when information is copied redundantly over many channels.

An example: suppose I start with a piece of string, cut two more pieces of string to match its length, then throw out the original. Each of the two new strings has some “noise” in its length, which we’ll pretend is normal with mean zero and standard deviation , independent across the two strings.

Now, I iterate the process. For *each* of my two pieces of string, I cut two new pieces to match the length of that one, and throw away my old string. Again, noise is added in the process; same assumptions as before. Then, for each of my four pieces of string, I cut two new pieces to match the length of that one, and throw away my old string. And so forth.

We can represent this as a binary-tree-shaped causal model; each new string is an independent noisy measurement of its parent:

… and we can draw layers of Markov blankets horizontally:

Now, there is never any deterministic constraint between and ; is just a bunch of “measurements” of , and every one of those measurements has some independent noise in it.

And yet, it turns out that information *is* transmitted in the limit in this system. Specifically, the measurements at layer are equivalent to a single noisy measurement of the original string length with normally-distributed noise of magnitude . In the limit, it converges to a single measurement with noise of standard deviation . That’s not a complete loss of information.

So what’s the deterministic constraint which carries that information? We can work backward through the proofs to calculate it; it turns out to be the *average* of the measurements at each layer. Because the noise in each measurement is independent (given the previous layer), the noise in the average shrinks at each step. In the limit, the average of one layer becomes arbitrarily close to the average of the next.

That raises an interesting question: do *all* deterministic-in-the-limit constraints work roughly this way, in all systems? That is, do deterministic constraints which show up only in the limit always involve an average of conditionally-independent noise terms, i.e. something central-limit-theorem-like? I don’t know yet, but I suspect the answer is “yes”.

## Why Is This Interesting?

First, this is a ridiculously powerful mathematical tool. We can take a causal system, choose any nested sequence of Markov blankets which we please, look at deterministic constraints between sequential layers, and declare that only those constraints can transmit information in the limit.

Personally, I’m mostly interested in this as a way of characterizing abstraction. I believe that most abstractions used by humans in practice are __summaries of information relevant at a distance__. The theorems in this post show that those summaries are estimates/distributions of deterministic (in the limit) constraints in the systems around us. For my __immediate purposes__, the range of possible “type-signatures” of abstractions has dramatically narrowed; I now have a much better idea of what sort of data-structures to use for representing abstractions. Also, looking for *local* deterministic constraints (or approximately-deterministic constraints) in a system is much more tractable algorithmically than directly computing long-range probability distributions in large causal models.

(Side note: the __previous work__ already suggested conditional probability distributions as the type-signature of abstractions, but that’s quite general, and therefore not very efficient to work with algorithmically. Estimates-of-deterministic-constraints are a much narrower subset of conditional probability distributions.)

## Connections To Some Other Pieces

*Content Warning: More jargon-y; skip this section if you don’t want poorly-explained information on ideas-still-under-development.*

In terms of abstraction type-signatures and how to efficiently represent them, the biggest remaining question is how exponential-family distributions and the __Generalized Koopman-Pitman-Darmois Theorem__ fit into the picture. In practice, it seems like estimates of those long-range deterministic constraints tend to fit the exponential-family form, but I still don’t have a really satisfying explanation of when or why that happens. Generalized KPD links it to (conditional) independence, which fits well with the __overarching framework__, but it’s not yet clear how that plays with deterministic constraints in particular. I expect that there’s some way to connect the deterministic constraints to the “features” in the resulting exponential family distributions, similar to a canonical ensemble in statistical mechanics. If that works, then it would complete the characterization of information-at-a-distance, and yield quite reasonable data structures for representing abstractions.

Meanwhile, the theorems in this post already offer some interesting connections. In particular, __this correspondence theorem__ (which I had originally written off as a dead end) turns out to apply directly. So we actually get a particularly strong form of correspondence for abstractions; there’s a fairly strong sense in which all the natural abstractions in an environment fit into one “global ontology”, and the ontologies of particular agents are all (estimates of) subsets of that ontology (to the extent that the agents rely on natural abstractions).

Also, this whole thing fits very nicely with some weird intuitions humans have about information theory. Basically, humans often intuitively think of information as binary/set-like; many of our intuitions only work in cases where information is either perfect or completely absent. This makes representing information quantities via Venn diagrams intuitive, and phenomena like e.g. negative __interaction information__ counterintuitive. But if our “information” is mostly representing information-at-a-distance and natural abstractions, then this intuition makes sense: that information *is* generally binary/set-like.

## Appendix: Information Conservation

We want to know when random variables , and factor according to both and , i.e.

… and

Intuitively, this says that and contain exactly the same information about ; information is perfectly conserved in passing from one to the other.

(Side note: any distribution which factors according to also factors according to the reversed chain . In the main post, we mostly pictured the latter structure, but for this proof we’ll use the former; they are interchangeable. We've also replaced "" with "", to distinguish the "original message" more.)

First, we can equate the two factorizations and cancel from both sides to find

... which must hold for ALL with . This makes sense: and contain the same information about , so the distribution of given is the same as the distribution of given - *assuming* that .

Next, define , i.e. gives the posterior distribution of given . Our condition for all with can then be written as

… for all with . That’s the deterministic constraint. (Note that matters only up to isomorphism, so any invertible transformation of can be used instead, as long as we transform both and .)

Furthermore, a __lemma of the Minimal Map Theorem__ says that , so we also have . In other words, depends only on the value of the deterministic constraint.

This shows that any solutions to the information conservation problem must take the form of a deterministic constraint , with dependent only on the value of the constraint. We can also easily show the converse: if we have a deterministic constraint, with dependent only on the value of the constraint, then it solves the information conservation problem. This proof is one line:

… for any which satisfy the constraint .

