A useful idea I've been looking into more lately, is "weirdness points". Basically, some good ideas are really unusual. People are often biased against unusual ideas. It's often seen to be easier to fight for one weird thing, than to fight for multiple weird things. Therefore, we ought to prioritize what we fight for, so the most important things get our weirdness points, and tamper down on the weirdness in other areas of our lives/work.
Typical social explanations of weirdness points aren't completely helpful. Power, status, and wealth would seem to bestow weirdness points. But politicians, celebrities, and wealthy people aren't always as free from the weirdness constraint as would be guessed.
Maybe communities and media are fracturing so much that weirdness points are more dependent on your community than your actions. (The social psych idea, "idiosyncrasy credits", is defined in terms of a group's expectations, not those of society-at-large or people-who-are-reachable-but-not-already-on-your-side.)
Weirdness points seem like a valuable (and limited) resource, especially if you are promoting or enacting multiple ideas (A.I. safety and improving rationality and open borders, for example). As with anything valuable to our goals, we ought to figure out if we can get it, and at what cost.
So, the questions for discussion:
- What actually determines weirdness points?
- Are weirdness points important or useful or accurate, as a predictive model? How constrained are people's actions, really, in promoting weird ideas? In what contexts?
- How can one gain weirdness points?
- Has anyone at any time "hacked" weirdness points, by successfully promoting multiple weird things / having weird habits / having a weird personality, without eventually running their status/credibility into the ground? (The only person I can think of offhand might be Richard Feynman.)
It's very hard to know to what extend one gets punished for nonconformity. You don't know about the event invitations that you didn't get because you were seen as being too weird.