Newcomb's Problem is a thought experiment in Decision Theory exploring problems posed by having other agents in the environment who can predict your actions.
A superintelligence from another galaxy, whom we shall call Omega, comes to Earth and sets about playing a strange little game. In this game, Omega selects a human being, sets down two boxes in front of them, and flies away.
Box A is transparent and contains a thousand dollars.
Box B is opaque, and contains either a million dollars, or nothing.
You can take both boxes, or take only box B.
And the twist is that Omega has put a million dollars in box B iff Omega has predicted that you will take only box B.
Omega has been correct on each of 100 observed occasions so far - everyone who took both boxes has found box B empty and received only a thousand dollars; everyone who took only box B has found B containing a million dollars. (We assume that box A vanishes in a puff of smoke if you take only box B; no one else can take box A afterward.)
Before you make your choice, Omega has flown off and moved on to its next game. Box B is already empty or already full.
Omega drops two boxes on the ground in front of you and flies off.
Do you take both boxes, or only box B?
One line of reasoning about the problem says that because Omega has already left, the boxes are set and you can't change them. And if you look at the payoff matrix, you'll see that whatever decision Omega has already made, you get $1000 more for taking both boxes. This makes taking two boxes a dominant strategy and therefore the correct choice. Agents who reason this way do not make very much money playing this game.(Read More)