Can you explain how the generalized KPD fits into all of this? KPD is about estimating the parameters of a model from samples via a low dimensional statistic, whereas you are talking about estimating one part of a sample from another (distant) part of the sample via a low dimensional statistic. Are you using KPD to rule out "high-dimensional" correlations going through the parameters of the model?

Roughly speaking, the generalized KPD says that if the long-range correlations are low dimensional, then the whole distribution is exponential family (modulo a few "exceptional" variables). The theorem doesn't rule out the possibility of high-dimensional correlations, but it narrows down the possible forms a lot

ifwe can rule out high-dimensional correlations some other way. That's what I'm hoping for: some simple/common conditions which limit the dimension of the long-range correlations, so that gKPD can apply.This post says that those long range correlations have to be mediated by deterministic constraints, so if the dimension of the deterministic constraints is low, then that's one potential route. Another potential route is some kind of information network flow approach - i.e. if lots of information is conserved along one "direction", then that should limit information flow along "orthogonal directions", which would mean that long-range correlations are limited between "most" local chunks of the graph.

I'm still confused. What direction of GKPD do you want to use? It sounds like you want to use the low-dimensional statistic => exponential family direction. Why? What is good about some family being exponential?

Yup, that's the direction I want. If the distributions are exponential family, then that dramatically narrows down the space of distributions which need to be represented in order to represent abstractions in general. That means much simpler data structures - e.g. feature functions and Lagrange multipliers, rather than whole distributions.

So, your thesis is, only exponential models give rise to nice abstractions? And, since it's important to have abstractions, we might just as well have our agents reason exclusively in terms of exponential models?

More like: exponential family distributions are a universal property of information-at-a-distance in large complex systems. So, we can use exponential models without any loss of generality when working with information-at-a-distance in large complex systems.

That's what I hope to show, anyway.

I'm sure you already know this, but information can also travel a large distance in one hop, like when I look up at night and see a star. Or if someone 100 years ago took a picture of a star, and I look at the picture now, information has traveled 110 years and 10 light-years in just two hops.

But anyway, your discussion seems reasonable AFAICT for the case you're thinking of.

We can still view these as travelling through many layers - the light waves have to propagate through many lightyears of mostly-empty space (and it could attenuate or hit things along the way). The photo has to last many years (and could randomly degrade a little or be destroyed at any moment along the way).

What makes it feel like "one hop" intuitively is that the information is basically-perfectly conserved at each "step" through spacetime, and there's in a symmetry in how the information is represented.

This ML paper seems potentially relevant; it trains a neural network to find features where you can improve your predictions of information at a time distance by assuming the features to be better conserved.

Nice! That is a pretty good fit for the sorts of things the Telephone Theorem predicts, and potentially relevant information for selection theorems as well.

Is

everyline you can draw through the causal model a Markov blanket?It seems like you're interested in Markov blankets because the information on one side is independent from the other side

giventhe values of the edges that pass through. But it also looks like the edges in the original graph represent "has any effect on". Which makes it sound like you're saying one side is independent from the otherexceptfor all of the ways in which it's not, which seems trivial. What am I missing?You're basically correct. The substantive part is that, if I say "M2 is a Markov blanket separating M1 from M3", then I'm claiming that M2 is a

comprehensive listof all the "ways in which M1 and M3 are not independent". If we have a Markov blanket, then we know exactly "which channels" the two sides can interact through; we can rule out anyotherinteractions.Kinda sounds like the important part is not the blankets themselves, but the relationships between them? That is, a Markov blanket is just any partition of the graph, but it's important that you can assert that M2 is "separating" M1 and M3. (Whereas if you just took 3 random partitions, none of them would necessarily separate the other 2.)

Or is it more like--we don't actually have any explicit representation of the entire causal model, so we can't necessarily use a partition to calculate all the edges that cross that partition, and the Markov blanket is like a list of the edges, rather than a list of the nodes? Every partition describes a Markov blanket, but

notevery set of edges does, so saying that this particular set of edges forms a Markov blanket is a non-trivial statement about those edges?These are both correct. The first is right in most applications of Markov blankets. The second is relevant mainly in e.g. science, where figuring out the causal structure is part of the problem. In science, we can experimentally test whether M2 mediates the interaction between M1 and M3 (i.e. whether M2 is a Markov blanket between M1 and M3), and then we can back out information about the causal structure from that.

This has a curious relationship to some math ideas like the golden ratio. Take a rectangle proportioned in the golden ratio. If you take away a square with side length equal to the smaller side length of the rectangle, the remaining smaller rectangle is equal to the golden ratio. Information is propagated perfectly.

Imagine that we were given a rectangle, and told that it was produced by modifying a previous rectangle via this procedure (by "small-side chopping").

~~We couldn't recover the original precisely unless it was in the golden ratio. But if it~~~~is~~~~in the golden ratio, we can recover it. Intuitively, it seems like we could recover an approximation, depending on how close the rectangle we're given is to the original. We can certainly recover one of the side lengths.~~Edit: You actuall can reconstruct the previous rectangle in the sequence. If a rectangle has side lengths a and b, then small-side chopping produces a rectangle of side lengths [a, b - a]. We still have access to perfect information about the previous side lengths.

It also seems possible that if you start with a randomly proportioned rectangle, then performing this procedure will cause it to converge on a rectangle in the golden ratio. Again, I'm not sure. If so, will it actually

reacha golden rectangle? Or just approach it in the limit?Edit: Given that we preserve perfect information about the previous rectangle after performing small-side chopping, this procedure cannot ultimately generate a golden rectangle.

~~If these intuitions are correct, then a golden rectangle is a concrete example of what the endpoint of information loss can look like.~~Often, we visualize loss of information as a void, or as random noise. It can also just be a static pattern. This is odd, since static patternslooklike "information." But what is information?